Nymph and Oceanid: Difference between revisions

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'''Nymphs''' and '''Oceanids''' are the level 1 creatures of [[Cove]]. They can be recruited from the [[Cove creature dwellings|Nymph Waterfall]].
'''Nymphs''' and '''Oceanids''' are the level 1 creatures of [[Cove]]. They can be recruited from the [[Cove creature dwellings|Nymph Waterfall]].


''"Nymphs and Oceanids are among the many inhabitants of Plane of Water where they serve as spies and messengers for [[Elemental Lords|Acwalandar]], Lord of Water. However, some of these water spirits grew tired of endless planar wars between the [[Elemental Lords]] and decided upon exploring the material world, only to find themselves in further servitude to [[Regna]]n mages, who found these poor water spirits useful in bolstering their armies."{{-}}<sup>Adapted from [https://www.facebook.com/h3hotaofficial/posts/pfbid0WvxZdj46uJ1i6hZmW2XMUWW2vUQT4VswYCVsngS4mRWsfQkgarfLSAgT5QNvT3bxl?__cft__%5B0%5D=AZUNRoeR0IhC66UoBOwen0ibeeAUA-BEkDGQjspTR0xgzmzQwqMUvAezm65J9UGwG_OhRxZ0gZ1SF0xgS1gUSTGKGREA36x9lWk4KZ-NkbzPGHVLK401nk_RQRjFHPHS2BgdX_eAkThMf2xE5JYNgOSEIBSdcXyOVvaIj8eC2yh61yXuANfgI5lNpJwCxfPIwmR64ryvWa_6sRPVZO7yKGhQ&__tn__=%2CO%2CP-R HotA Facebook post.]''</sup>
''"Nymphs and Oceanids are among the many inhabitants of Plane of Water where they serve as spies and messengers for [[Elemental Lords|Acwalandar]], Lord of Water. However, some of these water spirits grew tired of endless planar wars between the [[Elemental Lords]] and decided upon exploring the material world, only to find themselves in further servitude to [[Regna|Regnan]] mages, who found these poor water spirits useful in bolstering their armies."{{-}}<sup>Adapted from [https://www.facebook.com/h3hotaofficial/posts/pfbid0WvxZdj46uJ1i6hZmW2XMUWW2vUQT4VswYCVsngS4mRWsfQkgarfLSAgT5QNvT3bxl?__cft__%5B0%5D=AZUNRoeR0IhC66UoBOwen0ibeeAUA-BEkDGQjspTR0xgzmzQwqMUvAezm65J9UGwG_OhRxZ0gZ1SF0xgS1gUSTGKGREA36x9lWk4KZ-NkbzPGHVLK401nk_RQRjFHPHS2BgdX_eAkThMf2xE5JYNgOSEIBSdcXyOVvaIj8eC2yh61yXuANfgI5lNpJwCxfPIwmR64ryvWa_6sRPVZO7yKGhQ&__tn__=%2CO%2CP-R HotA Facebook post.]''</sup>
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''"The most intriguing members of the [[Regna]]n community are the nymphs. These creatures of an entirely magical nature serve the [[pirate]]s. It is believed that nymphs are distant relatives of [[Sprite|fairies]] originating from the [[Plane of Water]]. One can reasonably argue about their affinity with [[Sprite|fairies]], but there is no doubt that they hail from the [[Plane of Water]]. Most likely, they are something like lesser [[water elemental]]s. One of the first, strongest mages of [[Regna]] was able to bend these creatures to his will. Nymphs are not prisoners in our world; many of them come here of their own free will, especially in places where the borderline between the planes of existence is thin. However, most of the nymphs who serve [[pirate]]s are summoned, and this is done with the help of ancient, powerful conjurations. The peculiarity of these creatures is that they are not afraid of death. A nymph killed in our world is reborn in the [[Plane of Water]]. The only way to utterly destroy her is to first travel to the other side of existence. They do not make for a significant force in battle, so the [[captain]]s mostly use the nymphs as scouts.<p>Some [[pirate]]s strive to find out how different nymphs are from human women. Hmm! This has never piqued my own interest. Come to think of it, a nymph, allegedly made up of water, should be much cleaner than your regular [[Regna]]n wench... Bah! Gods only know where such thoughts can take one! I shall only note here that one can often hear stories about the "uncle of the brother-in-law" of someone, who had allegedly married a nymph."''<p>{{---}}― {{Hn|Dargem|0=}}
''"The most intriguing members of the [[Regna|Regnan]] community are the nymphs. These creatures of an entirely magical nature serve the {{hv|pirate|PirateCorsairSeaDog|text=pirates}}. It is believed that nymphs are distant relatives of {{hv|Sprite|PixieSprite|text=fairies}} originating from the [[Plane of Water]]. One can reasonably argue about their affinity with {{hv|Sprite|PixieSprite|text=fairies}}, but there is no doubt that they hail from the [[Plane of Water]]. Most likely, they are something like lesser {{hv|water elemental|WaterElementalIceElemental|text=water elementals}}. One of the first, strongest mages of [[Regna]] was able to bend these creatures to his will. Nymphs are not prisoners in our world; many of them come here of their own free will, especially in places where the borderline between the planes of existence is thin. However, most of the nymphs who serve {{hv|pirate|PirateCorsairSeaDog|text=pirates}} are summoned, and this is done with the help of ancient, powerful conjurations. The peculiarity of these creatures is that they are not afraid of death. A nymph killed in our world is reborn in the [[Plane of Water]]. The only way to utterly destroy her is to first travel to the other side of existence. They do not make for a significant force in battle, so the [[captain|captains]] mostly use the nymphs as scouts.<p>Some {{hv|pirate|PirateCorsairSeaDog|text=pirates}} strive to find out how different nymphs are from human women. Hmm! This has never piqued my own interest. Come to think of it, a nymph, allegedly made up of water, should be much cleaner than your regular [[Regna|Regnan]] wench... Bah! Gods only know where such thoughts can take one! I shall only note here that one can often hear stories about the "uncle of the brother-in-law" of someone, who had allegedly married a nymph."''<p>{{---}}― {{Hn|Dargem|0=}}


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{{user commentary|
{{user commentary|
Oceanids are tied with [[Centaur Captain]]s for second-fastest tier 1 creature. They can be used as blockers and for kiting in the early game. Low health and a lack of relevant specials prevent them from being useful for much else, however. They are usually victims of [[Arrow towers]] during sieges.
Oceanids are tied with [[Centaur Captain|Centaur Captains]] for second-fastest tier 1 creature. They can be used as blockers and for kiting in the early game. Low health and a lack of relevant specials prevent them from being useful for much else, however. They are usually victims of [[Arrow towers]] during sieges.
}}{{end of user commentary}}
}}{{end of user commentary}}


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[[Category: Creatures (HotA)]]
[[Category: Creatures (HotA)]]
__NOTOC__
__NOTOC__
<!-- popupables -->
{{Creatures/Pirate, Corsair, and Sea Dog|popupid=PirateCorsairSeaDog}}{{Creatures/Pixie and Sprite|popupid=PixieSprite}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}

Revision as of 14:11, 21 August 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

NixNix Nix
Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Nymph
5
2
1–2
4
6
Move
Teleporting
Size
1
Growth
16
57
52
Cost

35

Teleportation. Immune to Ice Bolt and Frost Ring.
Oceanid
6
2
1–3
4
8
Move
Teleporting
Size
1
Growth
16
75
60
Cost

45

Teleportation. Immune to Ice Bolt and Frost Ring.

Nymphs and Oceanids are the level 1 creatures of Cove. They can be recruited from the Nymph Waterfall.

"Nymphs and Oceanids are among the many inhabitants of Plane of Water where they serve as spies and messengers for Acwalandar, Lord of Water. However, some of these water spirits grew tired of endless planar wars between the Elemental Lords and decided upon exploring the material world, only to find themselves in further servitude to Regnan mages, who found these poor water spirits useful in bolstering their armies." Adapted from HotA Facebook post.


"The most intriguing members of the Regnan community are the nymphs. These creatures of an entirely magical nature serve the pirates. It is believed that nymphs are distant relatives of fairies originating from the Plane of Water. One can reasonably argue about their affinity with fairies, but there is no doubt that they hail from the Plane of Water. Most likely, they are something like lesser water elementals. One of the first, strongest mages of Regna was able to bend these creatures to his will. Nymphs are not prisoners in our world; many of them come here of their own free will, especially in places where the borderline between the planes of existence is thin. However, most of the nymphs who serve pirates are summoned, and this is done with the help of ancient, powerful conjurations. The peculiarity of these creatures is that they are not afraid of death. A nymph killed in our world is reborn in the Plane of Water. The only way to utterly destroy her is to first travel to the other side of existence. They do not make for a significant force in battle, so the captains mostly use the nymphs as scouts.

Some pirates strive to find out how different nymphs are from human women. Hmm! This has never piqued my own interest. Come to think of it, a nymph, allegedly made up of water, should be much cleaner than your regular Regnan wench... Bah! Gods only know where such thoughts can take one! I shall only note here that one can often hear stories about the "uncle of the brother-in-law" of someone, who had allegedly married a nymph."

   ― DargemDargemDargemDargem Dargem

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Oceanids are tied with Centaur Captains for second-fastest tier 1 creature. They can be used as blockers and for kiting in the early game. Low health and a lack of relevant specials prevent them from being useful for much else, however. They are usually victims of Arrow towers during sieges.


See Also:

Pirate
8
6
Shots
4
3–7
15
6
Move
Ground
Size
1
Growth
7
312
208
Cost

225

Shoots. No melee penalty.
Corsair
10
8
Shots
4
3–7
15
7
Move
Ground
Size
1
Growth
7
407
311
Cost

275

Shoots. No melee penalty. No enemy retaliation.
Sea Dog
12
11
Shots
8
3–7
15
8
Move
Ground
Size
1
Growth
7
602
376
Cost

375

Shoots. No melee penalty. No enemy retaliation. Accurate Shot.
Pixie
2
2
1–2
3
7
Move
Flying
Size
1
Growth
55
40
Cost

25

Flies.
Sprite
2
2
1–3
3
9
Move
Flying
Size
1
Growth
95
70
Cost

30

Flies. No enemy retaliation.