Couatl and Crimson Couatl: Difference between revisions

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{{user commentary|
{{user commentary|
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. In this case, one or a few [[Halflings]] and {{hv|Armadillos|Armadillo}} could be used as the 'cannon fodder', though both can get killed too early due their slowness. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage. It also makes them extremely powerful with the Frenzy and Clone spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense frenzied state. The cloned Couatl's meditation ability allows them to deliver 2 hits instead of the usual one.
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. In this case, one or a few {{hv|Halflings|Halfling}} and {{hv|Armadillos|Armadillo}} could be used as the 'cannon fodder', though both can get killed too early due their slowness. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage. It also makes them extremely powerful with the Frenzy and Clone spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense frenzied state. The cloned Couatl's meditation ability allows them to deliver 2 hits instead of the usual one.


Couatls are much cheaper than {{hv|Dreadnought|text=Dreadnoughts}}, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}}
Couatls are much cheaper than {{hv|Dreadnought|text=Dreadnoughts}}, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}}
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{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creature/Hydra|popupid=Hydra}}{{Creature/Sea Serpent|popupid=SeaSerpent}}{{Creature/Bone Dragon|popupid=BoneDragon}}{{Creature/Armadillo|popupid=Armadillo}}{{Creature/Dreadnought|popupid=Dreadnought}}
{{Creature/Armadillo|popupid=Armadillo}}{{Creature/Bone Dragon|popupid=BoneDragon}}{{Creature/Dreadnought|popupid=Dreadnought}}{{Creature/Halfling|popupid=Halfling}}{{Creature/Hydra|popupid=Hydra}}{{Creature/Sea Serpent|popupid=SeaSerpent}}{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}

Revision as of 01:56, 24 August 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost

3500

1

Meditation (does not skip turn).

Couatls and Crimson Couatls are one half of the level 7 creatures of Factory. They are recruited from the Serpentarium. Couatls and Crimson Couatls, as well as Hydras, Chaos Hydras, Sea Serpents, Haspids Horn of the Abyss, and all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

"After the expedition to find the Couatls and the construction of Serpentariums (dwellings of the Couatls) in the Factories, the raising of their particularly rare and valuable subspecies - Couatls with Crimson feathers – became possible. Crimson Couatls are faster and more aggressive than their wild relatives, but initially they had the same disadvantage, being weakly protected. However, the scientists of the Factory managed to come up with a solution for that. From the same materials which are used to create the colossal Juggernauts, armor was developed to provide durable protection for the weaker parts of the Couatl body." HotA Heroes Community post.

Dwellings & Portraits

Heroes with a specialty

  • (none)

Special Ability: Meditation

Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has Orb of Vulnerability. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating.

While meditating, a glow pulses down the unit's body periodically.

Friendly spells cannot be cast on Couatls while meditating, except by Master Genies while the Couatl has Anti-magic or Magic Mirror. This is possibly a bug.

User Commentary

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Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast Armageddon without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. In this case, one or a few Halflings and Armadillos could be used as the 'cannon fodder', though both can get killed too early due their slowness. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage. It also makes them extremely powerful with the Frenzy and Clone spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense frenzied state. The cloned Couatl's meditation ability allows them to deliver 2 hits instead of the usual one.

Couatls are much cheaper than Dreadnoughts, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.


Gallery

See Also:

Armadillo
5
10
3–5
25
4
Move
Ground
Size
2
Growth
198
248
Cost

200

Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Dreadnought
18
20
40–50
200
6
Move
Ground
Size
2
Growth
1
3879
3879
Cost

2200

1

Halfling
4
2
Shots
24
1–3
4
5
Move
Ground
Size
1
Growth
15
75
60
Cost

40

Shoots. Minimum Luck is +1.
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost

2200

1

Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Hates Efreet. Spellcaster: Random beneficial spell.