Necromancy: Difference between revisions
No edit summary |
|||
Line 8: | Line 8: | ||
==Background information== | ==Background information== | ||
Necromancy is a [[Secondary Skill]] that all [[Necropolis]] heroes - both [[Death Knight]]s and [[Necromancer]]s - start with. No other heroes have Necromancy as a starting skill, nor can they learn basic Necromancy by levelling up. Even [[Witches]] are no longer offered this skill in later versions of the game. Non-necropolis heroes can learn Necromancy only from [[Witch Hut]]s | Necromancy is a [[Secondary Skill]] that all [[Necropolis]] heroes - both [[Death Knight]]s and [[Necromancer]]s - start with. No other heroes have Necromancy as a starting skill, nor can they learn basic Necromancy by levelling up. Even [[Witches]] are no longer offered this skill in later versions of the game. Non-necropolis heroes can learn Necromancy only from [[Witch Hut]]s and [[Scholar (Adventure Map)|Scholar]]s, and only if the mapmaker specifically allows it. | ||
'''Recommended for:''' N/A. | '''Recommended for:''' N/A. Heroes either start with this skill, or are typically unable to learn it. | ||
On many maps, Necromancy is considered overpowered by tournament players, and its use is therefore frequently banned in competitive play. | On many maps, especially XL maps with droves of low-level creatures, Necromancy is considered overpowered by tournament players, and its use is therefore frequently banned in competitive play. | ||
==Description== | ==Description== | ||
Line 29: | Line 29: | ||
==Artifacts affecting this skill== | ==Artifacts affecting this skill== | ||
*[[Amulet of the Undertaker]] (Neck | *[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero's Necromancy skill. | ||
*[[Vampire's Cowl]] (Shoulders | *[[Vampire's Cowl]] (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill. | ||
*[[Dead Man's Boots]] (Feet | *[[Dead Man's Boots]] (Feet). Gives +15% Necromancy to a hero's Necromancy skill. | ||
*[[Cloak of the Undead King]] (Shoulders, combination | *[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy receive a Necromancy percentage of 30% (i.e., similar to learning Expert Necromancy). Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. ''Note: Available only in the'' [[Shadow of Death]] ''expansion''. | ||
==Buildings affecting this skill== | ==Buildings affecting this skill== | ||
Line 40: | Line 40: | ||
==In-depth== | ==In-depth== | ||
The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by | The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by a hero's Necromancy skill ''prior to'' combat (including any Necromancy [[specialty]]), Necromancy artifacts, [[Necromancy amplifier]]s and the [[Soul Prison]], . Thus, a level 10 [[Isra]] with Advanced Necromancy, the Amulet of the Undertaker, two Necromancy Amplifiers and a Soul Prison has a total Necromancy percentage of (10 × 0.05 × 20% + 20%) + 5% + 2 × 10% + 20% = 75%. The maximum percentage is 100%. | ||
The number of raised skeletons is ''separately'' calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero | The number of raised skeletons is ''separately'' calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero had any health artifacts such as the [[Vial of Lifeblood]] equipped: | ||
*If an enemy stack consisted of creatures with 6 [[health]] or more, the number of raised skeletons from that stack is equal to the ''number of creatures'' killed multiplied by a hero’s total Necromancy percentage. | |||
*If an enemy stack consisted of creatures with less than 6 [[health]], the number of skeletons raised from that stack is equal to the ''total number of health points'' of the killed creatures multiplied by a hero’s total Necromancy percentage. | |||
The total number of skeletons raised equals the sum of the number of skeletons raised from each separate stack. | |||
To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 [[Stone Gargoyle]]s, one stack of 1 [[Gremlin]], and 15 Gremlins from one stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5. | To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 [[Stone Gargoyle]]s, one stack of 1 [[Gremlin]], and 15 Gremlins from one stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5. |
Revision as of 08:29, 30 June 2014
Background information
Necromancy is a Secondary Skill that all Necropolis heroes - both Death Knights and Necromancers - start with. No other heroes have Necromancy as a starting skill, nor can they learn basic Necromancy by levelling up. Even Witches are no longer offered this skill in later versions of the game. Non-necropolis heroes can learn Necromancy only from Witch Huts and Scholars, and only if the mapmaker specifically allows it.
Recommended for: N/A. Heroes either start with this skill, or are typically unable to learn it.
On many maps, especially XL maps with droves of low-level creatures, Necromancy is considered overpowered by tournament players, and its use is therefore frequently banned in competitive play.
Description
- Basic Necromancy enables a victorious hero to raise as Skeletons up to 10% of enemy creatures killed in combat, with a minimum of one.
- Advanced Necromancy enables a victorious hero to raise as Skeletons up to 20% of enemy creatures killed in combat, with a minimum of one.
- Expert Necromancy enables a victorious hero to raise as Skeletons up to 30% of enemy creatures killed in combat, with a minimum of one.
All enemy creatures, except cloned creatures and elementals that are summoned during battle, can be raised as skeletons.
When a victorious army contains Skeleton Warriors but no Skeletons, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.
Heroes with a specialty in this skill
- Isra the Death Knight
- Vidomina the Necromancer
Artifacts affecting this skill
- Amulet of the Undertaker (Neck). Gives +5% Necromancy to a hero's Necromancy skill.
- Vampire's Cowl (Shoulders). Gives +10% Necromancy to a hero's Necromancy skill.
- Dead Man's Boots (Feet). Gives +15% Necromancy to a hero's Necromancy skill.
- Cloak of the Undead King (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy receive a Necromancy percentage of 30% (i.e., similar to learning Expert Necromancy). Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts and can raise Walking Dead, Wights and Liches at, respectively, Basic, Advanced and Expert Necromancy. Note: Available only in the Shadow of Death expansion.
Buildings affecting this skill
In-depth
The exact number of skeletons raised depends on a hero’s total Necromancy percentage. This is calculated by summing all the Necromancy percentages as provided by a hero's Necromancy skill prior to combat (including any Necromancy specialty), Necromancy artifacts, Necromancy amplifiers and the Soul Prison, . Thus, a level 10 Isra with Advanced Necromancy, the Amulet of the Undertaker, two Necromancy Amplifiers and a Soul Prison has a total Necromancy percentage of (10 × 0.05 × 20% + 20%) + 5% + 2 × 10% + 20% = 75%. The maximum percentage is 100%.
The number of raised skeletons is separately calculated for each enemy stack and is not affected by whether either a victorious or a defeated hero had any health artifacts such as the Vial of Lifeblood equipped:
- If an enemy stack consisted of creatures with 6 health or more, the number of raised skeletons from that stack is equal to the number of creatures killed multiplied by a hero’s total Necromancy percentage.
- If an enemy stack consisted of creatures with less than 6 health, the number of skeletons raised from that stack is equal to the total number of health points of the killed creatures multiplied by a hero’s total Necromancy percentage.
The total number of skeletons raised equals the sum of the number of skeletons raised from each separate stack.
To illustrate, a hero with 35% Necromancy will raise 5 Skeletons if she defeats an enemy hero who has fled after losing one stack of 8 Stone Gargoyles, one stack of 1 Gremlin, and 15 Gremlins from one stack of 20 Gremlins. That is, 35% of 8 Stone Gargoyles is enough for 2 skeletons, the stack of 1 Gremlin consists of too few hitpoints to raise a skeleton from, and the 15 Gremlins that were killed provide 60 health, of which 35% (i.e., 21 health) can be raised into 3 skeletons. The total number of skeletons raised is therefore 2 + 0 + 3 = 5.
Finally, when having killed at least one enemy creature, even if it is just a Peasant, victorious heroes with Necromancy will always raise at least one skeleton, regardless of their total Necromancy percentage.