Armorer: Difference between revisions

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(especially)
(not protection, reduction; similiarities in creatures and spells)
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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
| B_effect = Buff, Combat, Physical Protection, reduces all damage inflicted against the hero's troops by 5%.
| B_effect = Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 5%.
| A_effect = Buff, Combat, Physical Protection, reduces all damage inflicted against the hero's troops by 10%.
| A_effect = Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 10%.
| E_effect = Buff, Combat, Physical Protection, reduces all damage inflicted against the hero's troops by 15%. }}
| E_effect = Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 15%. }}


'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
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[[Category: Secondary skills]]
[[Category: Secondary skills]]
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== Creatures with Similiar Features ==
[[Golem]]s, which can reduce induced magical damage ([[Tower]] units [[Stone Golem]] have 50% magical damage reduction, [[Iron Golem]]s have 75% damage reduced and the neutral units [[Gold Golem]] have 85% magical damage reduction and finally 95% magical damage reduction [[Diamond Golem]])
== Creatures with Healing ([[Regenerating]] or [[Life Drain]])==
[[Regenerating]] Units can like using [[First Aid Tent]] regenerate health like [[Wight]]s, [[Wraith]]s [[Troll]]s
[[Vampire Lord]]s can ressurect using [[Life Drain]]
== Spells with physical damage reduction==
*[[Air Shield]], 3rd level [[Air Magic]] spell, reduces physical damage from ranged attacks
*[[Shield]], 1st level [[Earth Magic]] spell, reduces physical damage from melee attacks
== Spells with Unit paralysis==
*[[Forgetfulness]], 3th level [[Water Magic]] spell, paralyses ranged attacks.
*[[Blind]], 2nd level [[Fire Magic]] spell, paralyses units.

Revision as of 05:08, 28 July 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Armorer
Basic Armorer: Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer: Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer: Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

Heroes who specialize in armorer skill:

It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.

Discussion

Armorer skill is unquestionably one of the most useful secondary skills in the game.

At expert level it reduces 15% of all physical damage, which, though not strictly speaking true, effectively increases allied creatures' health by 15%.

This on the other hand leads to less casualties in battles, and more troops for the next battle. Especially in extra large maps this may give the needed edge to vanquish the enemy and bring peace to people that did not necessairily expect it in given quantities but were quite horribly anguished at not supplying any.


Creatures with Similiar Features

Golems, which can reduce induced magical damage (Tower units Stone Golem have 50% magical damage reduction, Iron Golems have 75% damage reduced and the neutral units Gold Golem have 85% magical damage reduction and finally 95% magical damage reduction Diamond Golem)

Creatures with Healing (Regenerating or Life Drain)

Regenerating Units can like using First Aid Tent regenerate health like Wights, Wraiths Trolls

Vampire Lords can ressurect using Life Drain

Spells with physical damage reduction

Spells with Unit paralysis