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* [[Master Genie]]s can and will cast Cure on friendlies. | * [[Master Genie]]s can and will cast Cure on friendlies. | ||
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]]. | * [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]]. | ||
* Only spell that can affect [[Black Dragon]]s is expert level of [[ | * Only spell that can affect [[Black Dragon]]s is expert level of [[Dispel]]. | ||
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross). | * [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross). | ||
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]] unlike [[Golem]]s or [[Elemental]]s. | * [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]] unlike [[Golem]]s or [[Elemental]]s. | ||
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* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI? | * The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI? | ||
* Elementals that are [[Summon Fire Elemental|summoned]] in combat aren't affected by Planeswalkers' bonuses? | * Elementals that are [[Summon Fire Elemental|summoned]] in combat aren't affected by Planeswalkers' bonuses? | ||
*Even though [[Black Dragon]]s are supposed to be immune to all spells they still take damage from an [[Efreet Sultan]]'s Fire Shield? | * Even though [[Black Dragon]]s are supposed to be immune to all spells they still take damage from an [[Efreet Sultan]]'s Fire Shield? | ||
*[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill? | *[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill? |
Revision as of 15:36, 3 August 2014
Did you know is collection of small bits of information about Heroes of Might and Magic III.
Verified statements
- All Dragons and Hydras become Bone Dragons in the Skeleton Transformer.
- All spells cannot be disabled from the map. There must be at least one spell from each level.
- Almost all non-upgraded wandering creatures look to the right side, while upgraded creatures look to the left side.
- Any creatures with double attack can get lucky twice in a row.
- Arrow towers causes more damage to heroes with Armorer, although it should be the other way round. This also applies to Air Shield.
- Artifacts affect also Cloned creatures.
- Badge of Courage prevents all mind spells. The spellbook and wand symbol do appear, but Berserk have no effect.
- Battles in the subterranean level are always considered to take place on subterranean terrain. However, movement works normally.
- Berserk can be cast on Undead creatures if Orb of Vulnerability is present. However, they are still immune to Blind.
- Cavaliers are upgraded to Champions for free at Stables located on the Adventure Map.
- Cloned creatures also copy the ability to cast spells. For example, Ogre Magi can cast Bloodlust or Archangel can cast Resurrection.
- Having at least one Rogue in hero's army has the same effect basic Visions has.
- Land Mines do no affect creatures with magic immunity (e.g. Magic Elementals) (Heroes v1.4 or Complete only)
- Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
- Master Genies can and will cast Cure on friendlies.
- Morale bonus for visiting Temple on day 7 is +2. Also Idol of Fortune gives +1 to both Morale and Luck.
- Only spell that can affect Black Dragons is expert level of Dispel.
- Pikemen and Halberdiers are immune to Cavaliers and Champions jousting bonus (+5% damage per hex they cross).
- Stone and Obsidian Gargoyles cannot be resurrected because they are non-living creatures. However, they can get Morale unlike Golems or Elementals.
- Tower's landmines can be Dispeled with expert Water Magic.
- Tree of Knowledge gives experience equal to the difference between hero's next level and current level.
- Windmill never produces wood.
- With Necromancy skill, you get more Skeletons than Skeleton Warriors (because of the health difference).
- It's possible for a hero to have no troops if you deposit them at Seer's Hut. Upon entering a battle, you will instantly lose as soon as pre-battle music ends.
Unverfied claims
- Archangels resurrect less creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
- Serpent/Dragon Flies can dispel Anti-Magic , because Dispel is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.
- You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
- Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
- That Luck stacks with the Dread Knight's Death Blow?
- Dispel and Cure cannot remove Disrupting Ray and the Bind curse from Dendroid Guards/Soldiers?
- Orb of Vulnerability breaks creature immunities to magic (but not artifact-granted immunities)?
- The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have Diplomacy).
- The Disguise spell is completely useless against Hard/Expert/Impossible AI?
- Elementals that are summoned in combat aren't affected by Planeswalkers' bonuses?
- Even though Black Dragons are supposed to be immune to all spells they still take damage from an Efreet Sultan's Fire Shield?
- Orb of Vulnerability does not negate Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?
Not true
- Battles in mines are always considered to take place in Subterranean terrain. (Version 4.0. Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))
- In the first versions of the game, Witches had a chance to learn Necromancy. (Version 1.0. Tested by Kapteeni Ruoska 07:55, 28 March 2014 (CET))