Wisdom: Difference between revisions

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*[[Uland]] the [[Druid]] starts with advanced wisdom.
*[[Uland]] the [[Druid]] starts with advanced wisdom.


==Comments/Strategy==
== Discussion ==
'''Recommended for:''' All heroes. The only exception would be if the [[Orb of Inhibition]] or [[Recanter's Cloak]] is found early in the game. However, at large and extra large maps wisdom is compulsory.
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly and straightforward. In other words, the game never progress far enough for spells above level 3 to be required. Another exception would be, that [[Orb of Inhibition]] or [[Recanter's Cloak]] is found early in the game. However, at large and extra large maps wisdom is vital for all heroes.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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Revision as of 12:16, 7 September 2015

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Wisdom
Basic Wisdom: allows your hero to learn third level spells.
Advanced Wisdom: allows your hero to learn fourth level spells.
Expert Wisdom: allows your hero to learn fifth level spells.

Wisdom is one of the secondary skills. It allows a hero to learn spells of level 3 and higher depending on the level of the skill. At basic level wisdom allows the hero to learn level three spells, at advanced level it allows hero to learn fourth level spells and expert wisdom enables hero to learn fifth level spells.

It is possible to edit heroes through map editor to posses level three spells or higher without having the wisdom skill. In other words, wisdom is only required to learn spells not cast them. At default there are several heroes who start with a higher level spell than their wisdom allows them to learn. These heroes are:

Heroes with Wisdom as a starting skill

All magic heroes start with basic wisdom except necromancers and the following exceptions:

Discussion

Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly and straightforward. In other words, the game never progress far enough for spells above level 3 to be required. Another exception would be, that Orb of Inhibition or Recanter's Cloak is found early in the game. However, at large and extra large maps wisdom is vital for all heroes.