Sorcery: Difference between revisions
(removed sections, etc) |
|||
Line 10: | Line 10: | ||
'''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage ([[Offense]] and [[Archery]]). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses. | '''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage ([[Offense]] and [[Archery]]). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses. | ||
'''Heroes with Sorcery as a starting skill:''' | |||
* [[Alagar]] the [[Druid]] (basic) | |||
* [[Alagar]] the [[Druid]] | * [[Gird]] the [[Battle Mage]] (basic) | ||
* [[Gird]] the [[Battle Mage]] | * [[Malekith]] the [[Warlock]] (basic) | ||
* [[Malekith]] the [[Warlock]] | * [[Sandro]] the [[Necromancer]] (basic) | ||
* [[Sandro]] the [[Necromancer]] | * [[Styg]] the [[Witch]] (basic) | ||
* [[Styg]] the [[Witch]] | * [[Zydar]] the [[Heretic]] (basic) | ||
* [[Zydar]] the [[Heretic]] | |||
'''Heroes with a Sorcery specialty:''' | |||
The following heroes all receive a 5% per level bonus to their Sorcery skill: | The following heroes all receive a 5% per level bonus to their Sorcery skill: | ||
* [[Gird]] the [[Battle Mage]] | * [[Gird]] the [[Battle Mage]] |
Revision as of 10:21, 11 September 2015
Increases the amount of damage your damage spells do:
Recommended for: For heroes relying a lot of direct damage spells such as Armageddon. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage (Offense and Archery). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like Haste, Slow and Berserk become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.
Heroes with Sorcery as a starting skill:
- Alagar the Druid (basic)
- Gird the Battle Mage (basic)
- Malekith the Warlock (basic)
- Sandro the Necromancer (basic)
- Styg the Witch (basic)
- Zydar the Heretic (basic)
Heroes with a Sorcery specialty: The following heroes all receive a 5% per level bonus to their Sorcery skill:
- Gird the Battle Mage
- Malekith the Warlock
- Sandro the Necromancer
- Styg the Witch
- Zydar the Heretic