Sorcery: Difference between revisions

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Increases the amount of damage your damage spells do:
'''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%.
 
'''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage ([[Offense]] and [[Archery]]). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.


'''Heroes with Sorcery as a starting skill:'''
'''Heroes with Sorcery as a starting skill:'''
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* [[Styg]] the [[Witch]]
* [[Styg]] the [[Witch]]
* [[Zydar]] the [[Heretic]]
* [[Zydar]] the [[Heretic]]
== Discussion ==
Sorecery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.
'''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be  Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 05:00, 9 October 2015

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Sorcery is a secondary skill that increases the damage of spells up to 15%.

Heroes with Sorcery as a starting skill:

Heroes with a Sorcery specialty:

The following heroes all receive a 5% per level bonus to their Sorcery skill:

Discussion

Sorecery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.

Recommended for: For heroes relying a lot of direct damage spells such as Armageddon. For other heroes, sorcery is a sub-par secondary skill and should be Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like Haste, Slow and Berserk become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.