Adventure Map: Difference between revisions
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| style="text-align:center;"|[[File:Dragon Utopia (vs).png|x137px]] | | style="text-align:center;"|[[File:Dragon Utopia (vs).png|x137px]] | ||
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| style="text-align:center;"|[[File: Dwarven Treasury | | style="text-align:center;"|[[File: Dwarven Treasury.gif|Dwarven Treasury|link=Dwarven Treasury]] | ||
| style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dwarven Treasury | | style="font-size: 90%; padding-left:7px; padding-right:5px;" | '''[[Dwarven Treasury]]:''' [[Creature bank]] guarded by<br>30% : [[File:creature portrait Dwarf small.gif|border|Dwarf|link=Dwarf]] - 50 for 2500 {{G}} and 2 {{crystal}};<br>30% : [[File:creature portrait Dwarf small.gif|border|Dwarf|link=Dwarf]] - 75 for 4000 {{G}} and 2 {{crystal}};<br>30% : [[File:creature portrait Dwarf small.gif|border|Dwarf|link=Dwarf]] - 100 for 5000 {{G}} and 5 {{crystal}};<br>10% : [[File:creature portrait Dwarf small.gif|border|Dwarf|link=Dwarf]] - 150 for 7500 {{G}} and 10 {{crystal}}.<br>50% probability for 1/5 of the guards to be [[Battle Dwarves]]. | ||
| style="text-align:center;"|Unlimited | | style="text-align:center;"|Unlimited | ||
| style="text-align:center;"| 2000 | | style="text-align:center;"| 2000 |
Revision as of 21:36, 11 July 2018
Adventure Map represents the part of Erathia, where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their town's and/or heroes line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, wandering creatures, valuable resources, and significant locations, like mines, which will provide steady streams of resources; or creature dwellings where a hero may recruit troops for his army.
The Adventure Map consists of two layers: the surface and the subterranean level. Heroes can travel from one layer to another either through Subterranean Gate or Monoliths. The subterranean territory is displayed on its own map.
At the beginning of each day, mines and cities under player's control add to resources. Resources represent gold and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town buildings producing creatures do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.
Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.
List of Adventure map structures and objects
Picture | Adventure map object | Maximum number in map | Randomly generated map value | Visiting Scheme |
---|---|---|---|---|
Abandoned Mine: Guarded by 100-245 Troglodytes. After being released works as a random mine (except Sawmill. Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) | |||
Alchemist's Lab: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) | 3500 | ||
Altar of Sacrifice: Allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. | Unlimited | 100 | ||
Anti-Magic Garrison: Can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Arena: When visited, offers once for every hero to increases either their attack or defense skill +2. | 32 | 3000 | ||
Artifact: | Unlimited | 2000 - Treasure 5000 - Minor 10000 - Major 20000 - Relic |
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Black Market: Enables visiting hero to buy artifacts. | 32 | 8000 | ||
Boat: Enables a hero to move over water tiles. | 64 | - | ||
Border Gate: Cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. | Unlimited | - | ||
Border Guard: Cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled. | Unlimited | - | ||
Buoy: Gives the visiting hero +1 morale for the next battle. | Unlimited | 100 | ||
Campfire: Gives the player between 400–600 and 4–6 other resources. Disappears after the visit. | Unlimited | 2000 | ||
Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 10000 . | Unlimited | 10000 - Surface 7500 - Subterranean 5000 - Water |
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Corpse: When first visited, has 20% chance to give the hero random treasure or minor class artifact. | 32 | 500 | ||
Cover of Darkness (Adventure Map): Creates a 20 tiles-radius shroud for non-allied players when visited. | Unlimited | - | ||
Creature dwelling: Enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). | 144 | Various | ||
Crypt: Creature bank guarded by 30 %: - 30, - 20 for 1000 ; 30 %: - 25, - 20 , - 5 for 2000 ; 30 %: - 20, - 20 , - 10, -5 for 2500 and a treasure class artifact; 10 %: - 20, - 20 , - 10, -10 for 5000 and a treasure class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 1000 | ||
Crystal Cavern: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) | 3500 | ||
Cyclops Stockpile: Creature bank guarded by 30% : - 20 for x 4 of all resources except ; 30% : - 30 for x 6 of all resources except ; 30% : - 40 for x 8 of all resources except ; 10% : - 50 for x10 of all resources except . 50% probability for 1/5 of the guards to be Cyclops Kings. |
Unlimited | 3000 | ||
Den of Thieves: Shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). | Unlimited | 100 | ||
Derelict Ship: Creature bank guarded by 30% : - 20 for 3000 ; 30% : - 30 for 3000 and a treasure class artifact; 30% : - 40 for 4000 and a treasure class artifact; 10% : - 60 for 6000 and a minor class artifact. 50% probability for 1/5 of the guards to be Ice Elementals. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 4000 | ||
Dragon Fly Hive: Creature bank guarded by 30% : - 30 for x 4; 30% : - 45 for x 6; 30% : - 60 for x 8; 10% : - 90 for x12 |
Unlimited | 9000 | ||
Dragon Utopia: Creature bank guarded by 30 %: - 8, - 5, - 2, - 1 for 20000 , 1 treasure, 1 minor, 1 major and 1 relic artifacts. 30 %: - 8, - 6, - 3, - 2 for 30000 , 1 minor, 1 major and 2 relic artifacts. 30 %: - 8, - 6, - 4, - 3 for 40000 , 1 major and 3 relic artifacts. 10 %: - 8, - 7, - 6, - 5 for 50000 and 4 relic artifacts. |
Unlimited | 10000 | ||
Dwarven Treasury: Creature bank guarded by 30% : - 50 for 2500 and 2 ; 30% : - 75 for 4000 and 2 ; 30% : - 100 for 5000 and 5 ; 10% : - 150 for 7500 and 10 . 50% probability for 1/5 of the guards to be Battle Dwarves. |
Unlimited | 2000 | ||
Event: An invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. | 200 | - | ||
Eye of the Magi: Illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). | Unlimited | - | ||
Faerie Ring: Gives a visiting hero +1 to luck for the next battle. | Unlimited | 100 | ||
Flotsam: An ocean object which can provide: 5 (25%), 5 and 200 (25%), 10 and 500 (25%) or nothing at all (25%). Disappears after being visited. | Unlimited | 500 | ||
Fountain of Fortune: Gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. | Unlimited | 100 | ||
Fountain of Youth: Gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle. | Unlimited | 100 | ||
Freelancer's Guild: External analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). | Unlimited | - | ||
Garden of Revelation: Gives a visiting hero +1 to knowledge skill upon his first visit. | 32 | 1500 | ||
Garrison: Can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Gem Pond: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) | 3500 | ||
Gold Mine: Produces +1000 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) | 7000 | ||
Griffin Conservatory: Creature bank guarded by 30% : - 50 for x 1; 30% : - 100 for x 2; 30% : - 150 for x 3; 10% : - 200 for x 4; 50% probability for 1/5 of the guards to be Royal Griffins. |
Unlimited | 2000 | ||
Hill Fort: Offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%. | Unlimited | 7000 | ||
Hut of the Magi: Reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. | Unlimited | - | ||
Idol of Fortune: Gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. | Unlimited | 100 | ||
Imp Cache: Creature bank guarded by 30% : - 100 for 1000 and 2 ; 30% : - 150 for 1500 and 3 ; 30% : - 200 for 2000 and 4 ; 10% : - 300 for 3000 and 6 . 50% probability for 1/5 of the guards to be Familiars. |
Unlimited | 5000 | ||
Keymaster's Tent: Allows after being visited by player's heroes to pass through Border Guards and Border Gates with associated colors. | Unlimited | - | ||
Lean To: Gives the first visiting hero 1–5 units of resources other than gold. | 32 | 500 | ||
Learning Stone: Gives visiting heroes +1000 experience upon their first visit. | 32 | 1500 | ||
Library of Enlightenment: Increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill. | 32 | 12000 | ||
Lighthouses: A flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. | 144 (all mines and lighthouses). | - | ||
Magic Spring: Doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week. | 32 | 500 | ||
Magic Well: A hero can restore 100% of mana reserves here once per turn. | Unlimited | 250 | ||
Market of Time: Can be found on some of the maps made with the early version of Restoration of Erathia. It appears to have no function. | - | |||
Marletto Tower: Gives all visiting heroes +1 to defense skill upon their first visit. | 32 | 1500 | ||
Medusa Stores: Creature bank guarded by 30% : - 20 for 2000 and 5 ; 30% : - 30 for 3000 and 6 ; 30% : - 40 for 4000 and 8 ; 10% : - 50 for 5000 and 10 . 50% probability for 1/5 of the guards to be Medusa Queens. |
Unlimited | 1500 | ||
Mercenary Camp: Gives all visiting heroes +1 to attack skill upon their first visit. | 32 | 1500 | ||
Mermaids: Give +1 luck for the next battle. | Unlimited | 100 | ||
Monolith One Way Entrance: | Unlimited | - | ||
Monolith One Way Exit: | Unlimited | - | ||
Monolith Two Way: | Unlimited | - | ||
Mystical Garden: | 32 | 500 | ||
Naga Bank: Creature bank guarded by 30% : - 10 for 4000 and 8 ; 30% : - 15 for 6000 and 12 ; 30% : - 20 for 8000 and 16 ; 10% : - 30 for 12000 and 24 . 50% probability for 1/5 of the guards to be Naga Queens. ( was changed to in HD-mod). |
Unlimited | 3000 | ||
Oasis: | Unlimited | 100 | ||
Obelisk: | 48 | 3500 | ||
Ocean Bottle: | 128 (all signs and ocean bottles) | - | ||
Ore Pit: Produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) | 1500 | ||
Prison: A "loot" object that will reward you with a random hero of random level. | 144 | 2500 - Hero 1 lvl 5000 - Hero 5 lvl 10000 - Hero 10 lvl 20000 - Hero 20 lvl 30000 - Hero 30 lvl |
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Pandora's Box: | 200 | Various | ||
Pillar of Fire: Immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Pyramid: Creature bank in which a hero can do battle with 10 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert Wisdom skill, the spell will not be learned. | Unlimited | 5000 | ||
Quest Guard: | Unlimited | - | ||
Rally Flag: | Unlimited | 100 | ||
Redwood Observatory: Immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Refugee Camp: Once per week, serves as a random dwelling where any creature in the game can be recruited at base creature growth and resource cost. | Unlimited | 5000 | ||
Resources: | Unlimited | 750 - Gold 1400 - Wood and Ore 1500 - Random 2000 - Mercury, Sulfur, Crystal, Gems |
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Sanctuary: | Unlimited | 100 | ||
Sawmill: Produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) | 1500 | ||
Scholar (Adventure Map): A loot item that will teach the hero a random low-level spell, Secondary skill, or add +1 to a Primary skill. | Unlimited | 1500 | ||
School of Magic: | 32 | 1000 | ||
School of War: | 32 | 1000 | ||
Sea Chest: | Unlimited | 1500 | ||
Seer's Hut: A randomly selected low-level artifact will be requested by a mystical seer. You can exchange this artifact, whenever you have it available, for a random reward - usually creatures or experience. | 48 | Various | ||
Shipwreck Survivor: The first hero who picks the survivor up from the sea recieves an artifact. The survivor disappears after first visit. | Unlimited | 1500 | ||
Shipwreck: Water creature bank guarded by 30% : - 10 for 2000 ; 30% : - 15 for 3000 ; 30% : - 25 for 4000 ; 10% : - 50 for 5000 and a treasure class artifact. 50% probability for 1/5 of the guards to be Wraiths. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 2000 | ||
Shipyard: | Unlimited | - | ||
Shrine of Magic Incantation: | 32 | 500 | ||
Shrine of Magic Gesture: | 32 | 2000 | ||
Shrine of Magic Thought: | 32 | 3000 | ||
Signs: | 128 (all signs and ocean bottles) | - | ||
Sirens: | 32 | 100 | ||
Spell Scroll: | Unlimited | 500 - 1st lvl 2000 - 2nd lvl 3000 - 3rd lvl 4000 - 4th lvl 5000 - 5th lvl |
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Stables: Gives the visiting hero a bonus of +400 movement points per day for the rest of the week. Additinally, upgrades Cavaliers to Champions for free. | Unlimited | 200 | ||
Star Axis: Gives all visiting heroes +1 to power skill upon their first visit. | 32 | 1500 | ||
Subterranean Gate: Teleports hero to the nearest Subterranean Gate in the opposite Layer to the current one. | Unlimited | - | ||
Sulfur Dune: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) | 3500 | ||
Swan Pond: Hero may choose to spend all remaining Movement points for the day in exchange for a one-time boost to luck and morale. | Unlimited | 100 | ||
Tavern: | Unlimited | 100 | ||
Temple: | Unlimited | 100 | ||
Town: | 48 | - | ||
Trading Post | Trading Post: Enables visiting hero trade resources (similarly to Marketplace). Note: The trading post serves as a level 3 marketplace, meaning once you have 3 or more towns with marketplaces built, the trading post is no longer useful. | Unlimited | 100 | |
Treasure Chest: A loot item which offers the hero an option between gold or a boost in experience. It will either offer 1000g/ 500exp, 1500g/ 1000exp, or 2000g/1500exp. | Unlimited | 1500 | ||
Tree of Knowledge: Once increases the visiting hero's experience level by +1 either for free, for 2000 or for 10 . | 32 | 2500 | ||
University teaches visiting heroes four different secondary skills to basic level for 2000 per skill. | 32 | 2500 | ||
Wagon may give first visiting hero 2–5 resources (except gold) or an artifact or it may be empty. | 32 | 500 | ||
War Machine Factory: Enables visiting hero to buy all three War Machines. | Unlimited | 1500 | ||
Warrior's Tomb: Gives the first visiting hero a random artifact and -3 to Morale until next battle. | 32 | 6000 | ||
Water Wheel: Every week gives the first hero to visit +1000 . First week of the month it gives only +500 . | 32 | 750 | ||
Watering Hole: Gives the visiting heroes +400 movement points until the end of the day and +1 morale until next battle. | Unlimited | 500 | ||
Whirlpool: Enables the hero traveling on a boat to instantly transfers to another randomly chosen whirlpool. The hero loses 50% of the weakest stack's creatures. | Unlimited | - | ||
Windmill: | 32 | 2500 | ||
Witch Hut: Hero will immediately learn a random Secondary skill if a skill slot is available. The skill offered is static in the same game. Note: in the unofficial Horn of the Abyss expansion, heroes have a choice to not learn that skill. | 32 | 1500 |