Alignment: Difference between revisions

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* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town.
* In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and [[Neutral creature]]s count as their own town.


* [[Angelic Alliance]] allows a hero to have creatures from good and neutral towns without causing them to suffer from [[morale|morale penalty]]. [[Conflux]] creatures are not affected (The {{hota}} {{-wh}} developers believed this was something that needed to be *fixed* - so the mixed town morale penalty removal effect was made to allow Conflux units defy penalty as well, and so do [[Cove]] creatures).
* [[Angelic Alliance]] allows a hero to have creatures from good and neutral towns with [[morale]] bonus +1, as if they were from one town (thus neglecting morale penalty). [[Conflux]] creatures are not affected (The {{hota}} {{-wh}} developers believed this was something that needed to be *fixed* - so the mixed town morale penalty removal effect was made to allow Conflux units have a morale bonus as well, and so do [[Cove]] creatures). If an evil alignment creature appears in the army of a hero who has Angelic Alliance, morale penalty for mixing units from different good and neutral towns is still neglected.  


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{{morale navigational box}}

Revision as of 08:04, 3 May 2021

Alignment is a characteristic of a town type and its associated heroes and creatures. Heroes and creatures have the same alignment as the towns they are associated with, not the towns in which they are hired. There are three town alignments in Heroes of Might and Magic III: good, evil and neutral.

Good towns are:
Evil towns are:
Neutral towns are:

Neutral creatures have no alignment, they do not count as troops from a neutral town, so they do not get the luck buff from Clover Fields, or morale buff from Angelic Alliance.

Alignment has almost no direct impact on the gameplay, and it is mostly used in the game storyline. In Restoration of Erathia the only thing alignment affects is Altar of Sacrifice, which allows heroes with good alignment to sacrifice artifacts for experience, evil alignment heroes to sacrifice creatures and neutral alignment heroes to sacrifice either one of their choosing.

Shadow of Death Shadow of Death expansion introduced magical terrains Clover Field, Holy Ground and Evil Fog, which affect luck or morale of the creatures of certain alignment.

Town alignment

Town alignments in the army: 1 2 3 4 5-7
Morale modifier: +1 0 -1 -2 -3
  • In terms of Morale deficits for having creatures of different alignments, each town is considered its own alignment (i.e. having Castle, Rampart and Tower troops will result in -1 morale) and Neutral creatures count as their own town.
  • Angelic Alliance allows a hero to have creatures from good and neutral towns with morale bonus +1, as if they were from one town (thus neglecting morale penalty). Conflux creatures are not affected (The Horn of the Abyss  Horn of the Abyss developers believed this was something that needed to be *fixed* - so the mixed town morale penalty removal effect was made to allow Conflux units have a morale bonus as well, and so do Cove creatures). If an evil alignment creature appears in the army of a hero who has Angelic Alliance, morale penalty for mixing units from different good and neutral towns is still neglected.