Efreeti and Efreet Sultan: Difference between revisions

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(should have article and be plural)
(do we really want all these fire shields capitalized just because it's a spell?)
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== Special ability ==
== Special ability ==
As beings from the realm of fire magic, both efreet and efreet sultans are immune to all [[School of Fire Magic|fire school]] spells. They also both [[hate]] [[Genie and Master Genie|genies]] as well as [[Genie and Master Genie|master genies]]. In addition, efreet sultans have natural fire shield, which reflects 20% (cp. basic level [[Fire Shield]]) of the damage taken back to the attacker in [[melee]] combat. [[Orb of Tempestuous Fire]] is increasing the effect of the ability by 50% (30% of damage reflected in total).
As beings from the realm of fire magic, both efreet and efreet sultans are immune to all [[School of Fire Magic|fire school]] spells. They also both [[hate]] [[Genie and Master Genie|genies]] as well as [[Genie and Master Genie|master genies]]. In addition, efreet sultans have a natural Fire Shield, which reflects 20% (cp. basic level [[Fire Shield]]) of the damage taken back to the attacker in [[melee]] combat. The [[Orb of Tempestuous Fire]] increases the effect of the ability by 50% (30% of damage reflected in total).


The Fire Shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment an attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does.
The Fire Shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment an attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the Fire Shield does.


Also, creatures with the ability to evade enemy [[retaliation]]s (e.g. [[vampire lord]]s) suffer from the fire shield. The only way for creatures to attack efreet sultans without being affected by the shield is to use a [[ranged attack]].
Also, creatures with the ability to evade enemy [[retaliation]]s (e.g. [[vampire lord]]s) suffer from the Fire Shield. The only way for creatures to attack efreet sultans without being affected by the shield is to use a [[ranged attack]].


[[Protection from Fire]] effectively reduces damage from fire shield in fight against efreet sultans.
[[Protection from Fire]] effectively reduces damage from Fire Shield in fight against efreet sultans.


[[Clone]]s of efreet sultans do not have the ability.
[[Clone]]s of efreet sultans do not have the ability.


You can cast [[Fire Shield]] on efreet sultans, but the stack won't have two fire shields as a result. Only the better fire shield will be used. That means only advanced or expert fire shield will improve the shield.
You can cast [[Fire Shield]] on efreet sultans, but the stack won't have two Fire Shields as a result. Only the better Fire Shield will be used. That means only advanced or expert Fire Shield will improve the shield.


Creatures immune to the Fire Shield ability:
Creatures immune to the Fire Shield ability:
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Although efreet are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[magog]]s' fireball attack or [[dragon]]s' breath attacks are not considered to be magical and therefore they do harm efreet. ''(In {{hota}} efreet are vulnerable only to the central hex of [[magog]]'s attack){{-wh}}.''
Although efreet are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[magog]]s' fireball attack or [[dragon]]s' breath attacks are not considered to be magical and therefore they do harm efreet. ''(In {{hota}} efreet are vulnerable only to the central hex of [[magog]]'s attack){{-wh}}.''


Efreet are among the game's most dangerous creatures. Whereas they can be [[slowed]] to be targeted by [[ranged attackers]], they are formidable offensive units. Being able to fly at a relatively high speed, in addition to the devastating fire shield and immunity to [[Blind]] makes these some of the most formidable 6th level creatures in Heroes III. Efreet are extremely useful for sieging towns. Their rivalry against [[genie]]s is in fact an advantage as efreet are on a higher level than genies, and therefore stronger and faster.
Efreet are among the game's most dangerous creatures. Whereas they can be [[slowed]] to be targeted by [[ranged attackers]], they are formidable offensive units. Being able to fly at a relatively high speed, in addition to the devastating Fire Shield and immunity to [[Blind]] makes these some of the most formidable 6th level creatures in Heroes III. Efreet are extremely useful for sieging towns. Their rivalry against [[genie]]s is in fact an advantage as efreet are on a higher level than genies, and therefore stronger and faster.


'''Tip:''' If your hero has slow, it should be utilized on efreet. Past that, you should try and soften or kill them with [[direct damage spells]] or ranged attackers, because the Fire Shield can inflict heavy losses, especially to [[creature stacks]] far stronger.
'''Tip:''' If your hero has slow, it should be utilized on efreet. Past that, you should try and soften or kill them with [[direct damage spells]] or ranged attackers, because the Fire Shield can inflict heavy losses, especially to [[creature stacks]] far stronger.

Revision as of 07:52, 17 May 2021

Inferno creatures
Level 1
Imp Imp
Familiar Familiar
Level 2
Gog Gog
Magog Magog
Level 3
Hell Hound Hell Hound
Cerberus Cerberus
Level 4
Demon Demon
Horned Demon Horned Demon
Level 5
Pit Fiend Pit Fiend
Pit Lord Pit Lord
Level 6
Efreeti Efreeti
Efreet Sultan Efreet Sultan
Level 7
Devil Devil
Arch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Efreeti
 Cost per troop 

900

Attack 16
Defense 12
Damage 16–24
Health 90
Speed 9
Movement Flying
Size 1
Growth 2
AI Value 1670
 Special abilities:
Immune to fire (Magic Arrow included)
Hates genies
Efreet Sultan
 Cost per troop 

1100

Attack 16
Defense 14
Damage 16–24
Health 90
Speed 13
Movement Flying
Size 1
Growth 2
AI Value 1848
 Special abilities:
Immune to fire (Magic Arrow included)
Hates genies
Fire Shield
Portraits
Fire Lake    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Efreet and efreet sultans are level 6 creatures of Inferno. They are recruited from the Fire Lake. Note, that efreeti is singular while plural phrasing is efreet in game.

"Efreet and efreet sultans are recruited into Inferno forces from the realm of fire magic, and are, consequently, immune to Fire School spells. They are natural enemies of genies and do 150% damage against them." RoE manual

In the HD+ mod, the adventure map view of the efreet was fixed, no longer featuring the black outline.

Special ability

As beings from the realm of fire magic, both efreet and efreet sultans are immune to all fire school spells. They also both hate genies as well as master genies. In addition, efreet sultans have a natural Fire Shield, which reflects 20% (cp. basic level Fire Shield) of the damage taken back to the attacker in melee combat. The Orb of Tempestuous Fire increases the effect of the ability by 50% (30% of damage reflected in total).

The Fire Shield does not reduce the damage taken by efreet sultans. The amount of damage reflected back to the attacker is defined the moment an attacker inflicts it. Even if the attack kills the efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the Fire Shield does.

Also, creatures with the ability to evade enemy retaliations (e.g. vampire lords) suffer from the Fire Shield. The only way for creatures to attack efreet sultans without being affected by the shield is to use a ranged attack.

Protection from Fire effectively reduces damage from Fire Shield in fight against efreet sultans.

Clones of efreet sultans do not have the ability.

You can cast Fire Shield on efreet sultans, but the stack won't have two Fire Shields as a result. Only the better Fire Shield will be used. That means only advanced or expert Fire Shield will improve the shield.

Creatures immune to the Fire Shield ability:


Heroes with a specialty

  • RashkaRashka Rashka the Demoniac has efreet as a specialty, which increases the attack and defense skills of any efreet or efreet sultans for each level attained after 6th level, and gives them a speed bonus of 1.

Horn of the Abyss

  • Efreet sultan's AI Value was increased to 2343.

Tactics and info

User commentary

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Although efreet are immune to fire magic, they are not unaffected by fire-based creature attacks. For example magogs' fireball attack or dragons' breath attacks are not considered to be magical and therefore they do harm efreet. (In Horn of the Abyss efreet are vulnerable only to the central hex of magog's attack) Horn of the Abyss.

Efreet are among the game's most dangerous creatures. Whereas they can be slowed to be targeted by ranged attackers, they are formidable offensive units. Being able to fly at a relatively high speed, in addition to the devastating Fire Shield and immunity to Blind makes these some of the most formidable 6th level creatures in Heroes III. Efreet are extremely useful for sieging towns. Their rivalry against genies is in fact an advantage as efreet are on a higher level than genies, and therefore stronger and faster.

Tip: If your hero has slow, it should be utilized on efreet. Past that, you should try and soften or kill them with direct damage spells or ranged attackers, because the Fire Shield can inflict heavy losses, especially to creature stacks far stronger.

See also: