Slow

From Heroes 3 wiki
(Redirected from Slowed)
Jump to navigation Jump to search
School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Slow
School:  Earth Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Reduces the speed of the selected enemy unit by 25%.
 Advanced effect
Reduces the speed of the selected enemy unit by 50% (to 50% + 1 Horn of the Abyss).
 Expert effect
Reduces the speed of all enemy units by 50% (to 50% + 1 Horn of the Abyss).
 Probability of occurrence (%):
Castle   32
Rampart   54
Tower   63 (53*)
Inferno   53
Necropolis   32
Dungeon   30
Stronghold   31
Fortress   31
Conflux   53
Cove Horn of the Abyss   31
Factory Horn of the Abyss   31
* Without Library

Slow is a 1st level spell in the School of Earth Magic. It reduces the speed of the target enemy creature(s). It is one of the game's strongest hindering spells. The new speed is rounded down. Slow is a counter to the spell Haste and will remove it when cast upon an affected creature.

Heroes starting with Slow:

Creatures immune to Slow:

Creatures capable of casting this spell:

Horn of the Abyss[edit]

In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect.