Peasant: Difference between revisions

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{{user commentary|
{{user commentary|
In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.
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Peasants have the lowest [[AI Value]] in the game at 15. If you sacrifice them at [[Altar of Sacrifice]], you will get no experience, no matter how many peasants are there!
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[[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging ability, which halves the unit's hit points, formally affects Peasants, but in fact it does nothing against them as Peasants have themselves only 1 hit point, and aging takes out "zero health points" (unless a health-boosting artifact is equipped).
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Amusingly, the peasant is one of the "strongest" units in the game in terms of cost effectiveness. An Azure Dragon (whose gold {{g}} cost is 30000) will lose to a stack of 3000 peasants (also with a  cost 30000 gold {{g}}). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except [[Vampire Lord|Vampire Lords]], have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won't be a threat at all.
----
In the former Heroes of Might and Magic games, the peasant was the first tier unit for the [[Castle]] equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.
=== Toughness ===
=== Toughness ===
The peasant has the lowest health and defense in the game, with a value of 1. Merely one hitpoint means that ''any'' damage dealt to Peasants will kill at least one unit, unless you have artifacts which improve your units' health.
The peasant has the lowest health and defense in the game, with a value of 1. Merely one hitpoint means that ''any'' damage dealt to Peasants will kill at least one unit, unless you have artifacts which improve your units' health.
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===Skill bonuses ===
===Skill bonuses ===
The peasant benefits from few skills, among which [[Tactics]] so they can reach the enemy. However, they greatly benefit from [[Necromancy]] skill, at least when they are a neutral enemy.
The peasant benefits from few skills, among which [[Tactics]] so they can reach the enemy. However, they greatly benefit from [[Necromancy]] skill, at least when they are a neutral enemy.
=== Semantics ===
In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.
----
Peasants have the lowest [[AI Value]] in the game at 15. If you sacrifice them at [[Altar of Sacrifice]], you will get no experience, no matter how many peasants are there!
----
[[Bone Dragon and Ghost Dragon|Ghost Dragons']] aging ability, which halves the unit's hit points, formally affects Peasants, but in fact it does nothing against them as Peasants have themselves only 1 hit point, and aging takes out "zero health points" (unless a health-boosting artifact is equipped).
----
Amusingly, the peasant is one of the "strongest" units in the game in terms of cost effectiveness. An Azure Dragon (whose gold {{g}} cost is 30000) will lose to a stack of 3000 peasants (also with a  cost 30000 gold {{g}}). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except [[Vampire Lord|Vampire Lords]], have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won't be a threat at all.
----
In the former Heroes of Might and Magic games, the peasant was the first tier unit for the [[Castle]] equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.
}}{{end of user commentary}}
}}{{end of user commentary}}



Revision as of 11:31, 21 June 2021

Neutral creatures
Level 1
Peasant Peasant
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures


Statistics
Peasant
 Cost per troop 

10

Attack 1
Defense 1
Damage 1
Health 1
Speed 3
Movement Ground
Size 1
Growth 25
AI Value 15
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Hovel  

Peasant is a level 1 neutral creature recruited from the Hovel found only in the Adventure Map.

"To know a peasant is to dread knowing a peasant. It seems the only hero eager to fight a peasant or have a peasant in their army ranks is the Necromancer." AB manual

Appearance

Peasants were added in Armageddon's Blade so there are no Peasants or Hovels in Restoration of Erathia.

User Commentary

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See Also: