Orrin: Difference between revisions
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{{user commentary| | {{user commentary| | ||
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for [[Tower]]. | Exceptionally good for any town that has a half decent archer unit. First priority as main hero for [[Tower]]. | ||
Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because orrin have leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
Revision as of 05:19, 25 April 2023
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Orrin the Knight | |||||||||||
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Basic Information: | |||||||||||
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Class: | Knight | |||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles. | |||||||||||
Specialty: Archery | |||||||||||
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User commentary
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Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower. Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because orrin have leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. |