Wisdom
Wisdom | ||
Basic Wisdom: allows your hero to learn third level spells. | ||
Advanced Wisdom: allows your hero to learn fourth level spells. | ||
Expert Wisdom: allows your hero to learn fifth level spells. |
Wisdom is a secondary skills, that enables hero to learn spells of level 3 and higher depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Wisdom at basic level enables hero to learn 3rd level spells, while Advanced and Expert Wisdom allows hero to cast and learn 4th and 5th level spells respectively.
As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, but rather to learn them. For example Solmyr can cast Chain Lighting which is a 4th level spell without having Advanced Wisdom. Every hero has a starting spell but only few have other than a first level. Additionally, it is possible to edit heroes through map editor to have any number of spells in their spell book. By default the following heroes have a higher level spell than their wisdom allows them to learn:
- Aislinn - Meteor Shower
- Alamar - Resurrection
- Coronius - Slayer
- Deemer - Meteor Shower
- Loynis - Prayer
- Solmyr - Chain Lightning
It's also worth noting that using Spell Scrolls and/or Tomes of Magic, it is possible for a hero to cast Adventure spells that they shouldn't be able to learn because of their expertise (or lack thereof) in Wisdom.
Heroes with Wisdom as a starting skill:
All magic heroes start with Basic Wisdom except Necromancers and the following exceptions:
- Adelaide the Cleric (Advanced)
- Aislinn the Necromancer (Basic)
- Astral the Wizard (Advanced)
- Dracon the Wizard (Advanced)
- Jeddite the Warlock (Advanced)
- Mirlanda the Witch (Advanced)
- Rashka the Demoniac (Basic)
- Uland the Druid (Advanced)
Discussion
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly and straightforward. In other words, the game never progress far enough for spells above level 3 to be required. Another exception would be, that Orb of Inhibition or Recanter's Cloak is found early in the game. However, at large and extra large maps wisdom is vital for all heroes.