Death Knight
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
File:DeathKnightHeroBattleMode.pngDeath Knights are the Might heroes of the Necropolis Town.
Death Knights are knights resurrected as Liches. While they maintain their former martial learnings, their new forms open them more freely to to the learning of magic, and they are among the few Might heroes that starts with a Spell Book.
All Death Knights start with the following Primary Skills:
- Attack of 1
- Defense of 2
- Spell Power of 2
- Knowledge of 1
They have the following chances of getting +1 in a certain primary skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 30% | 25% | 20% | 25% |
On levels 10+ | 25% | 25% | 25% | 25% |
Death Knights cannot learn Leadership, Estates or First Aid. Only Scholars and Witch Huts can teach these skills.
All Death Knights start with the secondary skill Necromancy.
Random Death Knights | |||
---|---|---|---|
Campaign-Specific Death Knights | |||