Sorcery
Sorcery is a secondary skill that increases the damage of spells up to 15%.
Heroes with Sorcery as a starting skill:
- Alagar the Druid (basic)
- Gird the Battle Mage (basic)
- Malekith the Warlock (basic)
- Sandro the Necromancer (basic)
- Styg the Witch (basic)
- Zydar the Heretic (basic)
Heroes with a Sorcery specialty:
The following heroes all receive a 5% per level bonus to their Sorcery skill:
- Gird the Battle Mage
- Malekith the Warlock
- Sandro the Necromancer
- Styg the Witch
- Zydar the Heretic
Discussion
Sorecery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.
Recommended for: For heroes relying a lot of direct damage spells such as Armageddon. For other heroes, sorcery is a sub-par secondary skill and should be Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like Haste, Slow and Berserk become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.