Necromancy
Necromancy | ||
Basic Necromancy: 10% of enemy creatures killed are resurrected. | ||
Advanced Necromancy: 20% of enemy creatures killed are resurrected. | ||
Expert Necromancy: 30% of enemy creatures killed are resurrected. |
Necromancy is a secondary skill that enables the hero to raise killed enemy creatures as Skeletons (or Skeleton Warriors). All Death Knights and Necromancers start with basic Necromancy skill, except Isra the Death Knight and Vidomina the Necromancer, who both start with advanced Necromancy. Other hero classes can not learn Necromancy, but they can acquire it from Scholars, Events or Witch Huts.
Heroes with a specialty in Necromancy:
- Isra the Death Knight
- Vidomina the Necromancer
Skill affecting factors:
- Amulet of the Undertaker – Arftifact increases Necromancy skill +5 %
- Vampire's Cowl – Arftifact increases Necromancy skill +10 %
- Dead Man's Boots – Arftifact increases Necromancy skill +15 %
- Necromancy Amplifier – Structure increases Necromancy skill +10 %
- Soul prison – Structure increases Necromancy skill +20 %
Additionally, with Cloak of the Undead King it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill precentages.
In Horn of the Abyss, the skill precentages are decreased to 5%, 10% and 15%.
How does it work
All killed enemy creatures can be raised as skeletons. This includes sacrificed creatures, cloned creatures, summoned elementals and even war machines. If the victorious hero's army contains only Skeleton Warriors and thera are no empty slots available, the killed enemy creatures are raised as Skeleton Warriors instead of Skeletons. However, in this case only 2/3 of Skeleton Warriors are raised compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.
The number of skeletons brought back at the end of the combat depends on three main factors:
- Number of creatures in killed stacks
- Amount of health of killed stacks
- Level of Necromancy skill
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules are applied to every killed stack individually, and always rounded down. In addition, at least one creature is always received from the combat where the winning hero has Necromancy skill of any level and creatures are killed.
Additionally, with Cloak of the Undead King these same rules apply to Walking Dead, Wights and Liches. As they have more health, less is raised. And if the hero only has upgraded versions, the "two thids rule" is apllied.
Example 1
The creatures in the stack have less amount of health than Skeletons (<6).
Example 2
The creatures in the stack have equal or greater amount of health than Skeletons (>6).
Discussion
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).
External links
- How does the necromancy skill work exactly? Heroes Community thread started by angelito.