Bone Dragon and Ghost Dragon

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Bone Dragon
 Cost per troop 

1800
Attack 17
Defense 15
Damage 25–50
Health 150
Speed 9
Movement Flying
Size 2
Growth 1
AI Value 3388
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Ghost Dragon
 Cost per troop 

3000

1
Attack 19
Defense 17
Damage 25–50
Health 200
Speed 14
Movement Flying
Size 2
Growth 1
AI Value 4696
 Special abilities:
Undead
• Decreases enemy morale by -1
Dragon
Aging 20%
Portraits
Shadow of Death   Horn of the Abyss
Dragon Vault  

Bone and Ghost Dragons are level 7 creatures of Necropolis town. They are recruited from the Dragon Vault.

"Bone and ghost dragons are raised from dragon corpses. Both of these creatures have a ferocious biting attack and lower the morale of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of aging their targets. Aged troops have the hit points of all their members halved." RoE manual

Tactics and info

Placing Hydras or any living Dragons in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.

Bone Dragons are the only type of dragon that doesn't require any magical resources to recruit.

Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like breath attack. While Aging can effectively cripple an enemy stack, it is quite unreliable.

They are relatively fast, even for a 7th level creatures, and have slightly above average attack stat as well, but the lowest defense of a level 7 unit. Use them defensively to clean up Troop stacks in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Hydras and Chaos Hydras.

They are also one of the three flying Necropolis units, the others being the Vampires and Wights/Wraiths, making them good for sieges, especially since the Wights and Wraiths have low stats.

Aging special ability

Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to retaliate. It causes maximum health of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the Cure or Dispel spell. Additionally, non-living creatures are immune to aging.

When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation

200÷2-60 = 40

If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:

First. 200-130 = 70

Second. Max(70- (200- 100),1) = 1 .

200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).

If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:

First 1+30 = 31

Second. Min(200,31 + (200- 100)) = 131 .

200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).

The effect of aging has a multiplicative effect with Wyvern Monarchs' poisonous ability. This means, that the creature stack's health could potentially be quartered.

Creatures immune to aging:

Elementals:

Air Elemental Storm Elemental Air and Storm Elementals
Water Elemental Ice Elemental Water and Ice Elementals
Fire Elemental Energy Elemental Fire and Energy Elementals
Earth Elemental Magma Elemental Earth and Magma Elementals
Psychic Elemental Magic Elemental Psychic and Magic Elementals

Undead:

Skeleton Skeleton Warrior Skeletons and Skeleton Warriors
Walking Dead Zombie Walking Dead and Zombies
Wight Wraith Wights and Wraiths
Vampire Vampire Lord Vampires and Vampire Lords
Lich Power Lich Liches and Power Liches
Black Knight Dread Knight Black and Dread Knights
Bone Dragon Ghost Dragon Bone and Ghost Dragons
Mummy Mummies

Gargoyles:

Stone Gargoyle Obsidian Gargoyle Stone and Obsidian Gargoyles

Golems:

Stone Golem Iron Golem Stone and Iron Golems
Gold Golem Gold Golems
Diamond Golem Diamond Golems

Steel Golem Steel Golems Horn of the Abyss


Mechanicals:
Automaton Sentinel Automaton Automatons and Sentinel Automatons Horn of the Abyss
Dreadnought Juggernaut Dreadnoughts and Juggernauts Horn of the Abyss


See also: