Deletion log
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Below is a list of the most recent deletions.
- 17:42, 18 May 2021 Imahero talk contribs deleted page Talk:Solmyr (content was: "== Discussion == Solmyr is a very potent hero depending on the size of the map. Access to chain lightning, a level 4th spell, speeds up early exploration and eases mid level fights. Specially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his chain lightning may become as potent as implosion in terms of pure damage ou...", and the only contributor was "Imahero" (talk))
- 17:38, 18 May 2021 Imahero talk contribs deleted page Talk:Shield (content was: "== Discussion == Although the description of the spell states, that it reduces 30 % (or 15 %) of the damage delivered to a creature stack, it is not entirely correct. This is due to a fact that there are also other factors affecting the damage recieved from the hand-to-hand combat. For more information, see damage calculation page. - unsigned user :30% melee damage reduction is equivalent to 15 bonus defence, considering 25 defen...")
- 17:36, 18 May 2021 Imahero talk contribs deleted page Talk:Sharpshooter (content was: "== re: == good start")
- 17:34, 18 May 2021 Imahero talk contribs deleted page Talk:Shakti (content was: "== Discussion == Shakti potentially has one of the strongest starting armies in the game. This, combined with the fact that he starts with two very useful secondary skills, makes Shakti an excellent choice of starting hero when playing as Dungeon.", and the only contributor was "Imahero" (talk))
- 17:33, 18 May 2021 Imahero talk contribs deleted page Shadow of Death Cheats (content was: "#REDIRECT Cheats")
- 17:32, 18 May 2021 Imahero talk contribs deleted page Talk:Shackles of War (content was: "== Discussion == While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them aft...")
- 17:28, 18 May 2021 Imahero talk contribs deleted page Talk:Seafaring Academy (content was: "Very OP object, could potentially give you 9 level ups!", and the only contributor was "62.198.11.166" (talk))
- 17:26, 18 May 2021 Imahero talk contribs deleted page Talk:Scuttle Boat (content was: "== Discussion == It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the...", and the only contributor was "Imahero" (talk))
- 17:25, 18 May 2021 Imahero talk contribs deleted page Talk:Scouting (content was: "Scouting is a useful secondary skill early in the game. It enables hero to quickly reveal undiscovered lands, which may give the player an useful insight where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills logistics, pathfinding and navigation. Scouting can, however, be u...")
- 17:24, 18 May 2021 Imahero talk contribs deleted page Talk:School of Water Magic (content was: "== Discussion == The power of Water Magic lies in the following spells Bless, Dispel, Cure, Teleport, Prayer and Clone. Casting Bless can significantly increase damage of creature stacks that have a decent range of damage (2-7) 4-11 etc. With Dispel and Cure a hero can remove unwanted spell effects, and they are almost compulsory when playing against hu...", and the only contributor was "Imahero" (talk))
- 17:23, 18 May 2021 Imahero talk contribs deleted page Talk:School of Fire Magic (content was: "== Discussion == The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of three hex radius. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with Pendant of Dispassion, a List of artifacts sorted by class#Treasure artifacts|treasu...", and the only contributor was "Imahero" (talk))
- 17:22, 18 May 2021 Imahero talk contribs deleted page Talk:School of Earth Magic (content was: "== Discussion == School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. The most powerful of them all is Town Portal, which at expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 movement points. This alone would be excellent feature, but what makes...", and the only contributor was "Imahero" (talk))
- 17:21, 18 May 2021 Imahero talk contribs deleted page Talk:Scholar (Adventure Map) (content was: "== Discussion == The problem with Scholars is, that one cannot know what it teaches before it teaches it. This becomes problematic, if the Scholar teaches an unwanted secondary skill.", and the only contributor was "Imahero" (talk))
- 17:20, 18 May 2021 Imahero talk contribs deleted page Talk:Scholar (content was: "== Discussion == Scholar is a terrific secondary skill for a secondary hero, and not the worst skill the main hero(es) could have.", and the only contributor was "Imahero" (talk))
- 17:20, 18 May 2021 Imahero talk contribs deleted page Talk:Saurug (content was: "== Discussion == Saurug's specialty is useful practically to every faction, and especially to Castle and Tower. A bit ironically, Stronghold is among the least benefited factions as it only needs gems to upgraded Ogre Fort and Mage Guilds level 2 and 3.", and the only contributor was "Imahero" (talk))
- 17:19, 18 May 2021 Imahero talk contribs deleted page Talk:Sanctuary (content was: "== Discussion == The protection of the Sanctuary and the fact that a hero can remain there indefinitely, may make it advantageous to reach stratgically located Sanctuary first and keep a hero located there. Another tactic is to gather all the gold or resource generating artifacts on one hero, and move him to the safety of the Sanctuary.", and the only contributor was "Imahero" (talk))
- 17:16, 18 May 2021 Imahero talk contribs deleted page Talk:Sandro (content before blanking was: "==Discussion== Sandro (or self-identified as ''Sandro the Great'') has been in each of the four Heroes of Might and Magic games, his picture even donned one side of the Heroes I's box.")
- 17:15, 18 May 2021 Imahero talk contribs deleted page Talk:Ring of Vitality (content was: "== Discussion == Ring of Vitality is quite useful for a treasure class artifact. While it only increase health with one point, it can still mean +33% for some first level troops.", and the only contributor was "Imahero" (talk))
- 17:14, 18 May 2021 Imahero talk contribs deleted page Talk:Ryland (content was: "== Discussion == Ryland's starting secondary skills go well together as Leadership compensates the morale penalty caused by different joined units through Diplomacy. Additionally, earning gold with Treasuries may help to hire wandering creatures as well.")
- 17:13, 18 May 2021 Imahero talk contribs deleted page Talk:Ring of Life (content was: "== Discussion == Pretty useful for a minor artifact. Can do wonders for your first level units.", and the only contributor was "Imahero" (talk))
- 17:05, 18 May 2021 Imahero talk contribs deleted page Talk:Resistance (content was: "== Discussion == It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in...", and the only contributor was "Imahero" (talk))
- 17:02, 18 May 2021 Imahero talk contribs deleted page Talk:Quicksand (content was: "== Discussion == Quicksand can be particularly useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy ca...", and the only contributor was "Imahero" (talk))
- 17:00, 18 May 2021 Imahero talk contribs deleted page Talk:Psychic Elemental and Magic Elemental (content was: "== Discussion == Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant. Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic (Black Dragons and other Magic Elementals).", and the only contributor was "Imahero" (talk))
- 16:59, 18 May 2021 Imahero talk contribs deleted page Talk:Portal of Summoning (content was: "A few additional points about the '''Portal of Summoning''': * Even if you have the bad luck of plague, a random creature type from a flagged dwelling will still be available to recruit. * Creatures not recruited from the previous week will be lost on day 1. * Recruiting from the Portal of Summoning doesn't reduce the number of creatures available in the dwelling. This...", and the only contributor was "SpuddPDX" (talk))
- 16:55, 18 May 2021 Imahero talk contribs deleted page Talk:Pixie and Sprite (content was: "== Discussion == Pixies and sprites are useful first level creatures. Despite their very low health and defense, Sprites are the fastest first level creatures in the game, and their ability to strike without retaliation is very important. They can be a key attacker in early battles for the conflux until Ice Elementals and Storm Elementals join the ranks.", and the only contributor was "Imahero" (talk))
- 16:54, 18 May 2021 Imahero talk contribs deleted page Talk:Pikeman and Halberdier (content was: "Man, really want to know how can you be that smart, lol...great read, thanks.")
- 16:51, 18 May 2021 Imahero talk contribs deleted page Talk:Pendant of Negativity (content was: "== Discussion == If the player starts with Solmyr or hires him early in the game, and is lucky enough to find this artifact on the map or in the Artifact Merchant, it can make clearing out wandering creatures and small armies belonging to enemy heroes significantly easier.", and the only contributor was "Imahero" (talk))
- 16:50, 18 May 2021 Imahero talk contribs deleted page Talk:Pendant of Life (content was: "== Discussion == This artifact should probably be assigned to your best scout, making him much less liable to lose his army before he can retreat in the face of a superior enemy force (even non-undead armies might have access to Death Ripple).", and the only contributor was "Imahero" (talk))
- 16:49, 18 May 2021 Imahero talk contribs deleted page Talk:Pendant of Death (content was: "== Discussion == Pendant of Death is useful only for undead armies, or possibly if the hero has few stacks on undead on the army.", and the only contributor was "Imahero" (talk))
- 16:47, 18 May 2021 Imahero talk contribs deleted page Talk:Pathfinding (content was: "== Discussion == The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrain, pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable - potentially even more so than Logistics. Pathfinding can always be recommended as a secondary skill for scout type secondary her...", and the only contributor was "Imahero" (talk))
- 16:45, 18 May 2021 Imahero talk contribs deleted page Talk:Pandora's Box (content was: "== Discussion == *Secondary skills not normally available to a hero class '''will''' be learned. For example Leadership can be learned with a Necropolis hero, Death Knights or Necromancers. *A hero must have the required level of Wisdom to learn any spells that may be in the box. *Much more common on random maps than cu...", and the only contributor was "Imahero" (talk))
- 16:33, 18 May 2021 Imahero talk contribs deleted page Talk:Orrin (content was: "== Discussion == Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower.", and the only contributor was "Imahero" (talk))
- 16:32, 18 May 2021 Imahero talk contribs deleted page Talk:Oris (content was: "== Discussion == Because Eagle Eye is one of the worst secondary skills in {{homm3}}, and the fact Oris specializes in it, makes her one of the most useless heroes in the game. Perhaps the only propietary is, that one can acquire her troops when she is hired from the tavern, and she will make an excellent "sapper" for Witch Huts. Additionally, the Festival of Life...", and the only contributor was "Imahero" (talk))
- 16:31, 18 May 2021 Imahero talk contribs deleted page Talk:Orb of Vulnerability (content was: "== Discussion == Orb of Vulnerability can be a huge against enemy creatures with strong magical resistance, but it can also be used to strip allied troops immunities. For example, with the Orb Black Dragons can be resurrected. Additionally, using Armageddon's Blade and Orb of Vulnerability at th...", and the only contributor was "Imahero" (talk))
- 16:17, 18 May 2021 Imahero talk contribs deleted page Talk:Neela (content was: "== Discussion == Neela's only flaw is, that she has Scholar as a starting skill. Even with Scholar, the Armorer specialty makes her one of the best starting heroes in {{homm3}}.", and the only contributor was "Imahero" (talk))
- 16:15, 18 May 2021 Imahero talk contribs deleted page Talk:Necropolis (content was: "== Strategy == * Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent. * All Necropolis' creatures are undead, which means that they are unaffected by morale. They are also immune to all mind spells as well as Curse, Bless, Resurrection and Death Ripple. * Necropolis is one of the most powerful towns. It has very strong 4th, 5th and 6th level creatures...")
- 16:13, 18 May 2021 Imahero talk contribs deleted page Talk:Naga and Naga Queen (content was: "== Discussion == One of the great things about Naga Queens is that their building upgrade requires no wood, making them under certain situations much more feasible to obtain compared to Arch Magi.", and the only contributor was "Imahero" (talk))
- 16:10, 18 May 2021 Imahero talk contribs deleted page Talk:Navigation (content was: "==Discussion== '''Recommended for:''' A Hero on a map with lots of water.", and the only contributor was "Imahero" (talk))
- 15:55, 18 May 2021 Imahero talk contribs deleted page Talk:Mystic Pond (content was: "== Discussion == Mystic Pond is a poor investment when compared the construction cost to payback time. As the Pond generates range of 1 to 4 resources per week, it means that the average resource production is 2.5 per week. This means that even if the cost of gold is left aside, it takes approximately five weeks for Mystic Pond to break even. If considered that with nine Mar...", and the only contributor was "Imahero" (talk))
- 15:50, 18 May 2021 Imahero talk contribs deleted page Talk:Misfortune (content was: "== Discussion == Misfortune is quite expensive for what it is worth, since the luck can not be negative. The original manual refers to negative luck, and there is even a sound reserved for it, but no "bad luck" can occur in the game. In theory, if the bad luck would be possible, misfortune could have tremendous consquenses affecting the damage of the enemy. *There IS negative luck in HotA.")
- 15:49, 18 May 2021 Imahero talk contribs deleted page Talk:Mirth (content was: "For a strange reason this spell can appear in Necropolis' Mage Guild, even though they are immune to it.", and the only contributor was "62.198.11.166" (talk))
- 15:48, 18 May 2021 Imahero talk contribs deleted page Talk:Mirlanda (content was: "Mirlanda starts with Advanced Wisdom, which is useless to Fortress, since they only have Mage Guild level 3.", and the only contributor was "62.198.11.166" (talk))
- 15:45, 18 May 2021 Imahero talk contribs deleted page Talk:Melodia (content was: "== Discussion == As Melodia starts with Luck as a secondary skill, her specialty is almost useless. Green and Gold Dragons are also immune to Fortune.")
- 15:44, 18 May 2021 Imahero talk contribs deleted page Talk:Market of Time (content was: "== need source == It appears to have no function, however, it was intended to let visiting heroes to unlearn secondary skills.", and the only contributor was "Imahero" (talk))
- 15:41, 18 May 2021 Imahero talk contribs deleted page Talk:Mana vortex (content was: "Be careful which hero you use to interact with your dungeon town at the start of each week, as you usually won't want a support hero doubling their mana instead of your main hero. If you have a hero garrisoned (ie: defender hero holding statue of legion pieces) you can strategically '''bypass''' the vortex doubling effect by navigating to your dungeon castle view th...", and the only contributor was "SpuddPDX" (talk))
- 15:40, 18 May 2021 Imahero talk contribs deleted page Talk:Malekith (content was: "== Discussion == As a Warlock, Malekith has the highest chance of any hero class to get Power upon level up. This, combined with the Sorcery specialty makes Malekith capable to inflict massive damage with spells. Additionally, Dungeon is one of the three towns capable to get the Armageddon spell from buildings common to all towns#Mages g...", and the only contributor was "Imahero" (talk))
- 15:30, 18 May 2021 Imahero talk contribs deleted page Talk:Malcom (content was: "== Discussion == Because of his Eagle Eye specialty and starting skill, Malcom is one of the least useful heroes in the game. This is due the fact that the Eagle Eye secondary skill is practically useless.", and the only contributor was "Imahero" (talk))
- 15:19, 18 May 2021 Imahero talk contribs deleted page Talk:Magic Arrow (content was: "== Discussion == Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.", and the only contributor was "Imahero" (talk))
- 13:58, 18 May 2021 Imahero talk contribs deleted page Talk:Loynis (content was: "== Discussion == Prayer as a specialty would be most excellent, but Loynis' learning skill - which some consider less useful than any other skill - makes him a better choice for a secondary hero.", and the only contributor was "Imahero" (talk))
- 13:55, 18 May 2021 Imahero talk contribs deleted page Talk:Logistics (content was: "== Discussion == Strongly Recommended for all heroes. Reaching further with hero chains, picking up more resources, revealing more fog of war, and of course doing more and taking more fights with your army(/ies) are all very valuable.")