Deletion log

Jump to navigation Jump to search

Below is a list of the most recent deletions.

Logs
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)
  • 19:31, 18 May 2021 Imahero talk contribs deleted page Talk:Water Walk (content was: "== Discussion == It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.", and the only contributor was "Imahero" (talk))
  • 19:30, 18 May 2021 Imahero talk contribs deleted page Talk:Water Magic (content was: "== Discussion == While Water magic does not have the same utility as Earth and Air magic in terms of adventure spells, it is not to be underestimated on the battlefield, especially for having one of the most formidable buff spells in the game, Prayer. This powerful buff spell also can stack with Bless, and if both are mass cast heroes will have a reliable, mana-eff...", and the only contributor was "Imahero" (talk))
  • 19:25, 18 May 2021 Imahero talk contribs deleted page Talk:Walking Dead and Zombie (content was: "== Discussion == Zombies are bad. Tragically bad. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either) in the early game, they can usually go toe-to-to with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Save your gold. Necropolis T...", and the only contributor was "Imahero" (talk))
  • 19:23, 18 May 2021 Imahero talk contribs deleted page Talk:Visions (content was: "== Discussion == Visions is one of the most useful spells in the game. Especially in the early stages of the map it is useful to determine whether or not a a stack of wandering creatures will join or flee. This can be a significant advantage later in the game, if the map is explored more rapidly than the other kingdoms. Together with Diplomacy skill, which allows wande...", and the only contributor was "Imahero" (talk))
  • 19:21, 18 May 2021 Imahero talk contribs deleted page Talk:Vidomina (content was: "== Discussion == Her Necromancy specialty allows her to raise massive amounts of Skeletons (or Liches with Cloak of the Undead King), making her one of the more potent heroes of Necropolis.", and the only contributor was "Imahero" (talk))
  • 19:21, 18 May 2021 Imahero talk contribs deleted page Talk:Vial of Dragon Blood (content was: "+5 attack and +5 defence means that their attacks and defence are increased by 20%, effectively making your units 40% stronger. A stack of 14 dragons would be as strong as a stack with 10 dragons with this vial. --LlVIU (talk) 01:07, 10 March 2020 (UTC)", and the only contributor was "LlVIU" (talk))
  • 19:19, 18 May 2021 Imahero talk contribs deleted page Talk:Vampire and Vampire Lord (content was: "== Discussion == The Vampire Lords' good speed and special abilities make them cornerstones of a Necropolis army. It is recommended to upgrade Vampires as soon as possible so as to make use of their life drain special ability. In large numbers, Vampire Lords can be difficult to deal with, unless the opposing army consists largely of undead or elementals. A very effecti...", and the only contributor was "Imahero" (talk))
  • 19:18, 18 May 2021 Imahero talk contribs deleted page Talk:Unused
  • 19:11, 18 May 2021 Imahero talk contribs deleted page Talk:Unicorn and War Unicorn (content was: "== Discussion == Both unicorns and war unicorns are moderately fast, and have adequate skills in comparison to other 6th level creatures. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierce opponents, and the aura of magic resistance is helpful from time to time.", and the only contributor was "Imahero" (talk))
  • 19:10, 18 May 2021 Imahero talk contribs deleted page Talk:Uland (content was: "Green and Gold Dragons are immune to Cure.")
  • 19:10, 18 May 2021 Imahero talk contribs deleted page Talk:Troop stack (content was: "== Discussion == Beware of whirlpool when sailing, which are invaluable for traveling but will DESTROY half of your top stack creatures. An ideal strategy is to split your weakest troop into stacks of 1, and let those single-troop stacks perish to the whirlpool any time you need to use it. == Discussion and techniques == Some things to keep in mind with your troop stacks...", and the only contributor was "Imahero" (talk))
  • 19:06, 18 May 2021 Imahero talk contribs deleted page Talk:Town Portal (content was: "== Discussion == Town Portal is one of most powerful spells in the game, as it allows hero to travel immense distances instantaneously. Therefore, it is often banned in multiplayer or tournament games.", and the only contributor was "Imahero" (talk))
  • 18:48, 18 May 2021 Imahero talk contribs deleted page Talk:Thorgrim (content was: "== Discussion == Extremely deadly against spellcasting heroes that rely on direct damage spells or debuffs. Battle Dwarves under Thorgrim's command mostly become immune to magic, making them a tough nut to crack.", and the only contributor was "Imahero" (talk))
  • 18:45, 18 May 2021 Imahero talk contribs deleted page Template:!pre (fail)
  • 18:45, 18 May 2021 Imahero talk contribs deleted page Template:Pre (fail)
  • 18:39, 18 May 2021 Imahero talk contribs deleted page Talk:Thant (content was: "==Discussion== Thant is one of the most powerful Necropolis heroes. He starts with Animate Dead and, as a Necromancer, typically learns Earth Magic. His specialty in Animate Dead allows him to raise units more efficiently as well. Thanks to this, Thant tends to lose far less units in battle, which in combination with the Necromancy ability can let him raise a fearsome army...", and the only contributor was "Imahero" (talk))
  • 18:38, 18 May 2021 Imahero talk contribs deleted page Talk:Teleport (content was: "== Discussion == Teleport is often used on rather slow units that can cause massive damage like the Chaos Hydras to quickly reach enemy troops, or to quickly reach the enemy shooters either killing them or block them from firing.", and the only contributor was "Imahero" (talk))
  • 18:35, 18 May 2021 Imahero talk contribs deleted page Talk:Tazar (content was: "== Discussion == As a beastmaster, Tazar typically has excellent defense skill, which together with his armorer specialty makes his army very hard to vanquish. In some way, Tazar is an "opposite hero" to Crag Hack.", and the only contributor was "Imahero" (talk))
  • 18:34, 18 May 2021 Imahero talk contribs deleted page Talk:Tactics (content was: "== Discussion == Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most in suitable way for his army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a t...", and the only contributor was "Imahero" (talk))
  • 18:29, 18 May 2021 Imahero talk contribs deleted page Talk:School of Air Magic (content was: "== Discussion == The most powerful spells in school of air magic are Fly, Dimension Door and Haste. Fly and Dimension Door enables hero to take shortcuts and even ignore Border Guards. In custom maps, they are typically disabled. Another powerful spell in School of Air Magic is Haste, which affects the speed of the creatures in combat. At expert level, it b...", and the only contributor was "Imahero" (talk))
  • 18:29, 18 May 2021 Imahero talk contribs deleted page Talk:Sir Mullich (content was: "== Discussion == Sir Mullich is arguably one the best heroes in the game as his specialty gives all creatures +2 to speed, and speed and initiative are the keys to win a battle. If Sir Mullich manages to acquire Cape of Velocity, Ring of the Wayfarer and Necklace of Swiftness artifacts, the speed of all his troops is increased by +6. Combined with (expert) [[Haste]...", and the only contributor was "Imahero" (talk))
  • 18:28, 18 May 2021 Imahero talk contribs deleted page Talk:Sylvia (content was: "== Discussion == Horn of the Abyss introduced Cove, a new faction representing Regna, which would make it Sylvia's previous faction.", and the only contributor was "Imahero" (talk))
  • 18:17, 18 May 2021 Imahero talk contribs deleted page Talk:Surcoat of Counterpoise (content was: "== Discussion == A common misunderstanding is that magic resistance artifacts need Resistance secondary skill in order to work - like for example archery artifacts (Bow of Elven Cherrywood) need Archery skill in order to work. However, magic resistance artifacts directly increase magic resistance of creatures.", and the only contributor was "Imahero" (talk))
  • 18:16, 18 May 2021 Imahero talk contribs deleted page Talk:Summon Boat (content was: "== Discussion == It is referred in the description of expert level Summon Boat spell, that the spell could fail if all possible 64 boats are occupied. However, boats cannot be summoned if a hero is already in a boat, and there can only be 64 heroes wandering on the Adventure Map at the same time. This leads to a situation, that if all heroes are in the boats, none of them can...", and the only contributor was "Imahero" (talk))
  • 18:16, 18 May 2021 Imahero talk contribs deleted page Talk:Stronghold (content was: "== Strategy == * Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. == Pros == * Stronghold is the cheapest town to fully build up. * Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter c...")
  • 18:15, 18 May 2021 Imahero talk contribs deleted page Talk:Stormbird and Ayssid (content was: "== Discussion == Stormbirds are average-at-best fourth level creatures. Ayssids however gain tremendous advantages from the upgrade. They do among the best overall damage of all 4th level creatures, and the ability to strike twice (as long as at least 1 creature died from the initial attack) is invaluable. They are relatively fragile though, so protect them if you can with S...", and the only contributor was "Imahero" (talk))
  • 18:14, 18 May 2021 Imahero talk contribs deleted page Talk:Stone Skin (content was: "== Discussion == Stone skin is often compared to shield, which has similar effects. They both reduce the amount of damage creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb whether to use shield or stone skin in hand-to-hand combat...", and the only contributor was "Imahero" (talk))
  • 18:13, 18 May 2021 Imahero talk contribs deleted page Talk:Stone Golem and Iron Golem (content was: "== Discussion == With their low cost and natural magic resistance, Stone and Iron golems are effective castle defenders. They also can serve as early game protectors for your Master Gremlins. But for the most part, they are one of the less helpful tower creatures, and if you're saving gold for any reason you can skip buying these creatures weekly, or even upgrading your wo...", and the only contributor was "Imahero" (talk))
  • 18:01, 18 May 2021 Imahero talk contribs deleted page Talk:Sorrow (content was: "== Discussion == Expert level of Sorrow is quite useful against wandering creatures at least in situations where it is essential that they do not receive an extra turn due to their +1 morale. However, casting Sorrow against a computer or a human player is questionable. Depending on the enemy morale, it will either reduce the chance (or eliminate) of enemy troops getting th...", and the only contributor was "Imahero" (talk))
  • 18:00, 18 May 2021 Imahero talk contribs deleted page Talk:Sorcery (content was: "== Discussion == Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spe...", and the only contributor was "Imahero" (talk))
  • 17:42, 18 May 2021 Imahero talk contribs deleted page Talk:Solmyr (content was: "== Discussion == Solmyr is a very potent hero depending on the size of the map. Access to chain lightning, a level 4th spell, speeds up early exploration and eases mid level fights. Specially in small and medium size maps this can give the needed advantage to achieve victory. At higher levels, his chain lightning may become as potent as implosion in terms of pure damage ou...", and the only contributor was "Imahero" (talk))
  • 17:38, 18 May 2021 Imahero talk contribs deleted page Talk:Shield (content was: "== Discussion == Although the description of the spell states, that it reduces 30 % (or 15 %) of the damage delivered to a creature stack, it is not entirely correct. This is due to a fact that there are also other factors affecting the damage recieved from the hand-to-hand combat. For more information, see damage calculation page. - unsigned user :30% melee damage reduction is equivalent to 15 bonus defence, considering 25 defen...")
  • 17:36, 18 May 2021 Imahero talk contribs deleted page Talk:Sharpshooter (content was: "== re: == good start")
  • 17:34, 18 May 2021 Imahero talk contribs deleted page Talk:Shakti (content was: "== Discussion == Shakti potentially has one of the strongest starting armies in the game. This, combined with the fact that he starts with two very useful secondary skills, makes Shakti an excellent choice of starting hero when playing as Dungeon.", and the only contributor was "Imahero" (talk))
  • 17:33, 18 May 2021 Imahero talk contribs deleted page Shadow of Death Cheats (content was: "#REDIRECT Cheats")
  • 17:32, 18 May 2021 Imahero talk contribs deleted page Talk:Shackles of War (content was: "== Discussion == While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero from surrendering or retreating from a battle that proves to be too difficult. A good strategy for the shackles is to choose when to put them on - leaving them unequipped the rest of the time. Typically this is done by equipping the shackles right before attacking an enemy hero who you wish to eliminate, and removing them aft...")
  • 17:28, 18 May 2021 Imahero talk contribs deleted page Talk:Seafaring Academy (content was: "Very OP object, could potentially give you 9 level ups!", and the only contributor was "62.198.11.166" (talk))
  • 17:26, 18 May 2021 Imahero talk contribs deleted page Talk:Scuttle Boat (content was: "== Discussion == It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the...", and the only contributor was "Imahero" (talk))
  • 17:25, 18 May 2021 Imahero talk contribs deleted page Talk:Scouting (content was: "Scouting is a useful secondary skill early in the game. It enables hero to quickly reveal undiscovered lands, which may give the player an useful insight where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills logistics, pathfinding and navigation. Scouting can, however, be u...")
  • 17:24, 18 May 2021 Imahero talk contribs deleted page Talk:School of Water Magic (content was: "== Discussion == The power of Water Magic lies in the following spells Bless, Dispel, Cure, Teleport, Prayer and Clone. Casting Bless can significantly increase damage of creature stacks that have a decent range of damage (2-7) 4-11 etc. With Dispel and Cure a hero can remove unwanted spell effects, and they are almost compulsory when playing against hu...", and the only contributor was "Imahero" (talk))
  • 17:23, 18 May 2021 Imahero talk contribs deleted page Talk:School of Fire Magic (content was: "== Discussion == The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of three hex radius. It causes all affected creatures to use their attack to the nearest possible target. The only downside is, that with Pendant of Dispassion, a List of artifacts sorted by class#Treasure artifacts|treasu...", and the only contributor was "Imahero" (talk))
  • 17:22, 18 May 2021 Imahero talk contribs deleted page Talk:School of Earth Magic (content was: "== Discussion == School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. The most powerful of them all is Town Portal, which at expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 movement points. This alone would be excellent feature, but what makes...", and the only contributor was "Imahero" (talk))
  • 17:21, 18 May 2021 Imahero talk contribs deleted page Talk:Scholar (Adventure Map) (content was: "== Discussion == The problem with Scholars is, that one cannot know what it teaches before it teaches it. This becomes problematic, if the Scholar teaches an unwanted secondary skill.", and the only contributor was "Imahero" (talk))
  • 17:20, 18 May 2021 Imahero talk contribs deleted page Talk:Scholar (content was: "== Discussion == Scholar is a terrific secondary skill for a secondary hero, and not the worst skill the main hero(es) could have.", and the only contributor was "Imahero" (talk))
  • 17:20, 18 May 2021 Imahero talk contribs deleted page Talk:Saurug (content was: "== Discussion == Saurug's specialty is useful practically to every faction, and especially to Castle and Tower. A bit ironically, Stronghold is among the least benefited factions as it only needs gems to upgraded Ogre Fort and Mage Guilds level 2 and 3.", and the only contributor was "Imahero" (talk))
  • 17:19, 18 May 2021 Imahero talk contribs deleted page Talk:Sanctuary (content was: "== Discussion == The protection of the Sanctuary and the fact that a hero can remain there indefinitely, may make it advantageous to reach stratgically located Sanctuary first and keep a hero located there. Another tactic is to gather all the gold or resource generating artifacts on one hero, and move him to the safety of the Sanctuary.", and the only contributor was "Imahero" (talk))
  • 17:16, 18 May 2021 Imahero talk contribs deleted page Talk:Sandro (content before blanking was: "==Discussion== Sandro (or self-identified as ''Sandro the Great'') has been in each of the four Heroes of Might and Magic games, his picture even donned one side of the Heroes I's box.")
  • 17:15, 18 May 2021 Imahero talk contribs deleted page Talk:Ring of Vitality (content was: "== Discussion == Ring of Vitality is quite useful for a treasure class artifact. While it only increase health with one point, it can still mean +33% for some first level troops.", and the only contributor was "Imahero" (talk))
  • 17:14, 18 May 2021 Imahero talk contribs deleted page Talk:Ryland (content was: "== Discussion == Ryland's starting secondary skills go well together as Leadership compensates the morale penalty caused by different joined units through Diplomacy. Additionally, earning gold with Treasuries may help to hire wandering creatures as well.")
  • 17:13, 18 May 2021 Imahero talk contribs deleted page Talk:Ring of Life (content was: "== Discussion == Pretty useful for a minor artifact. Can do wonders for your first level units.", and the only contributor was "Imahero" (talk))
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)