Tower
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Tower town is a good alignment town type with Alchemist and Wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.
Tower's native terrain is snow.
Structures
Tower Specific Buildings
- Artifact Merchants (like in Conflux and Dungeon towns)
- Library (unique Tower building, Mage Guild provides an additional spell per level)
- Lookout Tower (unique Tower building, the contrary to the Cover of Darkness of Necropolis towns, breaks their cover too, 20 squares lookout radius)
- Sculptor's Wings (Gargoyle horde building, +4/week)
- Wall of Knowledge (+1 Knowledge to visiting hero)
- Skyship (Grail building, reveals all undiscovered map parts, +15 knowledge of defending hero, 5k extra gold and +50% creature growth)
Tower creature dwellings:
- Workshop
- Parapet
- Golem Factory
- Mage Tower
- Altar of Wishes
- Golden Pavilion
- Cloud Temple
Resource | Basic | Upgrades | All |
---|---|---|---|
28300 | 37500 | 111300 | |
50 | 25 | 135 | |
65 | 20 | 135 | |
13 | 8 | 49 | |
23 | 38 | 89 | |
7 | 13 | 48 | |
7 | 8 | 43 | |
Troop cost/week: | 30800 + 4 |
Heroes
Template:Herotable Template:Herotablerow Tower |}
Creatures
Strategy
A good strategy at the beginning of the map is to upgrade Workshop in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the stack of Master Gremlins, and take down enemies – especially wandering creatures – with ranged attacks one by one. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.
Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.
Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.
Pros
- Powerful units
- Three ranged units and two fliers
- Magic themed town
- Library allows extra spells for each level of the Mage Guild
- Both hero types begin with a Spell Book
- Magi/Arch magi decreases spell cost by 2
- Good support heroes, with many Scholars
Cons
- Expensive units
- Requires lots of valuable resources
- Relatively slow town (fastest troops move at speed 11)
- Fairly poor pool of potential main heroes
- Some of the worst non-upgraded units