Sandworm and Olgoi-Khorkhoi

From Heroes 3 wiki
Jump to navigation Jump to search
Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures Horn of the Abyss
Level 1
Halfling (Factory) Halfling
Halfling Grenadier Halfling Grenadier
Level 2
Mechanic Mechanic
Engineer Engineer
Level 3
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
Level 4
Automaton Automaton
Sentinel Automaton Sentinel Automaton
Level 5
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
Level 6
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
Level 7a
Couatl Couatl
Crimson Couatl Crimson Couatl
Level 7b
Dreadnought Dreadnought
Juggernaut Juggernaut
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Sandworm
 Cost per troop 

575

Attack 13
Defense 12
Damage 12–16
Health 50
Speed 8
Movement Burrowing
Size 2
Growth 3
AI Value 991
 Special abilities:
Immune to blinding
• Immune to petrification
Olgoi-Khorkhoi
 Cost per troop 

650

Attack 15
Defense 12
Damage 12–16
Health 60
Speed 10
Movement Burrowing
Size 2
Growth 3
AI Value 1220
 Special abilities:
Immune to blinding
• Immune to petrification
Devours corpses for additional strikes
Catacombs  

Sandworms and Olgoi-Khorkhois are level 5 creatures of Factory. They are recruited from the Catacombs.

Heroes with a specialty[edit]

  • Agar Agar the Artificer has Sandworms as a specialty, which increases the attack and defense skills of any Sandworms or Olgoi-Khorkhois for each level attained after 5th level, and gives them a speed bonus of 1.

Special abilities[edit]

Immune to blind and petrification[edit]

Like Troglodytes, Sandworms and Olgoi-Khorkhois are immune to vision-based abilities.

Burrowing[edit]

Burrowing is a special movement type. In most cases, it is functionally identical to Flying. However, on certain battlefields - namely combat on a Boat, Airship or on Magic Clouds - Sandworms and Olgoi-Khorkhois cannot burrow. In this case, they instead act like regular walking creatures, although they suffer no speed penalty.

Devour Corpses[edit]

Olgoi-Khorkhois can be ordered to devour any corpse (Undead/Unliving included) on the battlefield in range of regular movement instead of a regular attack/move, receiving a bonus strike on their next attack after this and preventing the devoured corpse from being interacted with (for Resurrection or Summon demons). Olgoi-Khorkhoi can stack up an unlimited number of additional strikes. After a normal Olgoi-Khorkhois' attack, if the target is still alive it retaliates (if possible), and then bonus strikes start (spending them one by one). If target dies soon enough leftover of bonus strikes stays unspent.

Olgoi-Khorkhoi can also devour corpses during their attack, as long as the hex they attack from (the one closer to the enemy, where the front of their body moves to during the attack animation) contains at least one corpse. Olghoi-Khorkhois can use up their new strikes on the same turn they received them.

Olgoi-Khorkhois' multiple retaliations (with Counterstrike) don't spend bonus strikes.

It is possible to devour multiple corpses at once if they happen to stack on one hex. The mouse hover interface will show how many corpses will be devoured on that specific hex.

If the Olgoi-Khorkhois die, the bonus strikes count does not reset. If the stack is Resurrected, all accumulated bonus strikes will still be available.

Official Renders[edit]

See also: