Orrin: Difference between revisions
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| nmb_3 = 2–3 | | nmb_3 = 2–3 | ||
| nospell = | | nospell = | ||
| nowar = | | nowar = | ||
| | | s_hota_mp = | ||
| | | s_hota2_mp = 1560 | ||
| | | hota_same_troops = 1 | ||
| | | no_hota_starting_troops = | ||
}} | }} | ||
{{hero 'see also'}} | == Story == | ||
{{PAGENAME}} does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of [[Homecoming]]. | |||
=== {{ll}}{{-wll}} === | |||
Orrin is a member of the [[Royal Erathian Military Command]] and commander of the archery yards. | |||
== Appearances == | |||
;[[Long Live the Queen]] | |||
:[[Homecoming]] in a [[prison]]. | |||
;[[Long Live the King]] | |||
:[[From Day to Night]] as an enemy. | |||
{{user commentary| | |||
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for [[Tower]]. | |||
Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. | |||
}}{{end of user commentary}} | |||
{{hero 'see also'|top=*[[Comparison of Armorer, Offense and Archery]]}} | |||
[[Category: Knights]] | [[Category: Knights]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 16:00, 7 August 2024
Castle | |||||||||||
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Knights | |||||||||||
Orrin | |||||||||||
Valeska | |||||||||||
Edric | |||||||||||
Sylvia | |||||||||||
Beatrice | |||||||||||
Lord Haart | |||||||||||
Sorsha | |||||||||||
Christian | |||||||||||
Tyris | |||||||||||
Catherine | |||||||||||
Roland | |||||||||||
Sir Mullich Sir Mullich | |||||||||||
Clerics | |||||||||||
Adela | |||||||||||
Cuthbert | |||||||||||
Adelaide | |||||||||||
Ingham | |||||||||||
Sanya | |||||||||||
Loynis | |||||||||||
Caitlin | |||||||||||
Rion | |||||||||||
Towns | |||||||||||
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Orrin the Knight | |||||||||||
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Basic information: | |||||||||||
Class: | Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles. | |||||||||||
Specialty: Archery | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Leadership | |||||||||||
Basic Archery | |||||||||||
Starting troops: | |||||||||||
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Starting movement points: | |||||||||||
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Orrin the Knight is a Castle hero.
Story[edit | hide | hide all]
Orrin does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of Homecoming.
Lost Lore [edit | hide]
Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.
Appearances[edit | hide]
- Long Live the Queen
- Homecoming in a prison.
- Long Live the King
- From Day to Night as an enemy.
User commentary
[Show user commentary]
[Hide user commentary]
|
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower. Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. |