Armor of the Damned: Difference between revisions
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{{ | {{Combination artifact | ||
| combo_4 = | |||
| art_1 = Blackshard of the Dead Knight | |||
| art_2 = Rib Cage | |||
| art_3 = Shield of the Yawning Dead | |||
| art_4 = Skull Helmet | |||
| slot = Torso | |||
| blocked = Helmet,<br>Weapon,<br>Shield | |||
| cost = 12000 | |||
| event = You trip over the Armor of the Damned, dust it off, and stick it in your pack. | |||
| effect = All opponents have these spells effective on them for fifty turns: [[Slow]], [[Curse]], [[Weakness]], and [[Misfortune]].<br>'''Component effects:''' +3 to [[Attack]] and [[Defense]], +2 to [[Spell Power]] and [[Knowledge]].}} In addition to the regular primary skill bonuses from combined artifacts, the armor casts [[Slow]], [[Curse]], [[Weakness]] and [[Misfortune]] at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, [[Cursed Ground]], anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until you have a creature which doesn't miss its turn. | |||
{{fanopinion| | |||
Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined. | |||
Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may [[haste]] their units or slow yours, and cripple your army before the Armor ever has a chance of activating. | |||
}}<!-- end of fan opinion --> | |||
{{Artifact 'see also'}} | |||
[[Category: Relic artifacts]] | |||
[[Category: Combination artifacts]] | |||
[[Category: | __NOTOC__ |
Latest revision as of 17:35, 9 October 2024
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Armor of the Damned | |||||||
Class: | Combo | ||||||
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Slot: | Torso | ||||||
Blocks: | Helmet, Weapon, Shield | ||||||
Cost: | 12000 | ||||||
Effect: All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. | |||||||
Requires to combine: | |||||||
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Armor of the Damned is a relic class combination artifact and is equipped in the Torso slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular primary skill bonuses from combined artifacts, the armor casts Slow, Curse, Weakness and Misfortune at expert level with a duration of 50 rounds at the beginning of hero's first turn during combat, unless there are circumstances which prevent casting these spells (for example, enemy creatures' immunity, Cursed Ground, anti-magic artifacts). Please note that if a creature misses a turn due to low morale, Armor of the Damned doesn't cast spells until you have a creature which doesn't miss its turn.
User commentary
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Armor of the Damned is one of the weakest combination artifacts in the game in regards to stats alone (+3 attack, +3 defense, +2 power, +2 knowledge). Conversely, its effect is easily one of the most powerful, casting a total of four spells at Expert level, at no cost, and leaving the hero free to cast another spell on their action (so potentially 5 spells in a single turn). Of the spells cast, only Misfortune is subpar. Slow is one of the best spells in the game and Weakness and Curse are both fairly potent, especially combined. Since it casts its spells only when your first unit becomes active, Armor of the Damned works best with a speedy unit stack and/or combat speed artifacts. If the enemy moves before you, they may haste their units or slow yours, and cripple your army before the Armor ever has a chance of activating. |