Troglodyte and Infernal Troglodyte: Difference between revisions

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{{DungeonCreaturesNew}}{{CreatureNew
{{DungeonCreaturesNew}}
| name          = Troglodyte
{{Creature/Troglodyte}}
| faction        = Dungeon
{{Creature/Infernal Troglodyte}}
| attack        = 4
| defense        = 3
| shots          =
| damage        = 1–3
| health        = 5
| speed          = 4
| move          = Ground
| size          = 1
| growth        = 14 {{gl|Mushroom Rings|(+7)}}
| aivalue        = 59
| fightvalue    = 73
| goldcost      = 50
| resource      =
| rescost        =
| abilities      = {{gl|Immunity|Immune}} to {{gl|Blind}} and {{gl|Petrifying attack|Stone Gaze}}.
}}{{CreatureNew
| name          = Infernal Troglodyte
| faction        = Dungeon
| attack        = {{gt|5}}
| defense        = {{gt|4}}
| shots          =
| damage        = 1–3
| health        = {{gt|6}}
| speed          = {{gt|5}}
| move          = Ground
| size          = 1
| growth        = 14 {{gl|Mushroom Rings|(+7)}}
| aivalue        = 84
| fightvalue    = 84
| goldcost      = 65
| resource      =
| rescost        =
| abilities      = {{gl|Immunity|Immune}} to {{gl|Blind}} and {{gl|Petrifying attack|Stone Gaze}}.
}}


'''Troglodytes and Infernal Troglodytes''' are the level 1 creatures of [[Dungeon]]. They are recruited from the [[Warren]]. Building the [[Mushroom Rings]] increases troglodytes' growth by 7 per week.
'''Troglodytes and Infernal Troglodytes''' are the level 1 creatures of [[Dungeon]]. They are recruited from the [[Warren]]. Building the [[Mushroom Rings]] increases troglodytes' growth by 7 per week.


''"Troglodytes are immune to [[blind]]ing effects since they don't have eyes and 'see' their surroundings through infrared senses."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>
''"Troglodytes are immune to [[blind|blinding]] effects since they don't have eyes and 'see' their surroundings through infrared senses."{{-}}<sup>[[Restoration of Erathia Manual Page 89|RoE manual]]''</sup>
{{clear|left}}
{{clear|left}}
== Dwellings & Portraits ==
== Dwellings & Portraits ==
Line 52: Line 18:


== Special ability ==
== Special ability ==
In addition to the immunity to [[Blind|blinding]], troglodytes' ability makes them able to resist [[Medusa and Medusa Queen|Medusas']] and [[Basilisk and Greater Basilisk|Basilisks']] [[Petrify|petrification]] ability. Although [[Scorpicore]]s' [[Paralyzing Venom|paralyze]] affects in a similar way petrify does, Troglodytes are NOT immune to it.
In addition to the immunity to [[Blind|blinding]], troglodytes' ability makes them able to resist [[Medusa and Medusa Queen|Medusas']] and [[Basilisk and Greater Basilisk|Basilisks']] [[Petrify|petrification]] ability. Although [[Scorpicore|Scorpicores]]' [[Paralyzing Venom|paralyze]] affects in a similar way petrify does, Troglodytes are NOT immune to it.
 
== Sounds ==
{{CreatureSounds|Troglodyte}}
{{CreatureSounds|Infernal Troglodyte}}
{{SoundClickInfo}}


== Official Renders ==
== Gallery ==
<gallery mode="packed-hover">
<gallery mode="packed-hover" heights="250px">
Troglodyte render.jpg
Troglodyte render.jpg
Infernal Troglodyte render.jpg
Infernal Troglodyte render.jpg
George-almond-troglodites.jpg| Early sketch by [[George Almond]]
George-almond-troglodite.jpg| Sketch by [[George Almond]]:<br>"My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey."
George-almond-troglodyte1.jpg| Sketch by [[George Almond]]
George-almond-troglodite2.jpg| Art by [[George Almond]]:<br>"My concept was that they had evolved from cave fish."
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1B-smk-EVIL1B.webm|thumbtime=0:00|Infernal Troglodyte shadows<br>([[Groundbreaking]]{{-wr}} prologue)
</gallery>
</gallery>



Latest revision as of 22:07, 24 November 2025

Dungeon Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Troglodyte
4
3
1–3
5
4
Move
Ground
Size
1
Growth
14 (+7)
59
73
Cost

50

Infernal Troglodyte
5
4
1–3
6
5
Move
Ground
Size
1
Growth
14 (+7)
84
84
Cost

65

Troglodytes and Infernal Troglodytes are the level 1 creatures of Dungeon. They are recruited from the Warren. Building the Mushroom Rings increases troglodytes' growth by 7 per week.

"Troglodytes are immune to blinding effects since they don't have eyes and 'see' their surroundings through infrared senses." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Special ability[edit | hide]

In addition to the immunity to blinding, troglodytes' ability makes them able to resist Medusas' and Basilisks' petrification ability. Although Scorpicores' paralyze affects in a similar way petrify does, Troglodytes are NOT immune to it.

Sounds[edit | hide]

TroglodyteTroglodyte Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Troglodyte - AttackSound.webm style="display: none;" Media:Heroes3 - Troglodyte - DefendSound.webm Media:Heroes3 - Troglodyte - MoveSound.webm Media:Heroes3 - Troglodyte - HurtSound.webm Media:Heroes3 - Troglodyte - DeathSound.webm style="display: none;"
Infernal TroglodyteInfernal Troglodyte Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Infernal Troglodyte - AttackSound.webm style="display: none;" Media:Heroes3 - Infernal Troglodyte - DefendSound.webm Media:Heroes3 - Infernal Troglodyte - MoveSound.webm Media:Heroes3 - Infernal Troglodyte - HurtSound.webm Media:Heroes3 - Infernal Troglodyte - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

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Troglodytes are among the weakest creatures in the game, even being upgraded. Moreover, they have low speed and slow down a hero on the adventure map. However, their immunity to Blind is a significant advantage which makes harder for an enemy hero to resurrect or animate their entire army, as other Dungeon units are not that weak and slow (therefore you have to kill Troglodytes before someone else, then blinding the last standing enemy).


See Also:[edit | hide]