User:Phasma/Palace: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
m (→‎Heroes: and I mixed it up. Fixed.)
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{indor}}
{{indor}}[[File:DoR h3gg palace.png|thumb|A fully built Palace town which chose Nisse/Tomte and Valkyrie]]
<!--{{towns|noswitch=[[file:Adventure Map Palace capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}-->
<!--{{towns|noswitch=[[file:Adventure Map Palace capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}-->
'''Palace''' is a good [[alignment]] [[town]] with the [[Jarl]] and [[Oracle]] [[hero class]]es.  
'''Palace''' is a good [[alignment]] [[town]] with the [Jarl] and [Oracle] [[hero class]]es.  
Palace represents [[Vori]].
Palace represents [[Vori]].


Line 10: Line 10:
__TOC__
__TOC__


<!-- ==Palace building tree==
==Palace building tree==
{| style="margin-right:20px; float:left;"
<!-- {| style="margin-right:20px; float:left;"
| [[File:FactoryBuildingsTree.png|700px|left]]
| [[File:FactoryBuildingsTree.png|700px|left]]
|}
|}


[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
[[Image:Palace-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]


{{Town cost summary|
{{Town cost summary|
Line 25: Line 25:
|troop    = 35770 {{G}}, 6 {{C}}
|troop    = 35770 {{G}}, 6 {{C}}
}}
}}
{{clear|left}}
{{clear|left}} -->
===Common Buildings and Mage Guild===
===Common Buildings and Mage Guild===
{{Factory common buildings}}
<!-- {{Palace common buildings}} -->
* Mage Guild level 5


===Creature Dwellings===
===Creature Dwellings===
{{Factory creature dwellings}}
<!-- {{Palace creature dwellings}} -->


===Unique Buildings===
===Unique Buildings===
{{Factory unique buildings}}
<!-- {{Palace unique buildings}} -->
* Shipyard
* Astrologer (inspired from ''Heroes V'', presumably allows to predict the next weeks/months and maybe change them?)
* Market of Time (allows to buy resources and high value artifacts at a good price but only at certain times)


{{clear|left}}
{{clear|left}}
-->
==Heroes==
==Heroes==
<!--{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
<!--{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Palace hero table}}
{{Palace hero table}}
|}-->
|}-->
Palace will feature heroes present in other games in the series, as well as Vori characters who were previously not represented:
* '''Falagar''' is an [Oracle], returning from ''Heroes I'', ''Heroes II'', and ''Might and Magic VI''.
* '''[[Sil-Gandir]]''' is a [Jarl].
* '''[[Jinara]]''' is an [Oracle].
'''Faction secondary skill'''
Initiative is a new secondary skill known to all Jarls and that Oracles have a high chance of learning when leveling up. At the start of a battle, a hero with Initiative chooses one creature from their army that will receive a bonus to their Speed that only applies to their turn order on the first round of battle.


'''Banned secondary skills:'''
'''Banned secondary skills:'''
Line 46: Line 59:
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


{{ss|Necromancy}} and <!--{{ss|Water Magic}}--> are not available for [[Jarl|Jarls]].
{{ss|Necromancy}} is not available for [Jarl]s and [Oracle]s.
 
{{ss|Necromancy}}, <!--{{ss|Resistance}}, and {{ss|Logistics}}--> are not available for [[Oracle|Oracles]].


==Creatures==
==Creatures==
Line 59: Line 70:
* Tier 1b: '''Viking''' –> '''Einheri''' (Vikings are classic warriors of the north who have finally found a faction to reside in. They are the tankiest yet slowest level 1 creatures. They are alternatives to Nisse that can be chosen before the game, but also built alternatively in new towns without a level 1 dwelling. Einheri are warriors who have proven their worth and loyalty in battle. They are easier Reincarnate as well as being stronger than their unungraded counterpart.)
* Tier 1b: '''Viking''' –> '''Einheri''' (Vikings are classic warriors of the north who have finally found a faction to reside in. They are the tankiest yet slowest level 1 creatures. They are alternatives to Nisse that can be chosen before the game, but also built alternatively in new towns without a level 1 dwelling. Einheri are warriors who have proven their worth and loyalty in battle. They are easier Reincarnate as well as being stronger than their unungraded counterpart.)


* Tier 2: '''Ice Maiden''' –> '''Yuki Onna''' (Ice Maidens are elemental spirits in servitude to Vori. They [[hate]] Gogs. Yuki Onna, Japanese for "Snow Woman", gains increased [[attack]], [[speed], and [[shots]], as well as the Frost Burn ability which deals additional damage when the target enemy is surrounded.)
* Tier 2: '''Ice Maiden''' –> '''Yuki Onna''' (Ice Maidens are elemental spirits in servitude to Vori. They [[hate]] Gogs. Yuki Onna, Japanese for "Snow Woman", gains increased [[attack]], [[speed]], and [[shots]], as well as the Frost Burn ability which deals additional damage when the target enemy is surrounded.)


* Tier 3: '''White Tiger''' –> '''Sabertooth''' (White Tigers are sentient beasts that are allied with Vori. They have a preemptive melee retaliation ability, similar to the [[Bounty Hunter]]. Sabertooths preemptively retaliate as well as their normal retaliation.)
* Tier 3: '''White Tiger''' –> '''Sabertooth''' (White Tigers are sentient beasts that are allied with Vori. They have a preemptive melee retaliation ability, similar to the [[Bounty Hunter]]. Sabertooths preemptively retaliate as well as their normal retaliation.)
Line 65: Line 76:
* Tier 4: '''Snow Elf''' –> '''High Elf''' (Snow Elves are mysterious isolationist ancestors of the [[AvLee]] [[Wood Elf|Wood Elves]]. They have a ranged retaliation ability. High Elves gain a bonus to their [[health]], [[speed]], and [[defense]], as well as retaliating first at range.)
* Tier 4: '''Snow Elf''' –> '''High Elf''' (Snow Elves are mysterious isolationist ancestors of the [[AvLee]] [[Wood Elf|Wood Elves]]. They have a ranged retaliation ability. High Elves gain a bonus to their [[health]], [[speed]], and [[defense]], as well as retaliating first at range.)


* Tier 5: Unknown
* Tier 5: '''Yeti'''


* Tier 6: Unknown
* Tier 6: '''Kirin'''


* Tier 7: Unknown
* Tier 7: '''Frost Giant  -> Jotun'''


[[Ammo Cart]] is Factory's [[war machine]].
* Tier 7: '''Valkyrie'''


==Town names==
The names for the upgraded or non-upgraded versions of the yeti, kirin, and valkyrie have not been revealed yet.
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:


{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
Palace's [[war machine]] is currently unknown.
|-
| Name_1 || Name_2 || Name_3 || Name_4
|-
| Name_5 || Name_6 || Name_7 || Name_8
|-
| Name_9 || Name_10  || Name_11  || Name_12
|-
| Name_13 || Name_14 || Name_15 || Name_16
|-
|}


If there are more Palace towns on the map than possible names, they will use names taken from other towns.
==Town names==
 
Thus far, the only town names which have been made public are Silverchair, Everwinter, and Firmament.
{{user commentary|
* According to [[User_talk:Kastore|Kastore]], Factory will be transitioning into good alignment and there will be a new evil-aligned faction added at some point.
 
'''Pros:'''
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
 
'''Cons:'''
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).}}{{end of user commentary}}


== See also ==
== See also ==
* [[Town Comparison]]
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
<!--* [[List of creatures (DoR)]]-->
<!--* [[List of creatures (DoR)]]-->
* [[List of heroes]]
* [[List of heroes]]
* [[List of heroes (HotA)]]
<!--* [[List of heroes (DoR)]]-->
<!--* [[List of heroes (DoR)]]-->


[[Category:Palace]]
[[Category:Palace]]
__notoc__
__notoc__

Latest revision as of 13:52, 6 November 2024

The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.
Only available when the unofficial expansion, Day of Reckoning, is installed.
A fully built Palace town which chose Nisse/Tomte and Valkyrie

Palace is a good alignment town with the [Jarl] and [Oracle] hero classes. Palace represents Vori.

"Jarls and Oracles govern the Palaces, DESCRIPTION_ABOUT_CREATURES."

Palace's native terrain is snow.

Palace building tree[edit | hide | hide all]

Common Buildings and Mage Guild[edit | hide]

  • Mage Guild level 5

Creature Dwellings[edit | hide]

Unique Buildings[edit | hide]

  • Shipyard
  • Astrologer (inspired from Heroes V, presumably allows to predict the next weeks/months and maybe change them?)
  • Market of Time (allows to buy resources and high value artifacts at a good price but only at certain times)

Heroes[edit | hide]

Palace will feature heroes present in other games in the series, as well as Vori characters who were previously not represented:

  • Falagar is an [Oracle], returning from Heroes I, Heroes II, and Might and Magic VI.
  • Sil-Gandir is a [Jarl].
  • Jinara is an [Oracle].

Faction secondary skill

Initiative is a new secondary skill known to all Jarls and that Oracles have a high chance of learning when leveling up. At the start of a battle, a hero with Initiative chooses one creature from their army that will receive a bonus to their Speed that only applies to their turn order on the first round of battle.

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for [Jarl]s and [Oracle]s.

Creatures[edit | hide]

  • Tier 1a: Nisse –> Tomte (Nisse are household/farmyard creatures from Nordic folklore. They boast average stats, but are relatively quick. Tomte are great astrologers and astronomers, and craft telescopes. They can Stargaze, which influences one's fate.)
  • Tier 1b: Viking –> Einheri (Vikings are classic warriors of the north who have finally found a faction to reside in. They are the tankiest yet slowest level 1 creatures. They are alternatives to Nisse that can be chosen before the game, but also built alternatively in new towns without a level 1 dwelling. Einheri are warriors who have proven their worth and loyalty in battle. They are easier Reincarnate as well as being stronger than their unungraded counterpart.)
  • Tier 2: Ice Maiden –> Yuki Onna (Ice Maidens are elemental spirits in servitude to Vori. They hate Gogs. Yuki Onna, Japanese for "Snow Woman", gains increased attack, speed, and shots, as well as the Frost Burn ability which deals additional damage when the target enemy is surrounded.)
  • Tier 3: White Tiger –> Sabertooth (White Tigers are sentient beasts that are allied with Vori. They have a preemptive melee retaliation ability, similar to the Bounty Hunter. Sabertooths preemptively retaliate as well as their normal retaliation.)
  • Tier 4: Snow Elf –> High Elf (Snow Elves are mysterious isolationist ancestors of the AvLee Wood Elves. They have a ranged retaliation ability. High Elves gain a bonus to their health, speed, and defense, as well as retaliating first at range.)
  • Tier 5: Yeti
  • Tier 6: Kirin
  • Tier 7: Frost Giant -> Jotun
  • Tier 7: Valkyrie

The names for the upgraded or non-upgraded versions of the yeti, kirin, and valkyrie have not been revealed yet.

Palace's war machine is currently unknown.

Town names[edit | hide]

Thus far, the only town names which have been made public are Silverchair, Everwinter, and Firmament.

See also[edit | hide]