Template:Factory creature table: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
m (content switches)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
<noinclude>{{Creature table}}</noinclude>
<noinclude>{{Creature table}}</noinclude>
{{Creature table row|image=Halfling (Factory)|Halfling (Factory)  |Factory     |1            | 4| 2| 1| 3|  4| 5|15|   75|  40|               |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]}}
{{Creature table row|only=hota| Halfling (Factory)  | Factory |1            | 4| 2| 1| 3|  4| 5|15| 75|  40|       | [[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]|image=Halfling (Factory)}}
{{Creature table row|Halfling Grenadier                           |Factory     |1<sup>+</sup>| 5| 2| 2| 3|  4| 6|15|   95|  60|               |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy's defense skill}}
{{Creature table row|only=hota| Halfling Grenadier | Factory |1<sup>+</sup>| 5| 2| 2| 3|  4| 6|15| 95|  60|       | [[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy's defense skill}}
{{Creature table row|Mechanic                                     |Factory     |2            | 6| 5| 2| 4| 14| 6| 8| 186| 140|               |[[Breath attack]], [[Repairing]] (10 HP per Mechanic)}}
{{Creature table row|only=hota| Mechanic           | Factory |2            | 6| 5| 2| 4| 14| 6| 8| 186| 140|       | [[Breath attack]], [[Repairing]] (10 HP per Mechanic)}}
{{Creature table row|Engineer                                     |Factory     |2<sup>+</sup>| 7| 5| 2| 5| 16| 7| 8| 278| 170|               |[[Breath attack]], [[Repairing]] (20 HP per Engineer)}}
{{Creature table row|only=hota| Engineer           | Factory |2<sup>+</sup>| 7| 5| 2| 5| 16| 7| 8| 278| 170|       | [[Breath attack]], [[Repairing]] (20 HP per Engineer)}}
{{Creature table row|Armadillo                                   |Factory     |3            | 5|10| 3| 5| 25| 4| 6| 198| 200|               |}}  
{{Creature table row|only=hota| Armadillo           | Factory |3            | 5|10| 3| 5| 25| 4| 6| 198| 200|       | }}  
{{Creature table row|Bellwether Armadillo                         |Factory     |3<sup>+</sup>| 5|11| 3| 5| 25| 6| 6| 256| 230|               |}}  
{{Creature table row|only=hota| Bellwether Armadillo| Factory |3<sup>+</sup>| 5|11| 3| 5| 25| 6| 6| 256| 230|       | }}  
{{Creature table row|Automaton                                   |Factory     |4            |12|10| 7| 7| 30| 8| 5| 669| 350|               |[[Mechanical]], [[Detonation]]}}
{{Creature table row|only=hota| Automaton           | Factory |4            |12|10| 7| 7| 30| 8| 5| 669| 350|       | [[Mechanical]], [[Detonation]]}}
{{Creature table row|Sentinel Automaton                           |Factory     |4<sup>+</sup>|12|10| 9| 9| 30| 9| 5| 947| 450|               |[[Mechanical]], [[Detonation]], No enemy [[retaliation]]}}
{{Creature table row|only=hota| Sentinel Automaton | Factory |4<sup>+</sup>|12|10| 9| 9| 30| 9| 5| 947| 450|       | [[Mechanical]], [[Detonation]], No enemy [[retaliation]]}}
{{Creature table row|Sandworm                                     |Factory     |5            |13|12|12|16| 50| 8| 3| 991| 575|               |[[Flying|Burrowing]], Immune to Blind and Stone Gaze}}
{{Creature table row|only=hota| Sandworm           | Factory |5            |13|12|12|16| 50| 8| 3| 991| 575|       | [[Flying|Burrowing]], Immune to Blind and Stone Gaze}}
{{Creature table row|Olgoi-Khorkhoi                               |Factory     |5<sup>+</sup>|15|12|12|16| 60|10| 3| 1220| 650|               |[[Flying|Burrowing]], Immune to Blind and Stone Gaze, Devours corpses for additional strikes}}
{{Creature table row|only=hota| Olgoi-Khorkhoi     | Factory |5<sup>+</sup>|15|12|12|16| 60|10| 3|1220| 650|       | [[Flying|Burrowing]], Immune to Blind and Stone Gaze, Devours corpses for additional strikes}}
{{Creature table row|Gunslinger                                   |Factory     |6            |17|12|14|24| 45| 7| 2| 1351| 800|               |[[Ranged attack|Ranged]] (16  shots), [[Preemptive Shot]] (once per round)}}
{{Creature table row|only=hota| Gunslinger         | Factory |6            |17|12|14|24| 45| 7| 2|1351| 800|       | [[Ranged attack|Ranged]] (16  shots), [[Preemptive Shot]] (once per round)}}
{{Creature table row|Bounty Hunter                               |Factory     |6<sup>+</sup>|18|14|14|24| 45| 8| 2| 1454|1100|               |[[Ranged attack|Ranged]] (24  shots), [[Preemptive Shot]] (unlimited)}}
{{Creature table row|only=hota| Bounty Hunter       | Factory |6<sup>+</sup>|18|14|14|24| 45| 8| 2|1454|1100|       | [[Ranged attack|Ranged]] (24  shots), [[Preemptive Shot]] (unlimited)}}
{{Creature table row|Couatl                                       |Factory     |7            |17|17|25|45|160|11| 1| 3574| 2000| |[[Flying]], Skips a turn to get temporary invulnerability}}
{{Creature table row|only=hota| Couatl             | Factory |7            |17|17|25|45|160|11| 1|3574|2000|       | [[Flying]], Skips a turn to get temporary invulnerability}}
{{Creature table row|Crimson Couatl                               |Factory     |7<sup>+</sup>|21|21|25|45|200|15| 1| 5341| 3500|1 {{c}} |[[Flying]], Gets temporary invulnerability without skipping a turn}}
{{Creature table row|only=hota| Crimson Couatl     | Factory |7<sup>+</sup>|21|21|25|45|200|15| 1|5341|3500|1 {{c}} | [[Flying]], Gets temporary invulnerability without skipping a turn}}
{{Creature table row|Dreadnought                                 |Factory     |7            |18|20|40|50|200| 6| 1| 3879| 2500|1 {{c}} |[[Mechanical]], [[Heat Stroke]]}}
{{Creature table row|only=hota| Dreadnought         | Factory |7            |18|20|40|50|200| 6| 1|3879|2500|1 {{c}} | [[Mechanical]], [[Heat Stroke]]}}
{{Creature table row|Juggernaut                                   |Factory     |7<sup>+</sup>|23|23|40|50|300| 7| 1| 6433| 4000|2 {{c}} |[[Mechanical]], [[Heat Stroke]]}}<noinclude>
{{Creature table row|only=hota| Juggernaut         | Factory |7<sup>+</sup>|23|23|40|50|300| 7| 1|6433|4000|2 {{c}} | [[Mechanical]], [[Heat Stroke]]}}<noinclude>
|}
|}
{{creature table template 'see also'}}
{{creature table template 'see also'}}


[[Category:Table templates|Creature table 1]]</noinclude>
[[Category:Table templates|Creature table 11]]
[[Category:Templates (HotA)]]</noinclude>

Latest revision as of 14:47, 30 September 2024

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory)  Halfling (Factory) Halfling (Factory)  Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier  Halfling Grenadier Halfling Grenadier  Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic  Mechanic Mechanic  Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer  Engineer Engineer  Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo  Armadillo Armadillo  Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo  Bellwether ArmadilloBellwether Armadillo  Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton  Automaton Automaton  Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton  Sentinel Automaton Sentinel Automaton  Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm  Sandworm Sandworm  Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi  Olgoi-Khorkhoi Olgoi-Khorkhoi  Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger  Gunslinger Gunslinger  Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter  Bounty Hunter Bounty Hunter  Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl  Couatl Couatl  Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl  Crimson Couatl Crimson Couatl  Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought  Dreadnought Dreadnought  Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold 1 Crystal   Mechanical, Heat Stroke
Juggernaut  Juggernaut Juggernaut  Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold 2 Crystal   Mechanical, Heat Stroke

Related templates[edit | hide]