Template:Hs table row: Difference between revisions
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<includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | <includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty {{{1}}}|link=Hero specialty]] | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|[[File:Specialty {{{specimage|{{{1}}}}}} {{{himage|}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;"|{{{2}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; "|{{{h}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |{{{h}}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}} | ||
| Spell = {{#switch: {{{3}}} | | Spell = {{#switch: {{{3}}} | ||
Line 9: | Line 9: | ||
| static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | | static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}} | | damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}} | ||
| | | Creature = Increases Speed of any [[{{{cr1|{{{1}}}}}}]]{{{cr2|}}} or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up). | ||
| War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up). | | War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up). | ||
| Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]] | | Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]]. | ||
| Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill. | | Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill. | ||
| Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day. | | Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day. | ||
Line 20: | Line 20: | ||
# specialty class | # specialty class | ||
# (varies based on parameter 2) | # (varies based on parameter 2) | ||
#* Spell -> "percent"/"static"/"damage" for the common specialty text. | |||
#* Creature/War machine -> Value for every X levels the specialty improves | |||
# (varies based on parameter 2) | # (varies based on parameter 2) | ||
#* Creature -> Upgraded creature name | |||
* effect= | * effect= | ||
* background= #bgcolor | * background= #bgcolor | ||
* specimage= | * specimage= | ||
* himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set) | |||
* h= (heroes - use hero templates split by <nowiki><br></nowiki>) | * h= (heroes - use hero templates split by <nowiki><br></nowiki>) | ||
* cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) | |||
* cr1= (used for when the base creature name is different than the specialty (e.g. Golems)) | |||
<nowiki>{|... | <nowiki>{|... | ||
{{hs table row| Armadillos | | {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} | ||
|}</nowiki> | |}</nowiki> | ||
{{hs table header}} | {{hs table header}} | ||
{{hs table row| Air Shield | Spell | percent | h={{H|Dargem|0=}}}} | {{hs table row| Air Shield | Spell | percent | h={{H|Dargem|0=}} |only=hota}} | ||
{{hs table row| Animate Dead | Spell | percent | h={{H|Thant|0=}}}} | {{hs table row| Animate Dead | Spell | percent | h={{H|Thant|0=}}}} | ||
{{hs table row| Archers | | {{hs table row| Archers | Creature | 2 | Marksmen | h={{H|Valeska|image=Valeska (HotA)|0=}}}} | ||
{{hs table row| Archery | Secondary Skill | Archery | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}} | {{hs table row| Archery | Secondary Skill | Archery | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}} | ||
{{hs table row| Armadillos | | {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} | ||
{{hs table row| Armorer | Secondary Skill | Armorer | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}} | {{hs table row| Armorer | Secondary Skill | Armorer | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}} | ||
{{hs table row| Automatons | | {{hs table row| Automatons | Creature | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}} | ||
{{hs table row| Automatons | | {{hs table row| Automatons | Creature | 4 | Sentinel Automatons | h={{H|Todd|0=}}}} | ||
{{hs table row| Ballista | War machine | 5 | | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}} | {{hs table row| Ballista | War machine | 5 | | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}} | ||
{{hs table row| Basilisks | | {{hs table row| Basilisks | Creature | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}} | ||
{{hs table row| Behemoths | | {{hs table row| Behemoths | Creature | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}} | ||
{{hs table row| Beholders | | {{hs table row| Beholders | Creature | 3 | Evil Eyes | h={{H|Ajit|image=Ajit (HotA)|0=}}}} | ||
{{hs table row| Black Knights | | {{hs table row| Black Knights | Creature | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}} | ||
{{hs table row| Black Knights | | {{hs table row| Black Knights | Creature | 6 | Dread Knights | h={{H|Tamika|0=}}}} | ||
{{hs table row| Bless | Spell | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}} | {{hs table row| Bless | Spell | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}} | ||
{{hs table row| Bloodlust | Spell | static | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}} | {{hs table row| Bloodlust | Spell | static | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}} | ||
{{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | {{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | ||
{{hs table row| Cavaliers | | {{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} | ||
{{hs table row| Dragons | Creature | h={{H2|Mutare|Overlord|0=}}<br>{{H2|Mutare Drake|Overlord|0=}} | effect=All [[dragons]] receive +5 Attack, and +5 Defense. |himage=(HotA)}} | |||
{{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} | |||
{{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} | |||
{{hs table row| Sharpshooters | Upgrade | [[Archer]]s or [[Marksmen]] and [[Wood Elves]] or [[Grand Elves]] | h={{H|Gelu|0=}}}} | |||
|} | |} | ||
[[Category:Table templates]] | [[Category:Table templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 13:27, 25 October 2024
Hero specialties table row[edit | hide | hide all]
- specialty
- specialty class
- (varies based on parameter 2)
- Spell -> "percent"/"static"/"damage" for the common specialty text.
- Creature/War machine -> Value for every X levels the specialty improves
- (varies based on parameter 2)
- Creature -> Upgraded creature name
- effect=
- background= #bgcolor
- specimage=
- himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set)
- h= (heroes - use hero templates split by <br>)
- cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
- cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|... {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} |}
Specialty | Specialty class |
Hero | Effect | |
---|---|---|---|---|
Air Shield | Spell | Dargem | Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | |
Animate Dead | Spell | Thant | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | |
Archers | Creature | Valeska | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | |
Archery | Secondary Skill | Orrin Murdoch |
Receives a 5% per level bonus to Archery skill. | |
Armadillos | Creature | Celestine | Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Armorer | Secondary Skill | Tazar Neela Mephala Dury |
Receives a 5% per level bonus to Armorer skill. | |
Automatons | Creature | Frederick | Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up). | |
Automatons | Creature | Todd | Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | |
Ballista | War machine | Pyre Torosar Ranloo Morton Gurnisson Gerwulf Christian Arlach |
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | |
Basilisks | Creature | Bron | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | |
Behemoths | Creature | Kilgor | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. | |
Beholders | Creature | Ajit | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Black Knights | Creature | Haart Lich | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. | |
Black Knights | Creature | Tamika | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | |
Bless | Spell | Adela | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. | |
Bloodlust | Spell | Inteus Ash |
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | |
Cannon | War machine | Jeremy | Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). | |
Cavaliers | Creature | Tyris | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | |
Dragons | Creature | Mutare Mutare Drake |
All dragons receive +5 Attack, and +5 Defense. | |
Golems | Creature | Josephine | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Pirates | Creature | Anabel | Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Sharpshooters | Upgrade | Gelu | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters . |