Template:Hs table row: Difference between revisions

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<includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};"
<includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};"
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty {{{1}}}|link=Hero specialty]]
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|[[File:Specialty {{{specimage|{{{1}}}}}} {{{himage|}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}'''
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;"|{{{2}}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; "|{{{h}}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |{{{h}}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}}
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}}
   | Spell = {{#switch: {{{3}}}
   | Spell = {{#switch: {{{3}}}
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       | static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
       | static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
       | damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}}
       | damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}}
   | Creatures = Increases Speed of any [[{{{1}}}]] or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up).
   | Creature = Increases Speed of any [[{{{cr1|{{{1}}}}}}]]{{{cr2|}}} or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up).
   | War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up).
   | War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up).
   | Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]]s.
   | Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]].
   | Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill.
   | Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill.
   | Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day.
   | Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day.
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# specialty class
# specialty class
# (varies based on parameter 2)
# (varies based on parameter 2)
#* Spell -> "percent"/"static"/"damage" for the common specialty text.
#* Creature/War machine -> Value for every X levels the specialty improves
# (varies based on parameter 2)
# (varies based on parameter 2)
#* Creature -> Upgraded creature name
* effect=
* effect=
* background= #bgcolor
* background= #bgcolor
* specimage=  
* specimage=  
* himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set)
* h= (heroes - use hero templates split by <nowiki><br></nowiki>)
* h= (heroes - use hero templates split by <nowiki><br></nowiki>)
* cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
* cr1= (used for when the base creature name is different than the specialty (e.g. Golems))


  <nowiki>{|...
  <nowiki>{|...
{{hs table row| Armadillos      | Creatures        | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
{{hs table row| Armadillos      | Creature          | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
|}</nowiki>
|}</nowiki>


{{hs table header}}
{{hs table header}}
{{hs table row| Air Shield      | Spell            | percent              | h={{H|Dargem|0=}}}}
{{hs table row| Air Shield      | Spell            | percent              | h={{H|Dargem|0=}} |only=hota}}
{{hs table row| Animate Dead    | Spell            | percent              | h={{H|Thant|0=}}}}
{{hs table row| Animate Dead    | Spell            | percent              | h={{H|Thant|0=}}}}
{{hs table row| Archers        | Creatures        | 2 | Marksmen          | h={{H|Valeska|image=Valeska (HotA)|0=}}}}
{{hs table row| Archers        | Creature          | 2 | Marksmen          | h={{H|Valeska|image=Valeska (HotA)|0=}}}}
{{hs table row| Archery        | Secondary Skill  | Archery              | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}}
{{hs table row| Archery        | Secondary Skill  | Archery              | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}}
{{hs table row| Armadillos      | Creatures        | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
{{hs table row| Armadillos      | Creature          | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
{{hs table row| Armorer        | Secondary Skill  | Armorer              | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}}
{{hs table row| Armorer        | Secondary Skill  | Armorer              | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}}
{{hs table row| Automatons      | Creatures                                | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}}
{{hs table row| Automatons      | Creature                                  | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}}
{{hs table row| Automatons      | Creatures        | 4 | Sentinel Automatons | h={{H|Todd|0=}}}}
{{hs table row| Automatons      | Creature          | 4 | Sentinel Automatons | h={{H|Todd|0=}}}}
{{hs table row| Ballista        | War machine      | 5 |                  | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}}
{{hs table row| Ballista        | War machine      | 5 |                  | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}}
{{hs table row| Basilisks      | Creatures        | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}}
{{hs table row| Basilisks      | Creature          | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}}
{{hs table row| Behemoths      | Creatures                                | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Behemoths      | Creature                                  | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Beholders      | Creatures        | 3 | Evil Eyes        | h={{H|Ajit|image=Ajit (HotA)|0=}}}}
{{hs table row| Beholders      | Creature          | 3 | Evil Eyes        | h={{H|Ajit|image=Ajit (HotA)|0=}}}}
{{hs table row| Black Knights  | Creatures                                | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Black Knights  | Creature                                  | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Black Knights  | Creatures        | 6 | Dread Knights    | h={{H|Tamika|0=}}}}
{{hs table row| Black Knights  | Creature          | 6 | Dread Knights    | h={{H|Tamika|0=}}}}
{{hs table row| Bless          | Spell                                    | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}}
{{hs table row| Bless          | Spell                                    | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}}
{{hs table row| Bloodlust      | Spell            | static                | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}}
{{hs table row| Bloodlust      | Spell            | static                | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}}
{{hs table row| Cannon          | War machine      | 6 |                  | h={{H|Jeremy|0=}}}}
{{hs table row| Cannon          | War machine      | 6 |                  | h={{H|Jeremy|0=}}}}
{{hs table row| Cavaliers      | Creatures        | 6 | Champions        | h={{H|Tyris|0=}}}}
{{hs table row| Cavaliers      | Creature          | 6 | Champions        | h={{H|Tyris|0=}}}}
{{hs table row| Dragons        | Creature                                  | h={{H2|Mutare|Overlord|0=}}<br>{{H2|Mutare Drake|Overlord|0=}} | effect=All [[dragons]] receive +5 Attack, and +5 Defense. |himage=(HotA)}}
{{hs table row| Golems          | Creature          | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}}
{{hs table row| Pirates        | Creature          | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}}
{{hs table row| Sharpshooters  | Upgrade          | [[Archer]]s or [[Marksmen]] and [[Wood Elves]] or [[Grand Elves]] | h={{H|Gelu|0=}}}}
|}
|}


[[Category:Table templates]]
[[Category:Table templates]]
</noinclude>
</noinclude>

Latest revision as of 13:27, 25 October 2024

Hero specialties table row[edit | hide | hide all]

  1. specialty
  2. specialty class
  3. (varies based on parameter 2)
    • Spell -> "percent"/"static"/"damage" for the common specialty text.
    • Creature/War machine -> Value for every X levels the specialty improves
  4. (varies based on parameter 2)
    • Creature -> Upgraded creature name
  • effect=
  • background= #bgcolor
  • specimage=
  • himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set)
  • h= (heroes - use hero templates split by <br>)
  • cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
  • cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|...
{{hs table row| Armadillos      | Creature          | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
|}
Specialty Specialty
class
Hero Effect
Specialty: Air ShieldSpecialty: Air Shield Air Shield Horn of the Abyss Spell DargemDargem Dargem Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Specialty: Animate DeadSpecialty: Animate Dead Animate Dead Spell ThantThant Thant Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Specialty: ArchersSpecialty: Archers Archers Creature ValeskaValeska Valeska Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Specialty: ArcherySpecialty: Archery Archery Secondary Skill OrrinOrrin Orrin
MurdochMurdoch Murdoch
Receives a 5% per level bonus to Archery skill.
Specialty: ArmadillosSpecialty: Armadillos Armadillos Creature CelestineCelestine Celestine Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty: ArmorerSpecialty: Armorer Armorer Secondary Skill TazarTazar Tazar
NeelaNeela Neela
MephalaMephala Mephala
DuryDury Dury
Receives a 5% per level bonus to Armorer skill.
Specialty: AutomatonsSpecialty: Automatons Automatons Creature FrederickFrederick Frederick Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).
Specialty: AutomatonsSpecialty: Automatons Automatons Creature ToddTodd Todd Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Specialty: BallistaSpecialty: Ballista Ballista War machine PyrePyre Pyre
TorosarTorosar Torosar
RanlooRanloo Ranloo
MortonMorton Morton
GurnissonGurnisson Gurnisson
GerwulfGerwulf Gerwulf
ChristianChristian Christian
ArlachArlach Arlach
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Specialty: BasilisksSpecialty: Basilisks Basilisks Creature BronBron Bron Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Specialty: BehemothsSpecialty: Behemoths Behemoths Creature KilgorKilgor Kilgor Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage.
Specialty: BeholdersSpecialty: Beholders Beholders Creature AjitAjit Ajit Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty: Black KnightsSpecialty: Black Knights Black Knights Creature Haart LichHaart Lich Haart Lich Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage.
Specialty: Black KnightsSpecialty: Black Knights Black Knights Creature TamikaTamika Tamika Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Specialty: BlessSpecialty: Bless Bless Spell AdelaAdela Adela Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature.
Specialty: BloodlustSpecialty: Bloodlust Bloodlust Spell InteusInteus Inteus
AshAsh Ash
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Specialty: CannonSpecialty: Cannon Cannon War machine JeremyJeremy Jeremy Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
Specialty: CavaliersSpecialty: Cavaliers Cavaliers Creature TyrisTyris Tyris Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Specialty: DragonsSpecialty: Dragons Dragons Creature Overlord MutareMutare Mutare
Overlord Mutare DrakeMutare Drake Mutare Drake
All dragons receive +5 Attack, and +5 Defense.
Specialty: GolemsSpecialty: Golems Golems Creature JosephineJosephine Josephine Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty: PiratesSpecialty: Pirates Pirates Creature AnabelAnabel Anabel Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty: SharpshootersSpecialty: Sharpshooters Sharpshooters Upgrade GeluGelu Gelu Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters .