Lich and Power Lich: Difference between revisions

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{{Necropolis creatures}}{{Creature
{{NecropolisCreaturesNew}}{{CreatureNew
| Name      = Lich
| name          = Lich
| Attack    = 13
| faction        = Necropolis
| Defense  = 10
| attack        = 13
| Speed    = 6
| defense        = 10
| Growth    = 3
| shots          = 12
| Damage    = 11–13
| damage        = 11–13
| Health    = 30
| health        = 30
| Shots     = 12
| speed          = 6
| Cost      = 550
| move          = Ground
| Special  = • [[Undead]]<br>• [[Death cloud]]
| size          = 1
| U_name    = Power Lich
| growth        = 3
| U_speed  = 7
| aivalue        = 848
| U_damage  = 11–15
| fightvalue     = 742
| U_health  = 40
| goldcost      = 550
| U_shots  = 24
| resource      =
| U_cost    = 600
| rescost        =  
}}  
| abilities      = {{gl|Undead}}. Shoots. {{gl|Death cloud|Death Cloud attack}}.
}}{{CreatureNew
| name          = Power Lich
| faction        = Necropolis
| attack        = 13
| defense        = 10
| shots          = {{gt|24}}
| damage        = 11–{{gt|15}}
| health        = {{gt|40}}
| speed          = {{gt|7}}
| move          = Ground
| size          = 1
| growth        = 3
| aivalue        = 1079
| fightvalue    = 889
| goldcost      = 600
| resource      =
| rescost        =
| abilities      = {{gl|Undead}}. Shoots. {{gl|Death cloud|Death Cloud attack}}.
}}


'''Liches and power liches''' are level 5 creatures of [[necropolis town]]. They are recruited from the [[mausoleum]].
'''Liches and Power Liches''' are the level 5 creatures of [[Necropolis]]. They are recruited from the [[Mausoleum]], and can also be raised with Expert [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].


Liches attack at range with a [[death cloud]], which always causes damage in the target hex and also attacks all non-undead creatures in adjacent hexes. At close range they defend
''"Liches attack at range with a death cloud, which always causes damage in the target hex but also attacks all non-undead creatures in adjacent hexes. At [[melee|close range]], they defend themselves less efficiently with blows from their scepters."{{-}}<sup>[[Restoration of Erathia Manual Page 102|RoE manual]]''</sup>
themselves less efficiently with blows from their scepters.
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Mausoleum
| creature1      = Lich
| creature2      = Power Lich
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Moandor|Death Knight}}


== Special ability ==
== Special Ability: Death Cloud ==
Liches has a special ability of ''death cloud'', which means that when attacking at range they cause a "puff of death", that affects all the adjacent hexes around the target dealing damage to creatures within the radius. However, all [[non-living]] creatures ([[elemental]]s, [[golem]]s and [[undead]]) and [[war machine]]s are immune to the effects of death cloud. The creature in the target hex still suffers normally from the ranged attack of the liches. Attacking in [[melee]] combat, does not cause death cloud to emerge. Like magogs, liches are used on towers during the castle siege, but they do not use death cloud.
Liches' death cloud special ability only works when they attack at range. In addition to normal ranged attack damage in target hex, the death cloud also causes a "puff of death" that affects all 6 adjacent hexes around the target hex dealing damage to all [[living]] creatures in the radius. The damage is caused equally to allied and enemy creatures, and the amount is calculated individually for all affected creatures. Two hexes wide creatures do not suffer additional damage if both of their hexes are affected. Although Liches also defend Necropolis towns in [[arrow tower]]s, their attacks follow the arrow tower calculations, and do not apply the death cloud effect.


Death cloud could potentially harm allied creatures, if liches are combined with living creatures and they are standing within radius of liches death cloud.
Death Cloud is similar to [[Magog|Magogs']] [[Fireball Attack]]. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by [[Preemptive Shot]]s {{withhota}}, even if target Gunslingers or Bounty Hunters as a central hex.


Death Cloud is very similar to [[Gog and Magog|Magogs']] [[Fireball Attack]].
'''Creatures immune to death cloud:'''
{{Non-living}}
 
It should be noted, that the immunity only concerns the cloud causing damage to adjacent hexes. It does not protect creatures from liches' normal ranged attack damage.
 
== {{hota}} ==
Liches and Power Liches can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless [[Bow of the Sharpshooter]] is present). Targeting dialogue is called by pressing G.
 
{{Fanopinion|
They have relatively low health and defense stats, so they should be protected.
}}<!-- end of fan opinion -->
 
{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
* [[Comparison of Level 5 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 02:45, 4 February 2025

Necropolis creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Neutral
Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost Per Troop

550
Power Lich
13
10
Shots
24
11–15
40
7
Move
Ground
Size
1
Growth
3
1079
889
Cost Per Troop

600

Liches and Power Liches are the level 5 creatures of Necropolis. They are recruited from the Mausoleum, and can also be raised with Expert Necromancy if the hero has equipped the Cloak of the Undead King.

"Liches attack at range with a death cloud, which always causes damage in the target hex but also attacks all non-undead creatures in adjacent hexes. At close range, they defend themselves less efficiently with blows from their scepters." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Mausoleum

Heroes with a specialty[edit | hide]

Special Ability: Death Cloud[edit | hide]

Liches' death cloud special ability only works when they attack at range. In addition to normal ranged attack damage in target hex, the death cloud also causes a "puff of death" that affects all 6 adjacent hexes around the target hex dealing damage to all living creatures in the radius. The damage is caused equally to allied and enemy creatures, and the amount is calculated individually for all affected creatures. Two hexes wide creatures do not suffer additional damage if both of their hexes are affected. Although Liches also defend Necropolis towns in arrow towers, their attacks follow the arrow tower calculations, and do not apply the death cloud effect.

Death Cloud is similar to Magogs' Fireball Attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by Preemptive Shots Horn of the Abyss, even if target Gunslingers or Bounty Hunters as a central hex.

Creatures immune to death cloud: Elementals:


Undead:


Gargoyles:


Golems:


Mechanicals:


It should be noted, that the immunity only concerns the cloud causing damage to adjacent hexes. It does not protect creatures from liches' normal ranged attack damage.

Horn of the Abyss[edit | hide]

Liches and Power Liches can shoot death cloud at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G.

User commentary

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Some may find the information in this section subjective or irrelevant.

They have relatively low health and defense stats, so they should be protected.


See also:[edit | hide]