Walking Dead and Zombie: Difference between revisions

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{{Necropolis creatures}}{{Creature
{{Necropolis creatures}}{{Creature
| AI_Value  = 98
  | Name      = Walking Dead
  | Name      = Walking Dead
  | Attack    = 5
  | Attack    = 5
  | Defense  = 5
  | Defense  = 5
  | Speed    = 3
  | Speed    = 3
  | Growth  
  | Growth   = 8
== Headline text ==
= 8
  | Damage    = 2–3
  | Damage    = 2–3
  | Health    = 15
  | Health    = 15
  | Cost      = 100
  | Cost      = 100
  | Special  = • [[Undead]]
  | Special  = • [[Undead]]
| U_AI_Value= 128
  | U_name    = Zombie
  | U_name    = Zombie
  | U_speed  = 4
  | U_speed  = '''4'''
  | U_health  = 20
  | U_health  = '''20'''
  | U_cost    = 125
  | U_cost    = 125
  | U_special = • [[Undead]]<br>• [[Disease]]
  | U_special = • [[Undead]]<br>• '''[[Disease]]'''
  | No_shots  =  
  | No_shots  =  
  | No_ushots =  
  | No_ushots =  
}}  
}}  


'''Walking dead and zombies''' are level 2 creatures of [[necropolis town]]. They are recruited from the [[graveyard]].
{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}
'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].


Walking dead and zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense  
''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
ratings reduced by two for a period of three rounds.


===== Special ability disease =====
== Special Ability: Disease ==
Zombies have disease [[special ability]], which may occur after the stack have attacked target creature stack and before the stack has chance to [[Retaliation|retaliate]]. The attack has 20% chance of causing the target to become ill, which causes the target stack to have their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. Disease can only be removed with [[Cure]] spell.
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.


== Heroes with a specialty ==
*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd  level and gives them a [[speed]] bonus of 1.


== Discussion ==
== Official Renders ==
<gallery mode="packed-hover">
Walking Dead render.gif
</gallery>


Zombies are bad. Tragically bad. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either) in the early game, they can usually go toe-to-to with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.
{{user commentary|
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.
}}{{end of user commentary}}


{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
* [[Comparison of Level 2 Creatures]]
* [[Churchyard]] {{withhota}}


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 00:05, 20 April 2024

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Walking Dead
 Cost per troop 

100

Attack 5
Defense 5
Damage 2–3
Health 15
Speed 3
Movement Ground
Size 1
Growth 8
AI Value 98
 Special abilities:
Undead
Zombie
 Cost per troop 

125

Attack 5
Defense 5
Damage 2–3
Health 20
Speed 4
Movement Ground
Size 1
Growth 8
AI Value 128
 Special abilities:
Undead
Disease
Portraits
Shadow of Death   Horn of the Abyss
Graveyard  

Walking Dead and Zombies are the level 2 creatures of Necropolis. They are recruited from the Graveyard, and can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.

"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual

Special Ability: Disease[edit | hide | hide all]

Zombie attack has a 20% chance of causing the living target to become ill, thus having their attack and defense values reduced by two for a period of three rounds. The effect occurs before the target stack has a chance to retaliate. Disease can only be removed with Cure spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by Power of the Dragon Father and Cape of Silence Horn of the Abyss artifacts, or Cursed Ground magical terrain. Orb of Inhibition and Anti-Magic Garrisons are not hindering this ability, though.

Heroes with a specialty[edit | hide]

  • StrakerStraker Straker the Death Knight has walking dead as a specialty, which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a speed bonus of 1.

Official Renders[edit | hide]

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available.


See also:[edit | hide]