Admiral's Hat: Difference between revisions
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{{Combination artifact | |||
| slot = Helmet | |||
| slot = | | blocked = Necklace | ||
| blocked = | |||
| cost = 25000 | | cost = 25000 | ||
| art_1 = Necklace of Ocean Guidance | | art_1 = Necklace of Ocean Guidance | ||
| art_2 = Sea Captain's Hat | | art_2 = Sea Captain's Hat | ||
| event = You trip over the Admiral's Hat, dust it off, and stick it in your pack. | | event = You trip over the Admiral's Hat, dust it off, and stick it in your pack. | ||
| effect = No boarding or unboarding ship penalty. Converts movement points between the hero's land and water movement. | | effect = No boarding or unboarding ship penalty. Converts movement points between the hero's land and water movement.<br>'''Component effects:''' +1500 [[movement points]] on water;<br>[[Summon Boat]] and [[Scuttle Boat]] spells;<br>Protects army in [[whirlpool]]s. | ||
}} | }} | ||
Line 14: | Line 12: | ||
*No penalty when boarding / disembarking from a [[boat]]. | *No penalty when boarding / disembarking from a [[boat]]. | ||
*Converts [[movement points]] between land and sea. | *Converts [[movement points]] between land and sea. | ||
*Component effects: Hero sea [[movement]] + 1500; | *Component effects: Hero sea [[movement]] + 1500; [[Summon Boat]] and [[Scuttle Boat]] spells; protects army in [[whirlpool]]s. | ||
== Admiral's Hat bug == | |||
A famous {{sod}} bug, which allows a player who has Admiral's Hat, access to water tile, speed-boosting artifacts or a nearby scout with creatures of different speed in the army, and some spare time to convert all this into the immense amount of movement points. | |||
First, how does water/dry land movement conversion work: | |||
MP<sup>''bas''</sup> - basic movement points | |||
MP<sup>''act''</sup> - actual movement points | |||
WMP<sup>''bas''</sup> - basic movement points on water | |||
WMP<sup>''act''</sup> - actual movement points on water | |||
m - move cost (affected by a starting tile [[Movement penalty|terrain penalty]] and [[Favorable Winds]] bonus) | |||
Boarding MP convertion: {{Math|WMP<sup>''act''</sup> <nowiki>=</nowiki> (MP<sup>''act''</sup>-m) × WMP<sup>''bas''</sup>/MP<sup>''bas''</sup>}} | |||
Landing MP convertion:{{---}}{{Math|MP<sup>''act''</sup> <nowiki>=</nowiki> (WMP<sup>''act''</sup>-m)/(WMP<sup>''bas''</sup>/MP<sup>''bas''</sup>)}} | |||
MP<sup>''bas''</sup> depends on: | |||
# speed of the slowest creature in the army | |||
# speed artifacts ([[Equestrian Gloves]], [[Boots of Speed]]) | |||
# daily/weekly MP boosting objects visited | |||
# [[Logistics]] and [[Navigation]] skills/specialties | |||
The Admiral's Hat bug is based on the fact that MP<sup>''bas''</sup> is not fixed at the beginning of the day; - the game recalculates it during the turn every time one of the options described above is changed. | |||
So it can be manipulated easily by: | |||
# changing the slowest unit | |||
# un/equipping [[Equestrian Gloves]] and/or [[Boots of Speed]] | |||
The mechanics of the abuse briefly can be described as "slow boarding, quick landing". E.g.: a hero with 6th speed (1700 MP) and [[Boots of Speed]] artifact, which gives +600 MP, (and equipped [[Admiral's Hat]], of course) boarding from the terrain without movement penalty by a straight step (m = 100). No [[Navigation]] or [[Lighthouse]] bonuses. [[Boots of Speed]] are removed for boarding and equipped for landing. The overall effect will look like: | |||
{| border cellspacing=0 width=300px style="text-align:center;" | |||
!Shore!!Boat!!Shore!!Boat!!Shore!!Boat!!Shore | |||
|- | |||
|1700 | |||
|2823 | |||
|2087 | |||
|3506 | |||
|2611 | |||
|4431 | |||
|3320 | |||
|} | |||
comparing to how it should work with MP<sup>''bas''</sup> fixed at the start of the turn level: | |||
{| border cellspacing=0 width=300px style="text-align:center;" | |||
!Shore!!Boat!!Shore!!Boat!!Shore!!Boat!!Shore | |||
|- | |||
|1700 | |||
|2823 | |||
|1543 | |||
|2546 | |||
|1386 | |||
|2269 | |||
|1229 | |||
|} | |||
In {{hota}} MP<sup>''bas''</sup> cannot be changed during the day, hence the bug is fixed.{{-wh}} | |||
{{Artifact 'see also'}} | {{Artifact 'see also'}} |
Latest revision as of 17:20, 9 October 2024
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Admiral's Hat | |||||
Class: | Combo | ||||
---|---|---|---|---|---|
Slot: | Helmet | ||||
Blocks: | Necklace | ||||
Cost: | 25000 | ||||
Effect: No boarding or unboarding ship penalty. Converts movement points between the hero's land and water movement. Component effects: +1500 movement points on water; Summon Boat and Scuttle Boat spells; Protects army in whirlpools. | |||||
Requires to combine: | |||||
|
Admiral's Hat is a relic class combination artifact and is equipped in the Helmet slot. Combination artifacts were first added in the Shadow of Death expansion.
In addition to the regular bonuses, the Admiral's Hat gives these advantages:
- No penalty when boarding / disembarking from a boat.
- Converts movement points between land and sea.
- Component effects: Hero sea movement + 1500; Summon Boat and Scuttle Boat spells; protects army in whirlpools.
Admiral's Hat bug[edit | hide | hide all]
A famous Shadow of Death bug, which allows a player who has Admiral's Hat, access to water tile, speed-boosting artifacts or a nearby scout with creatures of different speed in the army, and some spare time to convert all this into the immense amount of movement points.
First, how does water/dry land movement conversion work:
MPbas - basic movement points
MPact - actual movement points
WMPbas - basic movement points on water
WMPact - actual movement points on water
m - move cost (affected by a starting tile terrain penalty and Favorable Winds bonus)
Boarding MP convertion: WMPact = (MPact-m) × WMPbas/MPbas
Landing MP convertion: MPact = (WMPact-m)/(WMPbas/MPbas)
MPbas depends on:
- speed of the slowest creature in the army
- speed artifacts (Equestrian Gloves, Boots of Speed)
- daily/weekly MP boosting objects visited
- Logistics and Navigation skills/specialties
The Admiral's Hat bug is based on the fact that MPbas is not fixed at the beginning of the day; - the game recalculates it during the turn every time one of the options described above is changed.
So it can be manipulated easily by:
- changing the slowest unit
- un/equipping Equestrian Gloves and/or Boots of Speed
The mechanics of the abuse briefly can be described as "slow boarding, quick landing". E.g.: a hero with 6th speed (1700 MP) and Boots of Speed artifact, which gives +600 MP, (and equipped Admiral's Hat, of course) boarding from the terrain without movement penalty by a straight step (m = 100). No Navigation or Lighthouse bonuses. Boots of Speed are removed for boarding and equipped for landing. The overall effect will look like:
Shore | Boat | Shore | Boat | Shore | Boat | Shore |
---|---|---|---|---|---|---|
1700 | 2823 | 2087 | 3506 | 2611 | 4431 | 3320 |
comparing to how it should work with MPbas fixed at the start of the turn level:
Shore | Boat | Shore | Boat | Shore | Boat | Shore |
---|---|---|---|---|---|---|
1700 | 2823 | 1543 | 2546 | 1386 | 2269 | 1229 |
In Horn of the Abyss MPbas cannot be changed during the day, hence the bug is fixed.
See also: