Walking Dead and Zombie: Difference between revisions
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| U_health = '''20''' | | U_health = '''20''' | ||
| U_cost = 125 | | U_cost = 125 | ||
| U_special = • [[Undead]]<br>• [[Disease]] | | U_special = • [[Undead]]<br>• '''[[Disease]]''' | ||
| No_shots = | | No_shots = | ||
| No_ushots = | | No_ushots = | ||
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{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}} | {{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}} | ||
'''Walking Dead and Zombies''' are level 2 creatures of [[Necropolis | '''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]]. | ||
''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup> | ''"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup> | ||
== Disease | == Special Ability: Disease == | ||
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. | Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. | ||
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*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1. | *{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a [[speed]] bonus of 1. | ||
{{ | == Official Renders == | ||
<gallery mode="packed-hover"> | |||
Walking Dead render.gif | |||
</gallery> | |||
{{user commentary| | |||
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available. | Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available. | ||
}} | }}{{end of user commentary}} | ||
{{creature 'see also'|up=* [[Cloak of the Undead King]]}} | {{creature 'see also'|up=* [[Cloak of the Undead King]]}} | ||
*[[Churchyard]] {{withhota}} | * [[Comparison of Level 2 Creatures]] | ||
* [[Churchyard]] {{withhota}} | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 00:05, 20 April 2024
Necropolis creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Skeleton | |||||||||||||||
Skeleton Warrior | |||||||||||||||
Level 2 | |||||||||||||||
Walking Dead | |||||||||||||||
Zombie | |||||||||||||||
Level 3 | |||||||||||||||
Wight | |||||||||||||||
Wraith | |||||||||||||||
Level 4 | |||||||||||||||
Vampire | |||||||||||||||
Vampire Lord | |||||||||||||||
Level 5 | |||||||||||||||
Lich | |||||||||||||||
Power Lich | |||||||||||||||
Level 6 | |||||||||||||||
Black Knight | |||||||||||||||
Dread Knight | |||||||||||||||
Level 7 | |||||||||||||||
Bone Dragon | |||||||||||||||
Ghost Dragon | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Walking Dead | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Undead | ||||||||||||||||||
Zombie | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Undead • Disease | ||||||||||||||||||
Portraits
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Walking Dead and Zombies are the level 2 creatures of Necropolis. They are recruited from the Graveyard, and can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.
"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual
Special Ability: Disease[edit | hide | hide all]
Zombie attack has a 20% chance of causing the living target to become ill, thus having their attack and defense values reduced by two for a period of three rounds. The effect occurs before the target stack has a chance to retaliate. Disease can only be removed with Cure spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by Power of the Dragon Father and Cape of Silence artifacts, or Cursed Ground magical terrain. Orb of Inhibition and Anti-Magic Garrisons are not hindering this ability, though.
Heroes with a specialty[edit | hide]
- Straker the Death Knight has walking dead as a specialty, which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a speed bonus of 1.
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available. |