Spellcaster: Difference between revisions
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Exceptions: | Exceptions: | ||
* [[Enchanter]]s only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process. | * [[Enchanter]]s only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process. | ||
* | * Several creatures cast after an attack. | ||
Perhaps the most renowed spellcasters in {{roe}} version, are the [[Genie and master genie|Master Genies]], who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon]]s and [[Enchanter]]s, who also can cast several different spells, as well as [[Air Elemental and Storm Elemental|Storm]], [[Water Elemental and Ice Elemental|Ice]], [[Fire Elemental and Energy Elemental|Energy]] and [[Earth Elemental and Magma Elemental|Magma elementals]], who can each cast protection from their own school of magic. | Perhaps the most renowed spellcasters in {{roe}} version, are the [[Genie and master genie|Master Genies]], who can cast several different spells. The expansion {{ab}} introduced [[Faerie Dragon]]s and [[Enchanter]]s, who also can cast several different spells, as well as [[Air Elemental and Storm Elemental|Storm]], [[Water Elemental and Ice Elemental|Ice]], [[Fire Elemental and Energy Elemental|Energy]] and [[Earth Elemental and Magma Elemental|Magma elementals]], who can each cast protection from their own school of magic. | ||
''' | '''Can cast instead of normal action:''' | ||
* {{Cn|Storm Elemental}} – can cast {{Sn|Protection from Air}} | |||
* {{Cn|Ice Elemental}} – can cast {{Sn|Protection from Water}} | |||
* {{Cn|Energy Elemental}} – can cast {{Sn|Protection from Fire}} | |||
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level | |||
* {{Cn|Magma Elemental}} – can cast {{Sn|Protection from Earth}} | |||
* {{Cn|Master Genie}} – can cast several different spells | * {{Cn|Master Genie}} – can cast several different spells | ||
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup> | |||
* {{Cn|Faerie Dragon}} – can cast several different spells | * {{Cn|Faerie Dragon}} – can cast several different spells | ||
* {{Cn| | * {{Cn|Leprechaun}}{{-}}{{withhota}} – can cast {{Sn|Fortune}} | ||
* {{Cn|Satyr}}{{-}}{{withhota}} – can cast {{Sn|Mirth}} | |||
* {{Cn| | '''Casts before normal action:''' | ||
* {{Cn|Enchanter}} – can cast several different spells | * {{Cn|Enchanter}} – can cast several different spells | ||
'''Casts after attack:''' | |||
* {{Cn| | * {{Cn|Mummy}} - 25% chance to cast {{Sn|Curse}} | ||
* {{Cn| | * {{Cn|Serpent Fly}} - casts {{Sn|Dispel}} | ||
* {{Cn|Sea Witch}} | * {{Cn|Dragon Fly}} - casts {{Sn|Dispel}} and {{Sn|Weakness}} | ||
* {{Cn|Thunderbird}} - 20% chance to cast {{Sn|Lightning Bolt}}<sup>''*Technically Thunderbirds do not cast Lightning Bolt. See [[Roc and Thunderbird]] for more information.''</sup> | |||
* {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knight and Dread Knight}} - 25% chance to cast {{Sn|Curse}} | |||
* {{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn and War Unicorn}} - 20% chance to cast {{Sn|Blind}} | |||
* {{Cn|Sea Witch|noname=}}{{Cn|Sorceress|name=Sea Witch and Sorceress}}{{-}}{{withhota}} – casts {{Sn|Weakness}} or {{Sn|Disrupting Ray}} at basic/advanced level | |||
* {{Cn|Fangarm}}{{-}}{{withhota}} - casts {{Sn|Hypnotize}} at advanced level | |||
[[Category: Creature specialties]] | [[Category: Creature specialties]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 22:44, 7 December 2023
Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:
- Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
- Several creatures cast after an attack.
Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.
Can cast instead of normal action:
Storm Elemental – can cast
Protection from Air
Ice Elemental – can cast
Protection from Water
Energy Elemental – can cast
Protection from Fire
Ogre Mage – can cast
Bloodlust at advanced level
Magma Elemental – can cast
Protection from Earth
Master Genie – can cast several different spells
Archangel – can cast
Resurrection*Technically archangels do not cast Resurrection. See Angel and Archangel for more information.
Faerie Dragon – can cast several different spells
Leprechaun
– can cast
Fortune
Satyr
– can cast
Mirth
Casts before normal action:
Enchanter – can cast several different spells
Casts after attack:
Mummy - 25% chance to cast
Curse
Serpent Fly - casts
Dispel
Dragon Fly - casts
Dispel and
Weakness
Thunderbird - 20% chance to cast
Lightning Bolt*Technically Thunderbirds do not cast Lightning Bolt. See Roc and Thunderbird for more information.
Black Knight and Dread Knight - 25% chance to cast
Curse
Unicorn and War Unicorn - 20% chance to cast
Blind
Sea Witch and Sorceress
– casts
Weakness or
Disrupting Ray at basic/advanced level
Fangarm
- casts
Hypnotize at advanced level