Spellcaster: Difference between revisions

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'''Can cast instead of normal action:'''
'''Can cast instead of normal action:'''
* {{Cn|Master Genie}} – can cast several different spells
* {{Cn|Faerie Dragon}} – can cast several different spells
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level
* {{Cn|Storm Elemental}} – can cast {{Sn|Protection from Air}}
* {{Cn|Storm Elemental}} – can cast {{Sn|Protection from Air}}
* {{Cn|Ice Elemental}} – can cast {{Sn|Protection from Water}}
* {{Cn|Ice Elemental}} – can cast {{Sn|Protection from Water}}
* {{Cn|Energy Elemental}} – can cast {{Sn|Protection from Fire}}
* {{Cn|Energy Elemental}} – can cast {{Sn|Protection from Fire}}
* {{Cn|Ogre Mage}} – can cast {{Sn|Bloodlust}} at advanced level
* {{Cn|Magma Elemental}} – can cast {{Sn|Protection from Earth}}
* {{Cn|Magma Elemental}} – can cast {{Sn|Protection from Earth}}
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}}
* {{Cn|Master Genie}} – can cast several different spells
* {{Cn|Archangel}} – can cast {{Sn|Resurrection}}<sup>''*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.''</sup>
* {{Cn|Faerie Dragon}} – can cast several different spells
* {{Cn|Leprechaun}}{{-}}{{withhota}} – can cast {{Sn|Fortune}}
* {{Cn|Leprechaun}}{{-}}{{withhota}} – can cast {{Sn|Fortune}}
* {{Cn|Satyr}}{{-}}{{withhota}} – can cast {{Sn|Mirth}}
* {{Cn|Satyr}}{{-}}{{withhota}} – can cast {{Sn|Mirth}}
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* {{Cn|Enchanter}} – can cast several different spells
* {{Cn|Enchanter}} – can cast several different spells
'''Casts after attack:'''
'''Casts after attack:'''
* {{Cn|Mummy}} - 25% chance to cast {{Sn|Curse}}
* {{Cn|Serpent Fly}} - casts {{Sn|Dispel}}
* {{Cn|Serpent Fly}} - casts {{Sn|Dispel}}
* {{Cn|Dragon Fly}} - casts {{Sn|Dispel}}/{{Sn|Weakness}}
* {{Cn|Dragon Fly}} - casts {{Sn|Dispel}} and {{Sn|Weakness}}
* {{Cn|Sea Witch}} / {{Cn|Sorceress}}{{-}}{{withhota}} – casts {{Sn|Weakness}}/{{Sn|Disrupting Ray}} at basic/advanced level
* {{Cn|Thunderbird}} - 20% chance to cast {{Sn|Lightning Bolt}}<sup>''*Technically Thunderbirds do not cast Lightning Bolt. See [[Roc and Thunderbird]] for more information.''</sup>
* {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black Knight and Dread Knight}} - 25% chance to cast {{Sn|Curse}}
* {{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=Unicorn and War Unicorn}} - 20% chance to cast {{Sn|Blind}}
* {{Cn|Sea Witch|noname=}}{{Cn|Sorceress|name=Sea Witch and Sorceress}}{{-}}{{withhota}} – casts {{Sn|Weakness}} or {{Sn|Disrupting Ray}} at basic/advanced level
* {{Cn|Fangarm}}{{-}}{{withhota}} - casts {{Sn|Hypnotize}} at advanced level
* {{Cn|Fangarm}}{{-}}{{withhota}} - casts {{Sn|Hypnotize}} at advanced level


[[Category: Creature specialties]]
[[Category: Creature specialties]]
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Latest revision as of 22:44, 7 December 2023

Spellcaster is a special ability of some creatures, which enables them to cast a spell during combat. Creatures can cast the spell on their own turn during combat, and typically they use their chance to act to do so. Exceptions:

  • Enchanters only cast mass spells and they do it in the beginning of their turn and do not lose their chance to attack in the process.
  • Several creatures cast after an attack.

Perhaps the most renowed spellcasters in Restoration of Erathia version, are the Master Genies, who can cast several different spells. The expansion Armageddon's Blade introduced Faerie Dragons and Enchanters, who also can cast several different spells, as well as Storm, Ice, Energy and Magma elementals, who can each cast protection from their own school of magic.

Can cast instead of normal action:

Casts before normal action:

  • Enchanter Enchanter – can cast several different spells

Casts after attack: