Fire Magic: Difference between revisions
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* [[Direct damage spells|Direct damage]] 4 | * [[Direct damage spells|Direct damage]] 4 | ||
* Benefit own army 2 | * Benefit own army 2 | ||
* | * Weaken enemy army 4 | ||
* [[Adventure spell|Travel]] 1 | * [[Adventure spell|Travel]] 1 | ||
* [[Informational spells|Informational]] 1 | * [[Informational spells|Informational]] 1 |
Revision as of 11:16, 18 March 2014
is about the secondary skill. For fire magic spells, see school of fire magic.
Increases the performance of your Fire Magic Spells.
Description
Fire Magic is somewhat odd: it offers some really great spells, like Curse, Blind, Armageddon and Berserk, but several are quite effective even if you haven't any levels of Fire Magic, and its damage spells are all quite weak. The best spell of the lot is probably Berserk, which can make you triumph over seemingly impossible odds. Incidentally, Berserk is also the spell that gains the most in power with increasing expertise in Fire Magic. Fire Magic also gains from having the Armageddon spell, a necessary part of the Dracageddon tactic. This all means that, unless you know that you will be able to learn Berserk, you should only pick Fire Magic if leading the forces of the Inferno, Dungeon or Conflux and are hoping to do the Dracageddon. Expertise at Fire Magic cannot be learned by any rampart hero, whether it may be by leveling-up or using academies.
DiFool's Ratings (1-5)
- Direct damage 4
- Benefit own army 2
- Weaken enemy army 4
- Travel 1
- Informational 1
- Specialty helps? 3