Template:Hero: Difference between revisions
m (add link coloring to examples) |
mNo edit summary |
||
Line 247: | Line 247: | ||
| name = Boyd | | name = Boyd | ||
| picture = Boyd | | picture = Boyd | ||
| flavor = {{link | | flavor = {{link|#{{Green 3}}|Dead or Alive}} | ||
| town = Factory | | town = Factory | ||
| class = Death Knight | | class = Death Knight | ||
Line 274: | Line 274: | ||
| name = Boyd | | name = Boyd | ||
| picture = Boyd | | picture = Boyd | ||
| flavor = {{link | | flavor = {{link|#{{Green 3}}|Tomb Raiders}} | ||
| town = Necropolis | | town = Necropolis | ||
| class = Death Knight | | class = Death Knight |
Revision as of 17:03, 8 May 2024
How to use
The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town".
{{Hero | town = | class = | gender = | race = | specialty = | s_text = | skill_1 = | skill_2 = | spell = | warmachine = | min_mp = | max_mp = | hota_mp = | s_mp = }} |
Hide components
The following parameters defined without any value hide certain elements of the template:
- nospell: No spell
- nowar: No War Machine
- notext: No Intro text to the right (useful for showing different flavors of a hero).
HotA Movement Points
For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In HotA all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. For all heroes that were introduced in HotA parameter s_mp must be replaced with s_hota_mp with defined value.
| s_hota_mp = |
Optional components
- flavor: The scenario name or version of the hero that appears in a different scenario.
- atk: Custom primary skill stat (attack)
- def: Custom primary skill stat (defense)
- sp: Custom primary skill stat (spell power)
- know: Custom primary skill stat (knowledge)
- skill_#: Replace # with the skill number 1-8
- troop_#: Replace # with the troop number 1-8
- nmb_#: The number of creatures in this troop
- chance_#: The chance that this troop appears in the hero's army
Other Options
If for some reason certain parameters do not appear automatically, you can add the following rows:
| picture = | specialty_pic = | name = |
Example
Normal Case
Adelaide the Cleric | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic information: | |||||||||||
Class: | Cleric | ||||||||||
Gender: | Female | ||||||||||
Race: | Human | ||||||||||
Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves. She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence. | |||||||||||
Specialty: Frost Ring | |||||||||||
| |||||||||||
Starting primary skills: | |||||||||||
| |||||||||||
Starting secondary skill: | |||||||||||
Advanced Wisdom | |||||||||||
Starting troops: | |||||||||||
| |||||||||||
Starting troops : | |||||||||||
| |||||||||||
Starting spell: | |||||||||||
Frost Ring | |||||||||||
Starting movement points: | |||||||||||
|
Adelaide the Cleric is a Castle hero. Adelaide starts with a spell book and the spell Frost Ring.
Blah Blah Blah
- text 1
- text 2
- text 3
Flavor Case
Boyd the Death Knight (Dead or Alive) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Basic information: | ||||||||||
Class: | Death Knight | |||||||||
Gender: | Male | |||||||||
Race: | Human | |||||||||
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace. | ||||||||||
Specialty: Skeletons | ||||||||||
| ||||||||||
Starting primary skills: | ||||||||||
| ||||||||||
Starting secondary skills: | ||||||||||
Basic Necromancy | ||||||||||
Basic Armorer | ||||||||||
Starting troops: | ||||||||||
| ||||||||||
Starting spell: | ||||||||||
Shield | ||||||||||
Starting movement points: | ||||||||||
|
Boyd the Death Knight (Tomb Raiders) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic information: | |||||||||||
Class: | Death Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Specialty: Liches | |||||||||||
| |||||||||||
Starting primary skills: | |||||||||||
| |||||||||||
Starting secondary skills: | |||||||||||
Advanced Fire Magic | |||||||||||
Advanced Earth Magic | |||||||||||
Starting troops: | |||||||||||
| |||||||||||
Starting spell: | |||||||||||
Stone Skin | |||||||||||
Starting movement points: | |||||||||||
|
Advanced Case
Sir Michael the Knight | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic information: | |||||||||||||||||
Class: | Knight | ||||||||||||||||
Gender: | Male | ||||||||||||||||
Race: | Human | ||||||||||||||||
Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world. | |||||||||||||||||
Specialty: Ballista | |||||||||||||||||
| |||||||||||||||||
Starting primary skills: | |||||||||||||||||
| |||||||||||||||||
Starting secondary skills: | |||||||||||||||||
Expert Leadership | |||||||||||||||||
Advanced Luck | |||||||||||||||||
Advanced Ballistics | |||||||||||||||||
Expert Artillery | |||||||||||||||||
Advanced Offense | |||||||||||||||||
Advanced Armorer | |||||||||||||||||
Starting troops: | |||||||||||||||||
| |||||||||||||||||
Starts with: | |||||||||||||||||
(Always ) | |||||||||||||||||
Starting movement points: | |||||||||||||||||
|