School of Earth Magic: Difference between revisions
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{{About|is about the characteristics of the earth school [[spell]]s. For the [[secondary skill]], see [[earth magic]].}} | {{About|is about the characteristics of the earth school [[spell]]s. For the [[secondary skill]], see [[earth magic]].}} | ||
{{Earth spells}} | {{Earth spells}} | ||
==Description== | ==Description== |
Revision as of 10:42, 21 March 2014
is about the characteristics of the earth school spells. For the secondary skill, see earth magic.
Description
Considered the strongest spell school by most, Earth Magic basically does it all: good damage spells, good adventure map spells, decent blessings, Resurrection/Animate Dead, and last, but not least, Slow. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; Town Portal is obviously an excellent spell, but it is also often banned. Resurrection is a great spell, but most of the time, it can't turn a battle. Slow is also great, but it won't help you that much if the enemy has better ranged units than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" skills.
DiFool's Ratings (1-5)
- Direct damage 5
- Benefit own army 5
- Weaken enemy army 3
- Travel 4
- Informational 5
- Specialty helps? 5