Template:Hs table row: Difference between revisions

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       | static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
       | static = Casts [[{{{1}}}]] with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
       | damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}}
       | damage = Casts [[{{{1}}}]] with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.}}
   | Creatures = Increases Speed of any [[{{{1}}}]] or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up).
   | Creature = Increases Speed of any [[{{{cr1|{{{1}}}}}}]]{{{cr2|}}} or [[{{{4}}}]] by 1 and their Attack and Defense skills by 5% for every {{{3}}} levels (rounded up).
   | War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up).
   | War machine = Increases the Attack and Defense skills of any [[{{{1}}}]] by 5% for every {{{3}}} levels (rounded up).
   | Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]]s.
   | Upgrade = Can upgrade {{{3}}} to [[{{{1}}}]].
   | Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill.
   | Secondary Skill = Receives a 5% per level bonus to [[{{{1}}}]] skill.
   | Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day.
   | Resource = Increases kingdom's [[{{{1}}}]] production by 1 per day.
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# specialty class
# specialty class
# (varies based on parameter 2)
# (varies based on parameter 2)
#* Spell -> "percent"/"static"/"damage" for the common specialty text.
#* Creature/War machine -> Value for every X levels the specialty improves
# (varies based on parameter 2)
# (varies based on parameter 2)
#* Creature -> Upgraded creature name
* effect=
* effect=
* background= #bgcolor
* background= #bgcolor
* specimage=  
* specimage=  
* h= (heroes - use hero templates split by <nowiki><br></nowiki>)
* h= (heroes - use hero templates split by <nowiki><br></nowiki>)
* cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
* cr1= (used for when the base creature name is different than the specialty (e.g. Golems))


  <nowiki>{|...
  <nowiki>{|...
{{hs table row| Armadillos      | Creatures        | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
{{hs table row| Armadillos      | Creature          | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
|}</nowiki>
|}</nowiki>


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{{hs table row| Air Shield      | Spell            | percent              | h={{H|Dargem|0=}}}}
{{hs table row| Air Shield      | Spell            | percent              | h={{H|Dargem|0=}}}}
{{hs table row| Animate Dead    | Spell            | percent              | h={{H|Thant|0=}}}}
{{hs table row| Animate Dead    | Spell            | percent              | h={{H|Thant|0=}}}}
{{hs table row| Archers        | Creatures        | 2 | Marksmen          | h={{H|Valeska|image=Valeska (HotA)|0=}}}}
{{hs table row| Archers        | Creature          | 2 | Marksmen          | h={{H|Valeska|image=Valeska (HotA)|0=}}}}
{{hs table row| Archery        | Secondary Skill  | Archery              | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}}
{{hs table row| Archery        | Secondary Skill  | Archery              | h={{H|Orrin|0=}}<br>{{H|Murdoch|0=}}}}
{{hs table row| Armadillos      | Creatures        | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
{{hs table row| Armadillos      | Creature          | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
{{hs table row| Armorer        | Secondary Skill  | Armorer              | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}}
{{hs table row| Armorer        | Secondary Skill  | Armorer              | h={{H|Tazar|image=Tazar (HotA)|0=}}<br>{{H|Neela|image=Neela (HotA)|0=}}<br>{{H|Mephala|0=}}<br>{{H|Dury|0=}}}}
{{hs table row| Automatons      | Creatures                                | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}}
{{hs table row| Automatons      | Creature                                  | h={{H|Frederick|0=}} | effect=Increases damage dealt by explosion of [[Automaton]]s and [[Sentinel Automaton]]s by 5% for every level (rounded up).}}
{{hs table row| Automatons      | Creatures        | 4 | Sentinel Automatons | h={{H|Todd|0=}}}}
{{hs table row| Automatons      | Creature          | 4 | Sentinel Automatons | h={{H|Todd|0=}}}}
{{hs table row| Ballista        | War machine      | 5 |                  | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}}
{{hs table row| Ballista        | War machine      | 5 |                  | h={{H|Pyre|0=}}<br>{{H|Torosar|0=}}<br>{{H|Ranloo|0=}}<br>{{H|Morton|0=}}<br>{{H|Gurnisson|image=Gurnisson (HotA)|0=}}<br>{{H|Gerwulf|0=}}<br>{{H|Christian|0=}}<br>{{H|Arlach|0=}}}}
{{hs table row| Basilisks      | Creatures        | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}}
{{hs table row| Basilisks      | Creature          | 4 | Greater Basilisks | h={{H|Bron|image=Bron (HotA)|0=}}}}
{{hs table row| Behemoths      | Creatures                                | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Behemoths      | Creature                                  | h={{H|Kilgor|0=}} | effect=[[Behemoth]]s or [[Ancient Behemoth]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Beholders      | Creatures        | 3 | Evil Eyes        | h={{H|Ajit|image=Ajit (HotA)|0=}}}}
{{hs table row| Beholders      | Creature          | 3 | Evil Eyes        | h={{H|Ajit|image=Ajit (HotA)|0=}}}}
{{hs table row| Black Knights  | Creatures                                | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Black Knights  | Creature                                  | h={{H|Haart Lich|0=}} | effect=[[Black Knight]]s or [[Dread Knight]]s receive +5 Attack, +5 Defense, and +10 Damage.}}
{{hs table row| Black Knights  | Creatures        | 6 | Dread Knights    | h={{H|Tamika|0=}}}}
{{hs table row| Black Knights  | Creature          | 6 | Dread Knights    | h={{H|Tamika|0=}}}}
{{hs table row| Bless          | Spell                                    | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}}
{{hs table row| Bless          | Spell                                    | h={{H|Adela|0=}} | effect=Increases damage of units with [[Bless]] effect by 3% for every n hero levels, where n is the level of unit creature.}}
{{hs table row| Bloodlust      | Spell            | static                | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}}
{{hs table row| Bloodlust      | Spell            | static                | h={{H|Inteus|image=Inteus (HotA)|0=}}<br>{{H|Ash|0=}}}}
{{hs table row| Cannon          | War machine      | 6 |                  | h={{H|Jeremy|0=}}}}
{{hs table row| Cannon          | War machine      | 6 |                  | h={{H|Jeremy|0=}}}}
{{hs table row| Cavaliers      | Creatures        | 6 | Champions        | h={{H|Tyris|0=}}}}
{{hs table row| Cavaliers      | Creature          | 6 | Champions        | h={{H|Tyris|0=}}}}
{{hs table row| Golems          | Creature          | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}}
{{hs table row| Pirates        | Creature          | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}}
{{hs table row| Sharpshooters  | Upgrade          | [[Archer]]s or [[Marksmen]] and [[Wood Elves]] or [[Grand Elves]] | h={{H|Gelu|0=}}}}
|}
|}


[[Category:Table templates]]
[[Category:Table templates]]
</noinclude>
</noinclude>

Revision as of 16:56, 11 October 2024

Hero specialties table row

  1. specialty
  2. specialty class
  3. (varies based on parameter 2)
    • Spell -> "percent"/"static"/"damage" for the common specialty text.
    • Creature/War machine -> Value for every X levels the specialty improves
  4. (varies based on parameter 2)
    • Creature -> Upgraded creature name
  • effect=
  • background= #bgcolor
  • specimage=
  • h= (heroes - use hero templates split by <br>)
  • cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
  • cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|...
{{hs table row| Armadillos      | Creature          | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}}
|}
Specialty Specialty
class
Hero Effect
Specialty Air Shield Air Shield Spell DargemDargem Dargem Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Specialty Animate Dead Animate Dead Spell ThantThant Thant Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature.
Specialty Archers Archers Creature ValeskaValeska Valeska Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Specialty Archery Archery Secondary Skill OrrinOrrin Orrin
MurdochMurdoch Murdoch
Receives a 5% per level bonus to Archery skill.
Specialty Armadillos Armadillos Creature CelestineCelestine Celestine Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty Armorer Armorer Secondary Skill TazarTazar Tazar
NeelaNeela Neela
MephalaMephala Mephala
DuryDury Dury
Receives a 5% per level bonus to Armorer skill.
Specialty Automatons Automatons Creature FrederickFrederick Frederick Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).
Specialty Automatons Automatons Creature ToddTodd Todd Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Specialty Ballista Ballista War machine PyrePyre Pyre
TorosarTorosar Torosar
RanlooRanloo Ranloo
MortonMorton Morton
GurnissonGurnisson Gurnisson
GerwulfGerwulf Gerwulf
ChristianChristian Christian
ArlachArlach Arlach
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Specialty Basilisks Basilisks Creature BronBron Bron Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Specialty Behemoths Behemoths Creature KilgorKilgor Kilgor Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage.
Specialty Beholders Beholders Creature AjitAjit Ajit Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty Black Knights Black Knights Creature Haart LichHaart Lich Haart Lich Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage.
Specialty Black Knights Black Knights Creature TamikaTamika Tamika Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Specialty Bless Bless Spell AdelaAdela Adela Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature.
Specialty Bloodlust Bloodlust Spell InteusInteus Inteus
AshAsh Ash
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.
Specialty Cannon Cannon War machine JeremyJeremy Jeremy Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
Specialty Cavaliers Cavaliers Creature TyrisTyris Tyris Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Specialty Golems Golems Creature JosephineJosephine Josephine Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty Pirates Pirates Creature AnabelAnabel Anabel Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty Sharpshooters Sharpshooters Upgrade GeluGelu Gelu Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters .