Template:Hs table row: Difference between revisions
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(Add hota icon to row if the 'only' content switch is used.) |
(add himage) |
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<includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | <includeonly>|- class='{{sourceToggle|{{{source}}}|{{{only}}}}}' style="background-color:{{{background|}}};" | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty {{{1}}}|link=Hero specialty]] | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; |{{swh|noicon=|[[File:Specialty {{{specimage|{{{1}}}}}} {{{himage|}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]|[[File:Specialty {{{specimage|{{{1}}}}}} small.png|Specialty: {{{1}}}|link=Hero specialty]]}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |'''{{{1}}}''' {{#switch: {{{only|}}}| hota={{wh}}|}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;"|{{{2}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" |{{{2}}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left; "|{{{h}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px; text-align:left;" |{{{h}}} | ||
| style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}} | | style="border-top: 1px solid #{{Green 1b}}; padding-right:5px;" | <small>{{{effect|{{#switch: {{{2}}} | ||
| Spell = {{#switch: {{{3}}} | | Spell = {{#switch: {{{3}}} | ||
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* background= #bgcolor | * background= #bgcolor | ||
* specimage= | * specimage= | ||
* himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set) | |||
* h= (heroes - use hero templates split by <nowiki><br></nowiki>) | * h= (heroes - use hero templates split by <nowiki><br></nowiki>) | ||
* cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) | * cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs)) | ||
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{{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | {{hs table row| Cannon | War machine | 6 | | h={{H|Jeremy|0=}}}} | ||
{{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} | {{hs table row| Cavaliers | Creature | 6 | Champions | h={{H|Tyris|0=}}}} | ||
{{hs table row| Dragons | Creature | h={{H2|Mutare|Overlord|0=}}<br>{{H2|Mutare Drake|Overlord|0=}} | effect=All [[dragons]] receive +5 Attack, and +5 Defense. |himage=(HotA)}} | |||
{{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} | {{hs table row| Golems | Creature | 3 | Iron Golems |cr1=Stone Golems| h={{H|Josephine|0=}}}} | ||
{{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} | {{hs table row| Pirates | Creature | 3 | Sea Dogs| cr2=, [[Corsairs]]| h={{H|Anabel|0=}}}} |
Latest revision as of 13:27, 25 October 2024
Hero specialties table row[edit | hide | hide all]
- specialty
- specialty class
- (varies based on parameter 2)
- Spell -> "percent"/"static"/"damage" for the common specialty text.
- Creature/War machine -> Value for every X levels the specialty improves
- (varies based on parameter 2)
- Creature -> Upgraded creature name
- effect=
- background= #bgcolor
- specimage=
- himage= (use a value of "(HotA)" to show the hota version of the image when the content switch is set)
- h= (heroes - use hero templates split by <br>)
- cr2= (used for adding an intermediate upgrade creature (e.g. Corsairs))
- cr1= (used for when the base creature name is different than the specialty (e.g. Golems))
{|... {{hs table row| Armadillos | Creature | 3 | Bellwether Armadillos | h={{H|Celestine|0=}}}} |}
Specialty | Specialty class |
Hero | Effect | |
---|---|---|---|---|
Air Shield | Spell | Dargem | Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | |
Animate Dead | Spell | Thant | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | |
Archers | Creature | Valeska | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | |
Archery | Secondary Skill | Orrin Murdoch |
Receives a 5% per level bonus to Archery skill. | |
Armadillos | Creature | Celestine | Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Armorer | Secondary Skill | Tazar Neela Mephala Dury |
Receives a 5% per level bonus to Armorer skill. | |
Automatons | Creature | Frederick | Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up). | |
Automatons | Creature | Todd | Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | |
Ballista | War machine | Pyre Torosar Ranloo Morton Gurnisson Gerwulf Christian Arlach |
Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | |
Basilisks | Creature | Bron | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | |
Behemoths | Creature | Kilgor | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. | |
Beholders | Creature | Ajit | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Black Knights | Creature | Haart Lich | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. | |
Black Knights | Creature | Tamika | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | |
Bless | Spell | Adela | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. | |
Bloodlust | Spell | Inteus Ash |
Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | |
Cannon | War machine | Jeremy | Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). | |
Cavaliers | Creature | Tyris | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | |
Dragons | Creature | Mutare Mutare Drake |
All dragons receive +5 Attack, and +5 Defense. | |
Golems | Creature | Josephine | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Pirates | Creature | Anabel | Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | |
Sharpshooters | Upgrade | Gelu | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters . |