Wizard: Difference between revisions
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'''Wizards''' are magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | '''Wizards''' are magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | ||
All Wizards start with the [[Wisdom]] [[secondary skill]]. They cannot | All Wizards start with the [[Wisdom]] [[secondary skill]]. They cannot learn [[Resistance]], which means that they can acquire it only from [[Witch Hut]], [[Scholar (Adventure Map)|Scholar]], [[Seer's Hut]] or [[Event]]. | ||
== Wizards == | == Wizards == |
Revision as of 12:55, 15 March 2018
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Wizard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
All Wizards start with the Wisdom secondary skill. They cannot learn Resistance, which means that they can acquire it only from Witch Hut, Scholar, Seer's Hut or Event.
Wizards
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
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Aine | Wizard | {{{{{exp}}} map icon}} | Gold | Basic Wisdom | Basic Scholar | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Astral | Wizard | {{{{{exp}}} map icon}} | Hypnotize | Advanced Wisdom | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | |||||
Cyra | Wizard | {{{{{exp}}} map icon}} | Haste | Basic Wisdom | Basic Diplomacy | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Daremyth | Wizard | {{{{{exp}}} map icon}} | Fortune | Basic Wisdom | Basic Intelligence | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Halon | Wizard | {{{{{exp}}} map icon}} | Mysticism | Basic Wisdom | Basic Mysticism | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Serena | Wizard | {{{{{exp}}} map icon}} | Eagle Eye | Basic Wisdom | Basic Eagle Eye | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Solmyr | Wizard | {{{{{exp}}} map icon}} | File:Specialty Chain Lighting small.png | Chain Lighting | Basic Wisdom | Basic Sorcery | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | |||
Theodorus | Wizard | {{{{{exp}}} map icon}} | Magi | Basic Wisdom | Basic Ballistics | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Dracon | Wizard | {{{{{exp}}} map icon}} | Enchanters | Advanced Wisdom | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] |