Wizard: Difference between revisions
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'''Wizards''' are the magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | '''Wizards''' are the magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | ||
All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Resistance]], which means | All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Resistance]], which means they can only acquire it from a [[Witch Hut]], a [[Scholar (Adventure Map)|Scholar]], a [[Seer's Hut]], or an [[Event]]. | ||
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Revision as of 23:52, 23 March 2018
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Wizard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are the magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
All Wizards start with the secondary skill Wisdom. They cannot learn Resistance, which means they can only acquire it from a Witch Hut, a Scholar, a Seer's Hut, or an Event.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Wizards
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
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Aine | Wizard | {{{{{exp}}} map icon}} | Gold | Basic Wisdom | Basic Scholar | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Astral | Wizard | {{{{{exp}}} map icon}} | Hypnotize | Advanced Wisdom | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | |||||
Cyra | Wizard | {{{{{exp}}} map icon}} | Haste | Basic Wisdom | Basic Diplomacy | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Daremyth | Wizard | {{{{{exp}}} map icon}} | Fortune | Basic Wisdom | Basic Intelligence | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Halon | Wizard | {{{{{exp}}} map icon}} | Mysticism | Basic Wisdom | Basic Mysticism | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Serena | Wizard | {{{{{exp}}} map icon}} | Eagle Eye | Basic Wisdom | Basic Eagle Eye | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Solmyr | Wizard | {{{{{exp}}} map icon}} | File:Specialty Chain Lighting small.png | Chain Lighting | Basic Wisdom | Basic Sorcery | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | |||
Theodorus | Wizard | {{{{{exp}}} map icon}} | Magi | Basic Wisdom | Basic Ballistics | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] | ||||
Dracon | Wizard | {{{{{exp}}} map icon}} | Enchanters | Advanced Wisdom | [[File:{{{spell}}}_small.png|32px|link={{{spell}}}]] [[{{{spell}}}|{{{spell}}}]] |