Special ability: Difference between revisions
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ShushMaster (talk | contribs) m ("damage resist" to "spell damage resist" moving) |
(added blinding, fix the link of fear) |
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* [[Acid breath]] | * [[Acid breath]] | ||
* [[Aging]] | * [[Aging]] | ||
* [[Blind|Blinding]] | |||
* [[Breath attack]] | * [[Breath attack]] | ||
* [[Spell damage resistance]] | * [[Spell damage resistance]] | ||
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* [[Double attack]] | * [[Double attack]] | ||
* [[Elemental]] | * [[Elemental]] | ||
* [[Fear]] | * [[Azure_Dragons#Fear special ability|Fear]] | ||
* [[Flying]] | * [[Flying]] | ||
* [[Hate]] | * [[Hate]] |
Revision as of 07:01, 3 May 2020
Special ability is a term typically referring to a creature's ability to actively or passively do something other than basic melee attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, Wyverns poisonous ability requires them to attack or retaliate. Passive special ability means, that the creature does not have to anything to use it. For example undead is an special ability of all necropolis creatures, which makes them - among other things - immune to certain spells. A passive ability could also be considered a characteristic of a creature.
List of special abilities:
- Acid breath
- Aging
- Blinding
- Breath attack
- Spell damage resistance
- Death blow
- Death cloud
- Death stare
- Disease
- Double attack
- Elemental
- Fear
- Flying
- Hate
- Life drain
- Lightning strike
- Magic Mirror
- Magic resistance
- Mana drain
- Melee penalty
- No enemy retaliation
- Paralyzing Venom
- Petrifying attack
- Poisonous
- Ranged attack
- Rebirth
- Regeneration
- Spell immunity
- Spellcaster
- Spying
- Summon demons
- Undead