Fortress: Difference between revisions
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*[[Voy]] | *[[Voy]] | ||
===Might Heroes (Beastmasters)=== | |||
The following [[Beastmasters]] are the might heroes of the Fortress town: | |||
*[[Alkin]] | |||
*[[Broghild]] | |||
*[[Bron]] | |||
*[[Drakon]] | |||
*[[Gerwulf]] | |||
*[[Korbac]] | |||
*[[Tazar]] | |||
*[[Wystan]] | |||
==Strengths and Weaknesses== | ==Strengths and Weaknesses== |
Revision as of 07:37, 12 June 2011
The Fortress is a Neutral alignment town strongly focused on defense.
Overview
The Fortresses stand at the edge of swamps. Beastmasters and Witches are their inhabitants. The army of Fortress consists of deadly swamp beasts specially trained for battles. Only one Fortress creature has a ranged attack, but the other creatures compensate for this with their unique abilities.
The Fortress is commonly considered a weak town. In fact, its cheap and fast building tree, the fast early scouts, and the very good specialties of its creatures make them a formidable opponent. It is not the town for beginners, however.
Structures
Fortress Specific Buildings
- Blood Obelisk
- Cage of Warlords
- Captain's Quarters
- Glyphs of Fear
- Shipyard
- Carnivorous Plant (Grail building)
Creature Dwellings
Town Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 28900 | 25500 | 91400 |
Wood | 70 | 50 | 175 |
Ore | 45 | 20 | 105 |
Crystal | 0 | 0 | 10 |
Gems | 0 | 0 | 10 |
Mercury | 7 | 12 | 29 |
Sulfur | 17 | 22 | 49 |
Troop cost/week: 26660 Gold 2 Sulfur
Units
Heroes
Magic Heroes (Witches)
The following Witches are the magic heroes of the Fortress town:
Might Heroes (Beastmasters)
The following Beastmasters are the might heroes of the Fortress town:
Strengths and Weaknesses
Strengths
- High defense (Defense themed town)
- With a two-hex moat and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
- The Mighty Gorgon
Weaknesses
- Highest level Mage Guild is 3.
- Creatures are weak (in Shadow of Death some stats for Lizardman/Lizard Warrior and Serpent Fly/Dragon Fly were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)
- With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert Ballistics, Expert Teleport and/or Expert Earthquake are a must.
Additional Information
Alignment: Neutral
J R rates this town's music 5/5 and recommends listening from start to finish.