Hero class: Difference between revisions
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== Secondary skills == | == Secondary skills == | ||
* If a might hero (or an [[Elementalist]]) hasn't been offered a [[Magic school]] yet, he will be offered one on levels 4, 8, 12… (i.e. every four levels). If he gets offered a [[Magic school]] on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered [[Magic school]] at level 3, it will be also offered on 7, 11, 15…, etc. unless the counter is reset. | |||
* If a might hero (or an [[Elementalist]]) hasn't been offered [[Wisdom]] yet, it will be offered on levels 6, 12, 18… (i.e. every six levels). If the counter is reset it just restarts from the reset point. | |||
* If a magic hero (except an [[Elementalist]]) hasn't been offered a [[Magic school]] yet, he will be offered one on levels 3, 6, 9… (i.e. every three levels). If he gets offered a [[Magic school]] on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered [[Magic school]] at level 4, it will be also offered on 7, 10, 13…, etc. unless the counter is reset. | |||
* If a magic hero (except an [[Elementalist]]) hasn't been offered [[Wisdom]] yet, it will be offered on levels 3, 6, 9… (i.e. every three levels). If the counter is reset it just restarts from the reset point. | |||
* The above is true when learning a [[Magic school]]/[[Wisdom]], or improving the existing one. If there is a conflict, and both [[Wisdom]] and [[Magic school]] are to appear according to the rule above, then [[Wisdom]] has the priority and will appear always. | |||
* If a hero possesses a skill normally unattainable save if born with, or learned through [[Witch Hut]] and [[Scholar]] (e.g. [[Water Magic]] for [[Barbarian]]s) then his chances of advancement in that skill will be the minimal possible (that is, they equal 1 according to the table). | |||
=== Probability table sortable by hero classes === | === Probability table sortable by hero classes === | ||
{| cellpadding=0 cellspacing=0 class="sortable whiteSortArrows" style="background-color:#{{Green 3}}; border: 1px solid; text-align:center;" | {| cellpadding=0 cellspacing=0 class="sortable whiteSortArrows" style="background-color:#{{Green 3}}; border: 1px solid; text-align:center;" |
Revision as of 12:42, 20 September 2018
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Hero class is a characteristic of a hero. It defines the probabilities of primary and secondary skills when leveling up. Additionally, it designates the starting primary skills. There are 16 different hero classes in Restoration of Erathia, two for every town. Armageddon's Blade expansion introduces Conflux, which adds two new classes increasing the number of different classes to 18.
Primary skills
By default, heroes have standard initial primary skills on level 1, which are defined by the hero class. The table on the right lists all the initial primary skills for each hero class. However, the map-maker can modify them with the map editor.
Hero class | Town | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Knight | 2 | 2 | 1 | 1 | 35% | 45% | 10% | 10% | 30% | 30% | 20% | 20% | |
Cleric | 1 | 0 | 2 | 2 | 20% | 15% | 30% | 35% | 20% | 20% | 30% | 30% | |
Ranger | 1 | 3 | 1 | 1 | 35% | 45% | 10% | 10% | 30% | 30% | 20% | 20% | |
Druid | 0 | 2 | 1 | 2 | 10% | 20% | 35% | 35% | 20% | 20% | 30% | 30% | |
Alchemist | 1 | 1 | 2 | 2 | 30% | 30% | 20% | 20% | 30% | 30% | 20% | 20% | |
Wizard | 0 | 0 | 2 | 3 | 10% | 10% | 40% | 40% | 30% | 20% | 20% | 30% | |
Demoniac | 2 | 2 | 1 | 1 | 35% | 35% | 15% | 15% | 30% | 30% | 20% | 20% | |
Heretic | 1 | 1 | 2 | 1 | 15% | 15% | 35% | 35% | 20% | 20% | 30% | 30% | |
Death Knight | 1 | 2 | 2 | 1 | 30% | 25% | 20% | 25% | 25% | 25% | 25% | 25% | |
Necromancer | 1 | 0 | 2 | 2 | 15% | 15% | 30% | 30% | 25% | 25% | 25% | 25% | |
Overlord | 2 | 2 | 1 | 1 | 35% | 35% | 15% | 15% | 30% | 30% | 20% | 20% | |
Warlock | 0 | 0 | 3 | 2 | 10% | 10% | 50% | 30% | 20% | 20% | 30% | 30% | |
Barbarian | 4 | 0 | 1 | 1 | 55% | 35% | 5% | 5% | 30% | 30% | 20% | 20% | |
Battle Mage | 2 | 1 | 1 | 1 | 30% | 20% | 25% | 25% | 25% | 25% | 25% | 25% | |
Beastmaster | 0 | 4 | 1 | 1 | 30% | 50% | 10% | 10% | 30% | 30% | 20% | 20% | |
Witch | 0 | 1 | 2 | 2 | 5% | 15% | 40% | 40% | 20% | 20% | 30% | 30% | |
Planeswalker | 3 | 1 | 1 | 1 | 45% | 25% | 15% | 15% | 30% | 30% | 20% | 20% | |
Elementalist | 0 | 0 | 3 | 3 | 15% | 15% | 35% | 35% | 25% | 25% | 25% | 25% | |
Captain | 3 | 0 | 2 | 1 | 45% | 25% | 20% | 10% | 30% | 30% | 20% | 20% | |
Navigator | 2 | 0 | 1 | 2 | 15% | 10% | 40% | 35% | 30% | 20% | 20% | 30% |
Secondary skills
- If a might hero (or an Elementalist) hasn't been offered a Magic school yet, he will be offered one on levels 4, 8, 12… (i.e. every four levels). If he gets offered a Magic school on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered Magic school at level 3, it will be also offered on 7, 11, 15…, etc. unless the counter is reset.
- If a might hero (or an Elementalist) hasn't been offered Wisdom yet, it will be offered on levels 6, 12, 18… (i.e. every six levels). If the counter is reset it just restarts from the reset point.
- If a magic hero (except an Elementalist) hasn't been offered a Magic school yet, he will be offered one on levels 3, 6, 9… (i.e. every three levels). If he gets offered a Magic school on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered Magic school at level 4, it will be also offered on 7, 10, 13…, etc. unless the counter is reset.
- If a magic hero (except an Elementalist) hasn't been offered Wisdom yet, it will be offered on levels 3, 6, 9… (i.e. every three levels). If the counter is reset it just restarts from the reset point.
- The above is true when learning a Magic school/Wisdom, or improving the existing one. If there is a conflict, and both Wisdom and Magic school are to appear according to the rule above, then Wisdom has the priority and will appear always.
- If a hero possesses a skill normally unattainable save if born with, or learned through Witch Hut and Scholar (e.g. Water Magic for Barbarians) then his chances of advancement in that skill will be the minimal possible (that is, they equal 1 according to the table).
Probability table sortable by hero classes
Skill | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Magic | 3 | 4 | 1 | 2 | 4 | 6 | 2 | 3 | 2 | 3 | 1 | 2 | 3 | 3 | 1 | 3 | 2 | 6 | 3 | 6 | {{{22}}} | {{{23}}} | |
Archery | 5 | 3 | 8 | 5 | 5 | 2 | 6 | 4 | 5 | 2 | 6 | 2 | 7 | 4 | 7 | 3 | 8 | 2 | 9 | 6 | {{{22}}} | {{{23}}} | |
Armorer | 5 | 3 | 8 | 3 | 8 | 1 | 7 | 4 | 5 | 2 | 6 | 1 | 6 | 4 | 10 | 4 | 5 | 1 | 2 | 1 | {{{22}}} | {{{23}}} | |
Artillery | 5 | 2 | 6 | 1 | 4 | 1 | 5 | 4 | 5 | 3 | 8 | 1 | 8 | 4 | 8 | 1 | 8 | 1 | 5 | 1 | {{{22}}} | {{{23}}} | |
Ballistics | 8 | 4 | 4 | 4 | 6 | 4 | 7 | 6 | 7 | 5 | 7 | 6 | 8 | 6 | 7 | 8 | 8 | 4 | 5 | 2 | {{{22}}} | {{{23}}} | |
Diplomacy | 4 | 7 | 4 | 4 | 3 | 4 | 4 | 3 | 2 | 4 | 3 | 4 | 1 | 3 | 1 | 2 | 2 | 4 | 5 | 2 | {{{22}}} | {{{23}}} | |
Eagle Eye | 2 | 6 | 2 | 7 | 3 | 8 | 3 | 4 | 4 | 7 | 2 | 8 | 2 | 5 | 1 | 10 | 2 | 8 | 4 | 2 | {{{22}}} | {{{23}}} | |
Earth Magic | 2 | 3 | 3 | 4 | 3 | 3 | 3 | 4 | 4 | 8 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 6 | 4 | 5 | {{{22}}} | {{{23}}} | |
Estates | 6 | 3 | 2 | 3 | 4 | 5 | 3 | 2 | 0 | 3 | 4 | 5 | 2 | 1 | 1 | 1 | 3 | 3 | 4 | 2 | {{{22}}} | {{{23}}} | |
Fire Magic | 1 | 2 | 0 | 1 | 1 | 2 | 4 | 5 | 1 | 2 | 2 | 5 | 2 | 3 | 0 | 3 | 3 | 6 | 2 | 2 | {{{22}}} | {{{23}}} | |
First Aid | 2 | 10 | 3 | 7 | 2 | 7 | 2 | 5 | 0 | 0 | 1 | 6 | 1 | 4 | 6 | 8 | 1 | 4 | 2 | 4 | {{{22}}} | {{{23}}} | |
Intelligence | 1 | 6 | 2 | 7 | 4 | 10 | 2 | 6 | 5 | 6 | 1 | 8 | 1 | 5 | 1 | 7 | 1 | 8 | 3 | 8 | {{{22}}} | {{{23}}} | |
Leadership | 10 | 2 | 6 | 2 | 3 | 4 | 3 | 2 | 0 | 0 | 8 | 3 | 5 | 4 | 5 | 1 | 3 | 3 | 6 | 2 | {{{22}}} | {{{23}}} | |
Learning | 4 | 4 | 4 | 4 | 10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 8 | 4 | 2 | 4 | {{{22}}} | {{{23}}} | |
Logistics | 5 | 4 | 5 | 5 | 6 | 2 | 10 | 3 | 5 | 4 | 8 | 2 | 7 | 9 | 8 | 3 | 8 | 2 | 6 | 3 | {{{22}}} | {{{23}}} | |
Luck | 3 | 5 | 6 | 9 | 2 | 4 | 2 | 2 | 1 | 1 | 1 | 2 | 3 | 2 | 2 | 4 | 2 | 2 | 7 | 4 | {{{22}}} | {{{23}}} | |
Mysticism | 2 | 4 | 3 | 6 | 4 | 8 | 2 | 10 | 4 | 6 | 3 | 8 | 3 | 4 | 2 | 8 | 3 | 8 | 1 | 3 | {{{22}}} | {{{23}}} | |
Navigation | 8 | 5 | 3 | 2 | 3 | 1 | 4 | 2 | 8 | 5 | 4 | 4 | 2 | 0 | 8 | 6 | 5 | 4 | 6 | 6 | {{{22}}} | {{{23}}} | |
Necromancy | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | {{{22}}} | {{{23}}} | |
Offense | 7 | 4 | 5 | 1 | 6 | 1 | 8 | 4 | 7 | 3 | 8 | 1 | 10 | 8 | 5 | 2 | 9 | 1 | 9 | 4 | {{{22}}} | {{{23}}} | |
Pathfinding | 4 | 2 | 7 | 5 | 4 | 2 | 4 | 4 | 4 | 6 | 5 | 2 | 8 | 4 | 8 | 2 | 6 | 2 | 8 | 6 | {{{22}}} | {{{23}}} | |
Resistance | 5 | 2 | 9 | 1 | 5 | 0 | 6 | 3 | 5 | 1 | 6 | 0 | 6 | 4 | 5 | 0 | 2 | 0 | 3 | 5 | {{{22}}} | {{{23}}} | |
Scholar | 1 | 6 | 1 | 8 | 3 | 9 | 2 | 5 | 2 | 6 | 1 | 8 | 1 | 4 | 1 | 7 | 1 | 8 | 1 | 5 | {{{22}}} | {{{23}}} | |
Scouting | 4 | 3 | 7 | 2 | 4 | 2 | 5 | 3 | 4 | 2 | 5 | 2 | 8 | 4 | 7 | 2 | 6 | 2 | 4 | 2 | {{{22}}} | {{{23}}} | |
Sorcery | 1 | 5 | 2 | 6 | 3 | 8 | 3 | 6 | 4 | 6 | 2 | 10 | 1 | 6 | 1 | 8 | 1 | 8 | 2 | 6 | {{{22}}} | {{{23}}} | |
Tactics | 7 | 2 | 5 | 1 | 4 | 1 | 6 | 4 | 5 | 2 | 10 | 1 | 8 | 5 | 6 | 1 | 8 | 1 | 6 | 4 | {{{22}}} | {{{23}}} | |
Water Magic | 4 | 4 | 3 | 4 | 2 | 3 | 1 | 2 | 3 | 3 | 0 | 2 | 0 | 3 | 2 | 3 | 2 | 6 | 2 | 9 | {{{22}}} | {{{23}}} | |
Wisdom | 3 | 7 | 3 | 8 | 6 | 10 | 4 | 8 | 6 | 8 | 3 | 10 | 2 | 6 | 2 | 8 | 2 | 8 | 1 | 8 | {{{22}}} | {{{23}}} |
Probability table sortable by secondary skills
Town | Hero class | Air Magic | Archery | Armorer | Artillery | Ballistics | Diplomacy | Eagle Eye | Earth Magic | Estates | Fire Magic | First Aid | Intelligence | Leadership | Learning | Logistics | Luck | Mysticism | Navigation | Necromancy | Offense | Pathfinding | Resistance | Scholar | Scouting | Sorcery | Tactics | Water Magic | Wisdom |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Knight | 3 | 5 | 5 | 5 | 8 | 4 | 2 | 2 | 6 | 1 | 2 | 1 | 10 | 4 | 5 | 3 | 2 | 8 | 0 | 7 | 4 | 5 | 1 | 4 | 1 | 7 | 4 | 3 | |
Cleric | 4 | 3 | 3 | 2 | 4 | 7 | 6 | 3 | 3 | 2 | 10 | 6 | 2 | 4 | 4 | 5 | 4 | 5 | 0 | 4 | 2 | 2 | 6 | 3 | 5 | 2 | 4 | 7 | |
Ranger | 1 | 8 | 8 | 6 | 4 | 4 | 2 | 3 | 2 | 0 | 3 | 2 | 6 | 4 | 5 | 6 | 3 | 3 | 0 | 5 | 7 | 9 | 1 | 7 | 2 | 5 | 3 | 3 | |
Druid | 2 | 5 | 3 | 1 | 4 | 4 | 7 | 4 | 3 | 1 | 7 | 7 | 2 | 4 | 5 | 9 | 6 | 2 | 0 | 1 | 5 | 1 | 8 | 2 | 6 | 1 | 4 | 8 | |
Alchemist | 4 | 5 | 8 | 4 | 6 | 3 | 3 | 3 | 4 | 1 | 2 | 4 | 3 | 10 | 6 | 2 | 4 | 3 | 0 | 6 | 4 | 5 | 3 | 4 | 3 | 4 | 2 | 6 | |
Wizard | 6 | 2 | 1 | 1 | 4 | 4 | 8 | 3 | 5 | 2 | 7 | 10 | 4 | 4 | 2 | 4 | 8 | 1 | 0 | 1 | 2 | 0 | 9 | 2 | 8 | 1 | 3 | 10 | |
Demoniac | 2 | 6 | 7 | 5 | 7 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 3 | 4 | 10 | 2 | 2 | 4 | 0 | 8 | 4 | 6 | 2 | 5 | 3 | 6 | 1 | 4 | |
Heretic | 3 | 4 | 4 | 4 | 6 | 3 | 4 | 4 | 2 | 5 | 5 | 6 | 2 | 4 | 3 | 2 | 10 | 2 | 0 | 4 | 4 | 3 | 5 | 3 | 6 | 4 | 2 | 8 | |
Death Knight | 2 | 5 | 5 | 5 | 7 | 2 | 4 | 4 | 0 | 1 | 0 | 5 | 0 | 4 | 5 | 1 | 4 | 8 | 10 | 7 | 4 | 5 | 2 | 4 | 4 | 5 | 3 | 6 | |
Necromancer | 3 | 2 | 2 | 3 | 5 | 4 | 7 | 8 | 3 | 2 | 0 | 6 | 0 | 4 | 4 | 1 | 6 | 5 | 10 | 3 | 6 | 1 | 6 | 2 | 6 | 2 | 3 | 8 | |
Overlord | 1 | 6 | 6 | 8 | 7 | 3 | 2 | 3 | 4 | 2 | 1 | 1 | 8 | 4 | 8 | 1 | 3 | 4 | 0 | 8 | 5 | 6 | 1 | 5 | 2 | 10 | 0 | 3 | |
Warlock | 2 | 2 | 1 | 1 | 6 | 4 | 8 | 5 | 5 | 5 | 6 | 8 | 3 | 4 | 2 | 2 | 8 | 4 | 0 | 1 | 2 | 0 | 8 | 2 | 10 | 1 | 2 | 10 | |
Barbarian | 3 | 7 | 6 | 8 | 8 | 1 | 2 | 3 | 2 | 2 | 1 | 1 | 5 | 4 | 7 | 3 | 3 | 2 | 0 | 10 | 8 | 6 | 1 | 8 | 1 | 8 | 0 | 2 | |
Battle Mage | 3 | 4 | 4 | 4 | 6 | 3 | 5 | 3 | 1 | 3 | 4 | 5 | 4 | 4 | 9 | 2 | 4 | 0 | 0 | 8 | 4 | 4 | 4 | 4 | 6 | 5 | 3 | 6 | |
Beastmaster | 1 | 7 | 10 | 8 | 7 | 1 | 1 | 3 | 1 | 0 | 6 | 1 | 5 | 4 | 8 | 2 | 2 | 8 | 0 | 5 | 8 | 5 | 1 | 7 | 1 | 6 | 2 | 2 | |
Witch | 3 | 3 | 4 | 1 | 8 | 2 | 10 | 3 | 1 | 3 | 8 | 7 | 1 | 4 | 3 | 4 | 8 | 6 | 0 | 2 | 2 | 0 | 7 | 2 | 8 | 1 | 3 | 8 | |
Planeswalker | 2 | 8 | 5 | 8 | 8 | 2 | 2 | 3 | 3 | 3 | 1 | 1 | 3 | 8 | 8 | 2 | 3 | 5 | 0 | 9 | 6 | 2 | 1 | 6 | 1 | 8 | 2 | 2 | |
Elementalist | 6 | 2 | 1 | 1 | 4 | 4 | 8 | 6 | 3 | 6 | 4 | 8 | 3 | 4 | 2 | 2 | 8 | 4 | 0 | 1 | 2 | 0 | 8 | 2 | 8 | 1 | 6 | 8 | |
Captain | 3 | 9 | 2 | 5 | 5 | 5 | 4 | 4 | 4 | 2 | 2 | 3 | 6 | 2 | 6 | 7 | 1 | 6 | 0 | 9 | 8 | 3 | 1 | 4 | 2 | 6 | 2 | 1 | |
Navigator | 6 | 6 | 1 | 1 | 2 | 2 | 2 | 5 | 2 | 2 | 4 | 8 | 2 | 4 | 3 | 4 | 3 | 6 | 0 | 4 | 6 | 5 | 5 | 2 | 6 | 4 | 9 | 8 |