Water Elemental and Ice Elemental: Difference between revisions

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'''Water and Ice Elementals''' are level 3 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or (unupgraded) from an [[Elemental Conflux]].  Water Elementals can also be summoned by the [[Summon Water Elemental]] spell.
'''Water and Ice Elementals''' are level 3 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or (unupgraded) from an [[Elemental Conflux]].  Water Elementals can also be summoned by the [[Summon Water Elemental]] spell.


[[Water magic]] animates the water elemental. These creatures are immune to [[Mind spell|mind]], [[ice bolt]], and [[frost ring]] [[spells]], but take double damage from [[Inferno (spell)|inferno]], [[fireball]] and [[armageddon]] [[spell]]s. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]].
''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
 
Water and Ice Elementals are not vulnerable to [[Fire Wall]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]].


+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].


It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true.
It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true.
'''Bug:''' though '''Ice Elementals''' are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). ''(Fixed in HotA).{{-wh}}''


===== Heroes with a specialty =====
===== Heroes with a specialty =====
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=={{hota}}==
=={{hota}}==
* Ice Elemental's level bug fixed.
* [[File:Water Elemental (HotA) (adventure map).gif]] Adventure map view of Water Elemental was fixed.
* [[File:Water Elemental (HotA) (adventure map).gif]] Adventure map view of Water Elemental was fixed.



Revision as of 17:56, 5 March 2020

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Ice Elemental
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value 380
 Special abilities:
Ranged attack
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Portraits
Water Elemental Conflux  Elemental ConfluxAltar of Water

Water and Ice Elementals are level 3 creatures of Conflux town. They are recruited from the Altar of Water, or (unupgraded) from an Elemental Conflux. Water Elementals can also be summoned by the Summon Water Elemental spell.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Water and Ice Elementals are not vulnerable to Fire Wall and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

+100% to basic damage to Fire and Energy Elementals.

It should be noted, that although Ice Elementals' information states that they suffer no melee penalty, that is not true.

Bug: though Ice Elementals are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). (Fixed in HotA). Horn of the Abyss

Heroes with a specialty

Horn of the Abyss

  • Ice Elemental's level bug fixed.
  • Adventure map view of Water Elemental was fixed.

See also: