Fortifications: Difference between revisions

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The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by 100%.
The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by 100%.
== Types of fortifications ==
There are three different types of fortifications:
* [[Walls|Town walls]], including [[Drawbridge]]
* [[Arrow Towers]]
* [[Moat|Moats]]
== Fortifications strength==
With the exception of [[moat]] every part of the fortications has a number of hitpoints which enable them to withstand only up to several attacks during a [[siege]]. Fortifications can only be damaged by:
* {{Cn|Catapult}}
* {{Cn|Cannon}}
* {{sn1|spell=Earthquake}} spell
* {{Cn|Cyclops|noname=}}{{Cn|Cyclops King|name=Cyclopes and Cyclops Kings}}
The following table shows the number of hitpoints for each type of fortifications:
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{grey 4}}; text-align:center; margin:5px 20px 10px 0px;"
|- bgcolor={{Grey 1}}
! colspan=4 style="color:white" | Fortifications' hitpoints
|- style="background-color:#{{grey 2}};"
|
! style="text-align:center;"|[[File:buildings_Fort.gif|50px|link=]]<br>Fort !! [[File:buildings_Citadel.gif|50px|link=]]<br>Citadel  !! [[File:buildings_Castle.gif|50px|link=]]<br>Castle
|-
! Wall segment
| 2 || 2 || 3
|-
! Drawbridge
| 2 || 2 || 2
|-
! Keep
| - || 2 || 2
|-
! Secondary Arrow Towers
| - || - || 2
|-
|}


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Revision as of 17:50, 12 May 2020

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Fortifications
Structure Cost Requirements Benefits

Fort
   Wood
 20
   Ore
 20
   Gold
 5000
 
• Village Hall Adds walls to a town

Citadel
       Ore
 5
   Gold
 2500
 
• Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.

Castle
   Wood
 10
   Ore
 10
   Gold
 5000
 
• Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.

As stated in the manual, castles provide increased security for towns. Fort adds wall to town's defenses. The wall is impassable by non-flying enemy creatures (without advanced Teleport spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is a prerequisite for all creature dwellings. Additionally, building a Fort to a town changes the town's appearance on the adventure map.

The upgrade to Fort is Citadel, which adds primary arrow tower to town's defenses, and also adds a moat in front of the wall. An exception to this are Tower towns, which do not have a moat but instead building a Citadel adds several Land Mines in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features Moat page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.

The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by 100%.

Types of fortifications

There are three different types of fortifications:

Fortifications strength

With the exception of moat every part of the fortications has a number of hitpoints which enable them to withstand only up to several attacks during a siege. Fortifications can only be damaged by:

The following table shows the number of hitpoints for each type of fortifications:

Fortifications' hitpoints

Fort

Citadel

Castle
Wall segment 2 2 3
Drawbridge 2 2 2
Keep - 2 2
Secondary Arrow Towers - - 2

Towns on adventure map

Towns on adventure map
Village Hall
Village
Fort
Fort
Citadel
Citadel
Castle
Castle
Capitol
Capitol

Castle
Castle
SoD

Castle
Castle
HotA

Rampart
Rampart
SoD

Rampart
Rampart
HotA

Tower
Tower
SoD

Tower
Tower
HotA

Inferno
Inferno
SoD

Inferno
Inferno
HotA

Necropolis
Necropolis
SoD

Necropolis
Necropolis
HotA

Dungeon
Dungeon
SoD

Dungeon
Dungeon
HotA

Stronghold
Stronghold
SoD

Stronghold
Stronghold
HotA

Fortress
Fortress
SoD

Fortress
Fortress
HotA

Conflux
Conflux
SoD

Conflux
Conflux
HotA

Cove
Cove
HotA