Cloak of the Undead King: Difference between revisions
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| art_3 = Vampire's Cowl | | art_3 = Vampire's Cowl | ||
| event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack. | | event = You trip over the Cloak of the Undead King, dust it off, and stick it in your pack. | ||
| effect = | | effect = For heroes without [[Necromancy]] works as the expert level [[Necromancy]] skill. If a hero already has [[Necromancy]], the level of the skill determines what type of creatures is resurrected: basic – [[walking dead]]; advanced – [[wight]]s; expert – [[lich]]es.<br>'''Components effect:''' not active.}} The artifact allows to raise killed enemy troops as [[skeleton]]s after the battle, as if a hero had [[Necromancy]]. The power of the skill is 30% (15% in [[HotA]]){{-wh}}, which is equal to the [[Necromancy]] buff all the components provide. Unlike the real [[Necromancy]] [[secondary skill]], the basic effect cannot be increased by [[Necromancy Amplifier]], [[Soul Prison]] or [[specialty|Necromancy specialty]], - it's always 30% in {{sod}} and 15% in {{hota}}. | ||
For heroes with [[Necromancy]] the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of [[undead]] will rise: | |||
* {{Cn|Walking Dead}} with basic [[Necromancy]] | * {{Cn|Walking Dead}} with basic [[Necromancy]] | ||
* {{Cn|Wight}} with advanced [[Necromancy]] | * {{Cn|Wight}} with advanced [[Necromancy]] | ||
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== {{hota}} == | == {{hota}} == | ||
In {{hota}}, | In {{hota}}, the power of the Cloak of the Undead King was cut in half, as [[Necromancy]] itself. It gives heroes without [[Necromancy]] just 15% skill instead of 30%. | ||
{{Artifact 'see also'}} | {{Artifact 'see also'}} |
Revision as of 09:09, 5 May 2021
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Cloak of the Undead King | ||||||
Class: | Combo | |||||
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Slot: | shoulders | |||||
Blocks: | neck, feet | |||||
Cost: | 12000 | |||||
Effect: For heroes without Necromancy works as the expert level Necromancy skill. If a hero already has Necromancy, the level of the skill determines what type of creatures is resurrected: basic – walking dead; advanced – wights; expert – liches. Components effect: not active. | ||||||
Requires to combine: | ||||||
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Cloak of the Undead King is a relic class combination artifact and is equipped in the shoulders slot. Combination artifacts were first added in the Shadow of Death expansion. The artifact allows to raise killed enemy troops as skeletons after the battle, as if a hero had Necromancy. The power of the skill is 30% (15% in HotA) , which is equal to the Necromancy buff all the components provide. Unlike the real Necromancy secondary skill, the basic effect cannot be increased by Necromancy Amplifier, Soul Prison or Necromancy specialty, - it's always 30% in Shadow of Death and 15% in Horn of the Abyss.
For heroes with Necromancy the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of undead will rise:
- Walking Dead with basic Necromancy
- Wight with advanced Necromancy
- Lich with expert Necromancy
If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66,6% compared to the number of unupgraded ones.
Requires the following artifacts to create:
Horn of the Abyss
In Horn of the Abyss, the power of the Cloak of the Undead King was cut in half, as Necromancy itself. It gives heroes without Necromancy just 15% skill instead of 30%.