Water Magic: Difference between revisions
(Has nothing to do with actual spells) |
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{{Secondary skill | |||
| B_effect = Basic water magic allows your hero to cast water spells at reduced cost. | |||
| A_effect = Advanced water magic allows your hero to cast water spells at reduced cost and increased effectiveness. | |||
| E_effect = Expert water magic allows your hero to cast water spells at reduced cost and maximum effectiveness. | |||
}} | |||
'''Water magic''' is one of the [[secondary skills]]. It increases the performance of hero's [[Spells#Water_magic|water magic spells]]. | '''Water magic''' is one of the [[secondary skills]]. It increases the performance of hero's [[Spells#Water_magic|water magic spells]]. |
Revision as of 11:42, 29 January 2014
Water magic is one of the secondary skills. It increases the performance of hero's water magic spells.
List of Water Magic Spells
First Level
Second Level
Third Level
Fourth Level
Fifth Level
Comments
The power of water magic lies in the spells like bless, dispel (or cure), teleport, prayer and clone. Casting can significantly increase damage of creature stacks, and is especially useful on low-level creatures. With dispel and cure a hero can remove wanted spell effects, and they are almost compulsory when playing against human opponents. In sieges, the teleport spell can be devastating for the defender, if you consider a situation, where the attacker teleports chaos hydras inside the castle walls. While expert haste gives creatures +5 movement, the expert prayer gives +4 and therefore is almost as good. Last but not least, attacking with the clone does not only do damage, but also "removes" the counter attack, which can be even more important than the actual damage. Clone is also known for combining it with archangels resurrect ability. Additionally, water walk can not be ignored as very powerful adventure spell.