Bless: Difference between revisions

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{{spelltable|Water Magic|5|1 round/[[Spell Power]]|1st|}}
{{Water spells}}{{spelltable|Water Magic|5|1 round/[[Spell Power]]|1st|}}


{{skills|Effect|Affected stack inflicts maximum damage|Cost reduced by 1|Affected stack inflicts maximum damage +1|All friendly stacks inflicts maximum damage +1 damage}}
{{skills|Effect|Affected stack inflicts maximum damage|Cost reduced by 1|Affected stack inflicts maximum damage +1|All friendly stacks inflicts maximum damage +1 damage}}

Revision as of 09:29, 1 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic

Template:Spelltable

Template:Skills

Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the Castle Army for example, Archangels, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%. But Pikemen go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage! Other creatures which get large bonuses include Gremlins, Pixies/Sprites, Air/Storm and Water/Ice Elementals, Halflings, Hell Hounds, Troglodytes, and Harpies.

Counters Curse

Heroes specializing in Bless

Units immune to its effects